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However, you can use my wkSuperFrontend[worms2d.info] module that will expand the space used by the menus. The old menu will then be centered, but your native resolution will be used, and there'll be more space for the stars to fly in. For example, it looks like this on 1366x768:
http://steamcommunity.com/sharedfiles/filedetails/?id=341696000
High-resolution menus are in the plans for a future update 4.0. For the roadmap of confirmed upcoming changes, see here[worms2d.info].
By flickering do you mean resolution switches of your monitor, or just black/visible flashes? Currently there's one known cause of black/visible flashes in menus, that is AMD Crossfire (it causes everything to flicker constantly; though it's uncertain whether this only affects DirectDraw or Direct3D 9 too), but other than that there's nothing else that's known to cause that. Might be good to see a dxdiag report, and the crash dumps (see this post for a step-by-step guide). Also make sure that you're using Direct3D 9 as the rendering API instead of DirectDraw (DirectDraw might cause such issues, even though enabled by default).
Also, D3D9Wnd is a module that will let to run the game in windowed mode and free you from all the issues with fullscreen resolution switches. Only the game will be moveable! Menus will be forced to top left corner, no border (lots of issues with the menus). Window will appear borderless if it fills entire screen.
Also, what do you mean by "did not solve the reason"? Did nothing change? (Make sure that you've enabled LoadWormKitModules in advanced settings or via "Tweaks", and extracted everything to the root directory of the game)
Edit: The D3D9Wnd module seems to mitigate the issue for the time being.
It should have thrown a warning for you when you changed the settings. It's possible that you only had one screen yet when doing that, though, so that's why the warning didn't appear... Currently the game detects when there's a Windows 7 multi-monitor setup and warns about the resolution-change bug.
The bug will be fixed in a future update.
http://www.tus-wa.com/forums/worms-armageddon/d3d9wnd-a-native-direct3d-9-based-windowed-mode-and-multi-monitor-support-19063/