Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've been using that library in all my D projects. This includes the WormNET bots currently running on WormNET.
I haven't worked on 4.0 much lately. Currently and lately I've been busy with migrating websites and services to a new server and HostingBuddy improvements. Deadcode continues working on the next (3.x) update. I hope to make it so.
Thank you for working with the game.
Also, is that "MapGen" program still around? I don't remember who made it but I remade the classic Worms 1 Candy terrain for it (although, not entirely finished - still needed to do side objects). The program I'm on about is the one that can generate maps outside of the game, using external assets.
Yes it is. In fact, its author has returned recently and released several updates. Check it out: http://worms2d.info/MapGEN