Worms Armageddon
[SOLVED] How to host online game ?
Hey guys, need a short description how i can host and / or join games please :)

Anyone knows ? ^^
แก้ไขล่าสุดโดย BenTeam17; 5 ส.ค. 2014 @ 8: 34am
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กำลังแสดง 16-28 จาก 28 ความเห็น
โพสต์ดั้งเดิมโดย CyberShadow:
I'm not sure what you mean by "simple NAT (1:1)" - I have not encountered that terminology before.

Simple NAT aka one-to-one NAT. I'm not a fan of leaving ports permanently open or having to disable and re-enable port forwarding rules every time I want to play and then quit. This is why I like port triggering but it seems that port triggering won't work with WA unfortunately.

My problem is that I, like most people behind a router, do use DHCP. Also, unless I'm mistaken, doesn't port forwarding leave the forwarded ports open (as long as the rule is enabled)?

I've been using the the WormKit NAT module that uses a proxy server in France; it would be nice if there was a solution that didn't involve using a proxy server, especially one in another country, or having to forward port(s).

PS I recognize your alias, and as I have just started playing WA again, it's neat to see that you're still developing various tools and patches for the Worms universe, many thanks!
"doesn't port forwarding leave the forwarded ports open (as long as the rule is enabled)"

Er, yes; what's the issue with this? If you're using a NAT as a firewall, you're Doing It Wrong.


Assuming you don't use IRC, have you tried it with the trigger port of 6667?
แก้ไขล่าสุดโดย Muzer; 25 มี.ค. 2013 @ 4: 12pm
โพสต์ดั้งเดิมโดย Icephyre:
I've been using the the WormKit NAT module that uses a proxy server in France; it would be nice if there was a solution that didn't involve using a proxy server, especially one in another country, or having to forward port(s).

Please try this module:

http://dump.thecybershadow.net/12f9e36a797c74325bc68fec6b2d8974/wkPortTrigger.zip

When W:A starts listening on a port, it connects to the same server/port as the WormNAT2 module (proxy.worms2d.info, port 17018), but doesn't do anything else.
แก้ไขล่าสุดโดย CyberShadow; 31 มี.ค. 2013 @ 2: 13pm
I'll give this a try, thanks!
โพสต์ดั้งเดิมโดย CyberShadow:
I think the ultimate answer to the NAT problem would be IPv6 support. Clients lacking IPv6 connectivity would still be unable to connect to hosts behind IPv4 NAT, though.
That seems to be the prob. My router uses IPv6 and IPv4 only with DS-lite ♥♥♥♥. Port opening doesnt work at all. Is there a workaround?
you have to use IPv6 address and not override your IP address !

I've seen somewhere that you have to open 17010 17011 17012 6667 and 1007 in TCP/UDP
I'm not sure you have to open all of the 5 ports but it works for me
แก้ไขล่าสุดโดย Elfast; 4 ก.ค. 2022 @ 2: 27pm
do any of u know how to change lan game port?
แก้ไขล่าสุดโดย Finaryman; 7 ก.พ. 2023 @ 3: 42pm
It's not possible to change the LAN port, but you can still use Direct IP for LAN. I think you can then type ":12345" in the Direct IP box to host a game on port 12345 and type "192.168.0.1:12345" to connect to that port.
โพสต์ดั้งเดิมโดย CyberShadow:
It's not possible to change the LAN port, but you can still use Direct IP for LAN. I think you can then type ":12345" in the Direct IP box to host a game on port 12345 and type "192.168.0.1:12345" to connect to that port.
well that much i already know, that one can connect games on diffrent port via direct ip...
What are you trying to achieve by changing the LAN ports?
โพสต์ดั้งเดิมโดย CyberShadow:
What are you trying to achieve by changing the LAN ports?
trying to archive to change my server's port
The following would need to happen before that was possible:

1. The ability to change the TCP listening port for the main game connection.
2. The ability to communicate this port to others on the same network.
3. The ability for other game instances on the same network to understand and use the port number in the broadcasted game announcement.

But even so, this is only the port for the main connection. There are also the UDP broadcasting ports (which is what I thought you were asking about initially). There is no way to negotiate them, so they would have to be changed by all players to the same values, otherwise they wouldn't "see" each other on the same LAN.

Why do you want to change the port?
แก้ไขล่าสุดโดย CyberShadow; 9 ก.พ. 2023 @ 2: 35pm
โพสต์ดั้งเดิมโดย CyberShadow:
The following would need to happen before that was possible:

1. The ability to change the TCP listening port for the main game connection.
2. The ability to communicate this port to others on the same network.
3. The ability for other game instances on the same network to understand and use the port number in the broadcasted game announcement.

But even so, this is only the port for the main connection. There are also the UDP broadcasting ports (which is what I thought you were asking about initially). There is no way to negotiate them, so they would have to be changed by all players to the same values, otherwise they wouldn't "see" each other on the same LAN.

Why do you want to change the port?
only tcp 17011 intrests me
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