The Complex: Expedition

The Complex: Expedition

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Collustras 22 NOV 2022 a las 3:43 a. m.
2
NO ENTITIES
I honestly am one of those to believe backrooms are made to be EMPTY, like liminal spaces are described all around. A hostile place, where you feel lost and alone, anxious about someone or something's presence and of never being able to find out if there's actually anybody there watching you. The first game was flawless. When I think of the backrooms concept I think of Kane Pixel's work and of that game. I will for sure pay for this, but please don't let us down. One thing I would add in this matter is more HINTS that there's is something that might be following you, like it happened like twice in The Complex: Found Footage already.
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Mostrando 16-30 de 38 comentarios
dorohn 27 JUL 2023 a las 4:46 p. m. 
Publicado originalmente por JabroniCorleone:
So is there an entity now or not? Played a lot of different horror games in my life but as I’m getting older I can’t stand it anymore and dont want to get a heart attack from a chasing monster 😂

no entities
SlaughterX 31 JUL 2023 a las 2:02 a. m. 
So the game is just walking ?
⭕⃤ BIPPO 4 AGO 2023 a las 7:24 a. m. 
so no crappy entities? thank god, wishlisted
VenomEXSoldier 6 AGO 2023 a las 6:46 p. m. 
I feel once you play the game and expect no enemies.. it just becomes boring. The replay value is worthless after that. Maybe it would nice to have a chance of a enemy spawning in. That way you have some sort of threat to worry about. But once you know there are no enemies.. the first play through is all that matters. I was really hoping to encounter Entities that could maybe kill me. Even in Kane Pixel shorts you have bodies were left behind that don't explain how that die and that's something I like to see more. Not cheap jump scares but at least have some sort of threat that keeps you on edge.
Última edición por VenomEXSoldier; 14 ENE 2024 a las 5:17 p. m.
Popcat 15 AGO 2023 a las 5:22 p. m. 
lets all chill the entity is literally a giant funko pop
Chaosmaker243 15 AGO 2023 a las 7:53 p. m. 
Publicado originalmente por Collustras:
I honestly am one of those to believe backrooms are made to be EMPTY, like liminal spaces are described all around. A hostile place, where you feel lost and alone, anxious about someone or something's presence and of never being able to find out if there's actually anybody there watching you. The first game was flawless. When I think of the backrooms concept I think of Kane Pixel's work and of that game. I will for sure pay for this, but please don't let us down. One thing I would add in this matter is more HINTS that there's is something that might be following you, like it happened like twice in The Complex: Found Footage already.
This game is the absolute BEST backrooms game, ever. It has an entity, but you rarely ever see it. It keeps the horror PHENOMENALLY well while still giving you something to be scared of. It never invades on you, but always fills you with dread. It's genuinely perfect.
Kiyoshi 17 AGO 2023 a las 9:56 p. m. 
The revolutionary new "ENTITY" is a mirror image of your hazmat self, that runs away when you look at it, triggering environmental changes along its way...
El_Jamon 1 NOV 2023 a las 11:47 p. m. 
I think bringing a monster or something that can chase you is vital to the game. I think there should be a game mode you can select where there's a monster. And i do like the no entity backroom games, but i really think for this game to not get boring overtime and to give it a little bit of spice it would really help.
⭕⃤ BIPPO 2 NOV 2023 a las 1:26 p. m. 
Publicado originalmente por El_Jamon:
I think bringing a monster or something that can chase you is vital to the game. I think there should be a game mode you can select where there's a monster. And i do like the no entity backroom games, but i really think for this game to not get boring overtime and to give it a little bit of spice it would really help.

couldn't disagree more. imho entities completely defeat the core of anything liminal/anemoia/backrooms related which is complete solitude.
Última edición por ⭕⃤ BIPPO; 2 NOV 2023 a las 1:26 p. m.
Connorses 17 NOV 2023 a las 7:15 p. m. 
There will probably be something. Maybe you missed it. I know in Found Footage there was a few places where I legit saw something hide when I looked at it. The entity never did anything but it put me more on edge than any horror game I've ever played.
Simon The Vampyre 21 NOV 2023 a las 2:05 a. m. 
I love that this game is mainly about finding your way through the back rooms, focusing on the fear and unease of traversing a liminal space, rather than being a game of cat and mouse between you and some entity what wants to kill you.

I will say, though, that in conversations with a friend who has also played the game, we've talked about how having a scripted cutscene – which could very well be random with each play through, and/or location sensitive – with an entity chasing you could work, potentially, just like how the game already has little cutscenes and scripted events for other things, like some diegetic music, noises, the curious but harmless entity showing up, and opening doors.

Cat and mouse gameplay where messing up = dying and having to try again doesn't fit with the found footage nature of the experience, but a cutscene would let you have the chase be part of the narrative, without disrupting the flow, or your ability to explore as much as you want otherwise.

I'd think that might be a good compromise between those wanting an entity chase, and those like me and my friend, who enjoy the relative solitude and pensive exploration.
⭕⃤ BIPPO 25 NOV 2023 a las 12:18 a. m. 
I specially love the absence of wall-paintings that look made by a 12 year old. Thank god this game is free of that plague
CatTank 8 DIC 2023 a las 9:24 a. m. 
someone did not play this game far enough to find the truth about said entities :)
Joeynator3000 8 DIC 2023 a las 10:34 a. m. 
Like everyone has said, I've seen videos of other games and the multiplayer and loud screaming monsters constantly chasing you kinda ruins the mood for me. There's a monster in the Complex games, but they're not a threat, they're there to make you feel uneasy and paranoid. Even when I watched some tubers play this version I was feeling paranoid about them turning into a dead end or something and seeing that...THING. lol

The Complex games aren't perfect, but compared to all of the other games out there they're probably the best I've seen.
telesticsummer 12 ENE 2024 a las 7:17 p. m. 
I don't mind hints of there being something in there with you. Footsteps, figures in the distance, strange vocalizations (has to be really strange though, as strange and uncanny as the Backrooms themselves, hearing some generic monster growl will take me right the F out of the experience), and so on. These are the best Backrooms games going. Their naturalism has to extend to the entities themselves.
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