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The puzzels can be frustrating because of the difficulty of finding the items you need to solve them (think sierra hard), which takes me personally a bit out of the experience. But otherwise you can get the solutions from the clues with a little brainpower. also knowing that an inventory exists helps ;-) (i or middle mouse button)
mechanically, the mouse is very sensitive which is annoying(jarring?) in the beginning (I run the game with sensitivity slider almost all the way down, and haven't found a config file for it) so if you're running a mouse that can't turn the dpi down, you might click something wrong because of minute hand movement.
The video options are good (vsync,ambient occlusion, anti-aliasing,...) thought it could use a depth of field for the outside part. There is no option to take less detailed textures and most of the textures are well done. The optimalisation could be better, but running it on a mid range PC should give no trouble. The shadow effects are really nice, but sometimes act a bit weird in corners which, deliberate or not, adds to the atmosphere. The shadows themselves could be much better honestly.
Despite these things, it's a well made game for a team of 3 people. If you like slow paced
puzzle games that are in the old vein of stopping and thinking about clues and a game that is more about atmosphere and a story. One playtrough is around 3 hours according to the developers and there are 3 different endings. Take from that what you will.
To compare it to something, think first person Gabriel Knight with heavy classic literary gothic influences.