Worms Armageddon

Worms Armageddon

Real Time Gameplay?
I might played not so much of the all Worms series, but i think that the gameplay would be very funny and cool if they added a real time mode with no weapons limitations. I do know that this one is a too old for such a major update, but if you agree with me, comment below and share this to other Worms discussions of other games, so there might be a chance.
Thanks for everyone that read this. :)
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Showing 1-9 of 9 comments
nyaobinario Dec 1, 2014 @ 3:07pm 
But i meant to be an opitional mode, so there it still could be the classic gameplay.
StepS Dec 1, 2014 @ 3:10pm 
Real-time worms may become a possibility in future updates. But see this: http://worms2d.info/Real_Time_Worms
Obn3g0n Dec 1, 2014 @ 9:33pm 
It's not realtime, but if you're partly just looking for more firepower, ProjectX and/or Rubberworm may appeal to you.

The ProjectX scheme "Kaos" involves a huge number of crates and custom user-created weapons. You basically get crates and attack until you run out of weapons or turn time.

The ProjectX scheme "Highlander" is very cool and strategic. Each worm starts with its own unique arsenal of 1 weapon and 1 utility. They are a mix of user-created and original weapons. When one worm kills another worm, he gets that worm's weapons/utilities. Because of this a common strategy is to kill your own worms to get those weapons for your currently moving worm. Attack until you get hurt or run out of weaps.

In addition to this, ProjectX gives you the possibility to create your own weapons (if you're an egghead coder type). Or use existing scripts and weapons to create your own completely original gametype. There are almost no limitations of what you can do.

Various people have attempted to even make the real-time worms feature with ProjectX... to pretty good success.. but there were some technical hurdles which weren't fully resolved.

https://www.youtube.com/watch?v=CKC3ciVO20w

Rubberworm adds many options including multiple crates per turn, gravity wells, "shot doesn't end turn" mode (like WormPot), and so on.

Rubberworm and ProjectX can be used in conjunction.

http://px.worms2d.info
http://rubberworm.worms2d.info
man in the box Dec 12, 2014 @ 8:00pm 
enthusiasts will not soon make the scheme (
Rathia Dec 19, 2014 @ 12:06am 
It's a bit outdated but the game still works on current OS, have a look at Liero. It was created with the intent of merging Worms features with Quake gameplay.

The result is a small project that allows AI vs matches and couch co-op, with no plans for multiplayer. It once had a solid modding community and the creator incorporated many fan creations in the final version. Frantic gameplay with Worms 2 visuals, a good time waster over all once you get the hang of it.

http://liero.be/
n Nov 19, 2018 @ 3:55am 
Originally posted by StepS:
Real-time worms may become a possibility in future updates. But see this: http://worms2d.info/Real_Time_Worms
Is this still a possibility for a future update?
[ C h a r l e s ] Nov 19, 2018 @ 6:52am 
yes, the development is slow
not 3.8 however
I know this topic is old but if you wanted real-time Worms you might as well just make a different game; the Worms series has always been turn-based careful aiming (and rope abuse :P) and real-time would feel like a different game.
momci osobne. Nov 24, 2018 @ 9:16pm 
Originally posted by aidenpons:
I know this topic is old but if you wanted real-time Worms you might as well just make a different game; the Worms series has always been turn-based careful aiming (and rope abuse :P) and real-time would feel like a different game.

They've been trying to make a new turn-based game last 20 years and still not even one came close to quality of Armageddon.
Don't encourage them to start working on realtime worms title. It's not gonna end well. :D
Last edited by momci osobne.; Nov 24, 2018 @ 9:17pm
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Date Posted: Dec 1, 2014 @ 2:32pm
Posts: 9