Fablecraft

Fablecraft

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muckguppy Apr 23, 2024 @ 4:15am
Did you use A.i as part of your development?
Just curious.
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Showing 1-6 of 6 comments
Joey [Riftweaver]  [developer] Apr 23, 2024 @ 5:44am 
Originally posted by muckguppy:
Just curious.

Nope, we don't use AI at all.

All art is hand-drawn by real humans (some of whom you might know if you like art from other RPGs and collectible card games), the pre-written campaigns are thought up and created by our writers, and our platform is coded by the people on our team. We're a team of artists, and we want to support art made by artists.
Joe, aka. The Man Jul 23, 2024 @ 5:46am 
Originally posted by JoeyRiftweaver:
Originally posted by muckguppy:
Just curious.

Nope, we don't use AI at all.

All art is hand-drawn by real humans (some of whom you might know if you like art from other RPGs and collectible card games), the pre-written campaigns are thought up and created by our writers, and our platform is coded by the people on our team. We're a team of artists, and we want to support art made by artists.
How do you plan on monetization? :) It says F2P? Or maybe thats just the demo?
This game looks super dope and promising!
Joey [Riftweaver]  [developer] Jul 23, 2024 @ 6:06am 
Originally posted by Joe, aka. The Man:
How do you plan on monetization? :) It says F2P? Or maybe thats just the demo?
This game looks super dope and promising!

Thanks for the kind words!

We did a whole post on pricing, actually.

https://store.steampowered.com/news/app/2176900/view/4191243469770302321

For players, Fablecraft will always be free... unless they want to support the team by grabbing a cosmetic.

GMs will need to buy pre-made adventures, but the first full adventure and close to 150 assets are totally free for play and homebrew. GMs can also do their own custom homebrew, but that toolset will grow through Early Access.
Joe, aka. The Man Jul 23, 2024 @ 6:07am 
Originally posted by JoeyRiftweaver:
Originally posted by Joe, aka. The Man:
How do you plan on monetization? :) It says F2P? Or maybe thats just the demo?
This game looks super dope and promising!

Thanks for the kind words!

We did a whole post on pricing, actually.

https://store.steampowered.com/news/app/2176900/view/4191243469770302321

For players, Fablecraft will always be free... unless they want to support the team by grabbing a cosmetic.

GMs will need to buy pre-made adventures, but the first full adventure and close to 150 assets are totally free for play and homebrew. GMs can also do their own custom homebrew, but that toolset will grow through Early Access.
Thanks for the very fast reply.
Sounds like a perfectly fine pricing method tbh.
I'm looking forward to playing it!
Joey [Riftweaver]  [developer] Jul 23, 2024 @ 6:10am 
Originally posted by Joe, aka. The Man:
Thanks for the very fast reply.
Sounds like a perfectly fine pricing method tbh.
I'm looking forward to playing it!

Ayyy cheers! Welcome in, and I hope you enjoy it!
Suddenly Matt! Jul 23, 2024 @ 4:11pm 
Yet again, it's the GM who has to spend all the money.

(this is sarcasm - I'm usually the GM)
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