Worms Armageddon

Worms Armageddon

HD menu?
It came to my understanding that the menu is locked to 640x480, despite the gameplay supporting a cusom resolution. Is there any mod that allows the menu screens to support widescreen and the user-defined resolution? Considering that it is merely the menus in question, it does not sound too difficult to implement.
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Showing 1-7 of 7 comments
StepS Nov 14, 2014 @ 6:03pm 
You can't change the menu resolution because it uses raster graphics (bitmaps and icons for the buttons), so enlarging it would bitmap-stretch everything badly, and it'd not feel any HD. Also the palette is limited internally to 256 colours: it'd be a trouble to make smooth edges appear as good in HD as they do in 640x480. As the game is developed by volunteer maintainers in their free time, this is not a priority right now.
However, you can use my wkSuperFrontend[worms2d.info] module that will expand the space used by the menus. The old menu will then be centered, but your native resolution will be used, and there'll be more space for the stars to fly in. For example, it looks like this on 1366x768:
http://steamcommunity.com/sharedfiles/filedetails/?id=341696000
High-resolution menus are in the plans for a future update 4.0. For the roadmap of confirmed upcoming changes, see here[worms2d.info].
Last edited by StepS; Nov 14, 2014 @ 6:05pm
Colonel_Gerdauf Nov 14, 2014 @ 6:20pm 
I have installed SuperFrontend, and that did not solve the reason I wanted HD menu. Apologies that I did not say this earlier, but while the 640x480 menus are annoying IMO on 1366x768, It causes constant fullscreen flickering on a 1080P monitor until it crashes.
Last edited by Colonel_Gerdauf; Nov 14, 2014 @ 6:21pm
StepS Nov 14, 2014 @ 6:28pm 
I do have a 1080p monitor too, and I'm not seeing any flickering. It works fine for me... So what you describe is not a normal behavior.
By flickering do you mean resolution switches of your monitor, or just black/visible flashes? Currently there's one known cause of black/visible flashes in menus, that is AMD Crossfire (it causes everything to flicker constantly; though it's uncertain whether this only affects DirectDraw or Direct3D 9 too), but other than that there's nothing else that's known to cause that. Might be good to see a dxdiag report, and the crash dumps (see this post for a step-by-step guide). Also make sure that you're using Direct3D 9 as the rendering API instead of DirectDraw (DirectDraw might cause such issues, even though enabled by default).
Also, D3D9Wnd is a module that will let to run the game in windowed mode and free you from all the issues with fullscreen resolution switches. Only the game will be moveable! Menus will be forced to top left corner, no border (lots of issues with the menus). Window will appear borderless if it fills entire screen.
Also, what do you mean by "did not solve the reason"? Did nothing change? (Make sure that you've enabled LoadWormKitModules in advanced settings or via "Tweaks", and extracted everything to the root directory of the game)
Last edited by StepS; Nov 14, 2014 @ 6:40pm
*Logan* Nov 14, 2014 @ 6:30pm 
I'll try this frontend out, sounds interesting. Hopefully It will be easy to figure out how to use it.
Colonel_Gerdauf Nov 14, 2014 @ 6:49pm 
I have the modules enabled and loaded, but that did not solve the issue. What happens when I load the game on a 1080P screen, is that it keeps shifting to fullscreen to non-fullscreen mode rather quickly. This prevents me from loading the Task Manager, and I can only see momentary flashes of the active screen. After some time, it sends me an error message (that does not tell me anything), and sets the monitor resolution down to 1366x768 or lower. The monitor is a secondary screen for my laptop, and it is where the main menu and applications are. I am starting to believe that the cause of the issue is the fact that the game is treating the two panels as a single screen.

Edit: The D3D9Wnd module seems to mitigate the issue for the time being.
Last edited by Colonel_Gerdauf; Nov 14, 2014 @ 6:55pm
StepS Nov 14, 2014 @ 6:59pm 
Oh, so you're in fact using multiple monitors? You should have mentioned that. Unfortunately, there's currently a bug in the game (actually it's a flaw in Windows 7 that only manifests itself with Glass + multi-monitors) with Multiple Monitors + Windows 7 with Aero Glass Effects + Direct3D 9 mode that causes constant resolution flickering (due to always reporting the D3D9 device as "lost"). However, D3D9Wnd fixes that issue, by not having to enter exclusive fullscreen mode.
It should have thrown a warning for you when you changed the settings. It's possible that you only had one screen yet when doing that, though, so that's why the warning didn't appear... Currently the game detects when there's a Windows 7 multi-monitor setup and warns about the resolution-change bug.
The bug will be fixed in a future update.
Last edited by StepS; Nov 14, 2014 @ 7:12pm
Obn3g0n Nov 15, 2014 @ 11:17am 
As StepS said, use his other utility, D3D9Wnd. It's better than SuperFrontend, and way better for multi monitors. Currently using on Win7 multi monitors with no issues.

http://www.tus-wa.com/forums/worms-armageddon/d3d9wnd-a-native-direct3d-9-based-windowed-mode-and-multi-monitor-support-19063/


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Date Posted: Nov 14, 2014 @ 5:38pm
Posts: 7