Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The ProjectX scheme "Kaos" involves a huge number of crates and custom user-created weapons. You basically get crates and attack until you run out of weapons or turn time.
The ProjectX scheme "Highlander" is very cool and strategic. Each worm starts with its own unique arsenal of 1 weapon and 1 utility. They are a mix of user-created and original weapons. When one worm kills another worm, he gets that worm's weapons/utilities. Because of this a common strategy is to kill your own worms to get those weapons for your currently moving worm. Attack until you get hurt or run out of weaps.
In addition to this, ProjectX gives you the possibility to create your own weapons (if you're an egghead coder type). Or use existing scripts and weapons to create your own completely original gametype. There are almost no limitations of what you can do.
Various people have attempted to even make the real-time worms feature with ProjectX... to pretty good success.. but there were some technical hurdles which weren't fully resolved.
https://www.youtube.com/watch?v=CKC3ciVO20w
Rubberworm adds many options including multiple crates per turn, gravity wells, "shot doesn't end turn" mode (like WormPot), and so on.
Rubberworm and ProjectX can be used in conjunction.
http://px.worms2d.info
http://rubberworm.worms2d.info
The result is a small project that allows AI vs matches and couch co-op, with no plans for multiplayer. It once had a solid modding community and the creator incorporated many fan creations in the final version. Frantic gameplay with Worms 2 visuals, a good time waster over all once you get the hang of it.
http://liero.be/
not 3.8 however
They've been trying to make a new turn-based game last 20 years and still not even one came close to quality of Armageddon.
Don't encourage them to start working on realtime worms title. It's not gonna end well. :D