Worms Armageddon

Worms Armageddon

Casual_npc Nov 7, 2013 @ 7:22am
Too many worms at one time?
Hello, I have a little problem I'm wondering if you folks can shed some light on. When we have a 6 man team with all 8 worms, it forces us to pick our own spawn regardless of the teleport in setting. I'm wondering if it's because of the lack of spawn points on the map or if there just can't be a full 48 players with random spawns.

If there isn't a way to force random, is there a way to set the choose your own location to 1 second so that it picks for everyone as fast as possible?

Thanks.
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Showing 1-7 of 7 comments
StepS Nov 7, 2013 @ 7:26am 
Originally posted by Sputnik:
I'm wondering if it's because of the lack of spawn points
This is correct. Worms have a certain minimal range during the automatic placement. Make sure the map allows all of them to fit.
Casual_npc Nov 7, 2013 @ 7:41am 
This leads me to a follow up question if anyone knows. I was looking through worms map db and was curious if there's a way to find a map pack that supports 48 worm spawns.
GreeN Nov 7, 2013 @ 7:50am 
As mentioned, automatic worm placement can only take place when there is adequate space for all worms to be placed with a certain distance buffer between them. When creating a new map, you need to do one of two things: Either manually draw enough ledges for all worms to be placed OR increase the number of worm placement holes.

To increase the number of worm placement holes:
1. Refer to this page[worms2d.info] for the following steps
2. Create your map in the map editor
3. Left click the preview button (Button 4) to preview your created map
4. Right click the preview button (Button 4) to convert the map into a colour map
5. Left/right click (hold shift to fine-tune) the worm placement holes button (Button 16) until you have at least 48 placements. This button accurately calculates the possible worm positions on the map, so you can rely on it to provide exactly what you want as long as you provide enough placements for the amount of worms you wish to play with.
Last edited by GreeN; Nov 7, 2013 @ 7:50am
Casual_npc Nov 7, 2013 @ 8:40am 
Thanks for the info everyone. Much appreciated.
NogardDerNaerok Nov 7, 2013 @ 11:16am 
Originally posted by Sputnik:
If there isn't a way to force random, is there a way to set the choose your own location to 1 second so that it picks for everyone as fast as possible?

If you still get stuck with manual placement sometime, there is also a kind of hacky workaround for it, but it only works in network games. Basically what you do is ask every player in the game to type /away or /afk into the chat and wait until every worm is placed, then have everyone type something into the chat (or simply close it with page up) and voila, random placement!
PekpyT Aug 29, 2020 @ 3:07pm 
What about now? It looks like all works properly if you add CPU, but it's not if there's only players on the map. Can i somehow run server with full teams, but withous CPU?
StepS Aug 30, 2020 @ 9:00am 
Tight placement is not currently an option, but planned for future updates.
You can also use bigger maps generated by MapGEN[worms2d.info] to avoid this.
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Date Posted: Nov 7, 2013 @ 7:22am
Posts: 7