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Thank you for these great questions!
So far, in Chapter 1 you can more or less be on good terms with everyone. In Chapter 2 due to various external and internal story factors, you will be given tougher choices that will narrow down a route.
I always want to make these choices clear and not to confuse the player. In most cases, when you are nice to someone, they will like you more. Here comes the complicated part: Some routes can and will have both positive and negative effects on characters in the game. When you open some doors, others will close.
I am really excited about the secret endings as well, they will be filled with a lot of crazy stuff!
In short, I want to give players the opportunity to have their own version of a "happy ending" or even a "sad ending" if they want. Because at the end of the day, we all have different tastes and I don't want to force players to accept something they don't like, but rather give them multiple choices and for them to pick the ones they are happiest with.
Thank you for the wishes and thank you for playing!
Imagine getting with Gin lmao. Although I do wonder if there is a route where you can get with nobody and still be on good terms with em, not asking for answers. But I can speculate, thank you for the information and have a good day.
Also, the combats really fun but I'm having a difficult time understanding the buffs/debuffs in this game, for DoT damage/healing, is it applied during, before or after the actions are selected?
Thanks for the great game and i look forward to what chapter three has in store!