Ruza
TentenSwift Jan 22, 2023 @ 1:17am
Endings and Decisions
From what I've read here, there will be a multitude of different endings of such. However, while I do not think you can get into a relationship with all characters, will there be endings where you can get with one person and still be good friends with the rest of the bunch? Or will some routes affect your relationship with others in a bad way? Maybe nobody at all?

I ask this because I wish to tread carefully with how I play the game in the future.


Also, I'm really entertained by the possibility of "secret" endings, I am excited to see your future progress and how you execute these endings with this game, and wish you the best of luck.
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Showing 1-5 of 5 comments
Stroj  [developer] Jan 23, 2023 @ 6:08am 
Originally posted by Frost:
From what I've read here, there will be a multitude of different endings of such. However, while I do not think you can get into a relationship with all characters, will there be endings where you can get with one person and still be good friends with the rest of the bunch? Or will some routes affect your relationship with others in a bad way? Maybe nobody at all?

Thank you for these great questions!

So far, in Chapter 1 you can more or less be on good terms with everyone. In Chapter 2 due to various external and internal story factors, you will be given tougher choices that will narrow down a route.

I always want to make these choices clear and not to confuse the player. In most cases, when you are nice to someone, they will like you more. Here comes the complicated part: Some routes can and will have both positive and negative effects on characters in the game. When you open some doors, others will close.

I am really excited about the secret endings as well, they will be filled with a lot of crazy stuff!

In short, I want to give players the opportunity to have their own version of a "happy ending" or even a "sad ending" if they want. Because at the end of the day, we all have different tastes and I don't want to force players to accept something they don't like, but rather give them multiple choices and for them to pick the ones they are happiest with.

Thank you for the wishes and thank you for playing!
TentenSwift Jan 23, 2023 @ 12:44pm 
Originally posted by Stroj:
Originally posted by Frost:
From what I've read here, there will be a multitude of different endings of such. However, while I do not think you can get into a relationship with all characters, will there be endings where you can get with one person and still be good friends with the rest of the bunch? Or will some routes affect your relationship with others in a bad way? Maybe nobody at all?

Thank you for these great questions!

So far, in Chapter 1 you can more or less be on good terms with everyone. In Chapter 2 due to various external and internal story factors, you will be given tougher choices that will narrow down a route.

I always want to make these choices clear and not to confuse the player. In most cases, when you are nice to someone, they will like you more. Here comes the complicated part: Some routes can and will have both positive and negative effects on characters in the game. When you open some doors, others will close.

I am really excited about the secret endings as well, they will be filled with a lot of crazy stuff!

In short, I want to give players the opportunity to have their own version of a "happy ending" or even a "sad ending" if they want. Because at the end of the day, we all have different tastes and I don't want to force players to accept something they don't like, but rather give them multiple choices and for them to pick the ones they are happiest with.

Thank you for the wishes and thank you for playing!

Imagine getting with Gin lmao. Although I do wonder if there is a route where you can get with nobody and still be on good terms with em, not asking for answers. But I can speculate, thank you for the information and have a good day.
Weaver Nov 13, 2024 @ 7:11am 
Do the events in chapter one have an effect on the events of chapter two? Asking cause I'm not sure if I need to account for chapter ones choices when doing multiple playthroughs.

Also, the combats really fun but I'm having a difficult time understanding the buffs/debuffs in this game, for DoT damage/healing, is it applied during, before or after the actions are selected?
Stroj  [developer] Nov 17, 2024 @ 11:30am 
Originally posted by Weaver:
Do the events in chapter one have an effect on the events of chapter two? Asking cause I'm not sure if I need to account for chapter ones choices when doing multiple playthroughs.

Also, the combats really fun but I'm having a difficult time understanding the buffs/debuffs in this game, for DoT damage/healing, is it applied during, before or after the actions are selected?
Sorry for the late reply and thank you for the great question! Every status effect is applied at the end of the turn. The combat is a bit convoluted, I'm working to make a bit more easy to understand. Thank you for the feedback!
Weaver Nov 17, 2024 @ 6:12pm 
Originally posted by Stroj:
Originally posted by Weaver:
Do the events in chapter one have an effect on the events of chapter two? Asking cause I'm not sure if I need to account for chapter ones choices when doing multiple playthroughs.

Also, the combats really fun but I'm having a difficult time understanding the buffs/debuffs in this game, for DoT damage/healing, is it applied during, before or after the actions are selected?
Sorry for the late reply and thank you for the great question! Every status effect is applied at the end of the turn. The combat is a bit convoluted, I'm working to make a bit more easy to understand. Thank you for the feedback!
Its all good, Just sometimes it can be a bit difficult to tell when the effects are applied as all the numbers happen at once so its easy to miss the Hot and Dot effects proc.

Thanks for the great game and i look forward to what chapter three has in store!
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