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-Can you have 1 second turns? Infinite time turns where the timer counts up? Can you fine-tune by the second or is it just presets?
-Does map editor allow you to load custom .PNG maps downloaded from the internet? If so are they limited to standard size (1920x696) or can you play bigger maps (for example https://wmdb.org/18160)
-How many total worms maximum can there be at once? (PC version allows 6 teams x 8 worms = 48). How many maximum objects (mines, oil drums, etc)?
-Can you load / save / share scheme files?
-Are there replay files?
Just trying to determine how much of the updates have been brought into this release.
TURNS:
It seems like I have 0 second turn and it instantly does end my turn. Maximum turn time is 127 seconds, I don't see the option to make it infinite.
MAP EDITOR:
I don't see any option to upload or download or even insert any new graphics files. There is an option to "generate a level based on the text entered" - I don't know if it's a map seed or something.
WORMS AMOUNT:
It seems like there can be 8 worms each team and 6 teams total - I tried it on a two islands map with all weapons scheme to release maximum fireworks to check the FPS drops again - the game plays fluently, no FPS drop at all.
REPLAYS:
I don't see any option to save or watch the replays.
SCHEMES:
You can make your own schemes and save it.
VISIBILITY:
Also one more annoying thing that could be easily patched:
I tried every button (some of them aren't mapped to anything for example the "-" button) and it seems like its not possible to hide the worms names just to see their HP - which is very annoying as the name bar covers a bit of the screen.
Turn time is good. Glad they didn't go for hard presets or else games like Hysteria wouldn't have been possible.
Would have liked to see WormPot (from WWP) added, considering they didn't port over the advanced scheme options (boggysentme) like "shot doesn't end turn" and "damage doesn't end turn".
Overall not terrible - at least it's a faithful port with reasonable customization of options. I'm sure the online play will be fixed.
I do think it's pretty classless of Team17 not to mention Deadcode and Cybershadow in the "War Stories" section (at least not in what I could read in this video https://www.youtube.com/watch?v=kO82DPXA7PE ). WA would have died like 10+ years ago without them.
Thanks again for the review and for the additional info.
However when you use the right stick you can move it freely like you are playing with a mouse.
Not really "removed" insofar as this version seems to be based on an old PC build that didn't have this feature yet. But also gamepads just don't have enough buttons for something like this unless you use button chords, and then you get into the territory where most developers are under the impression console users are too stupid for advanced button mapping or advanced options anything
No downloadable/custom graphics maps was completely expected by me for a console release. Literally every single console release of any Worms game has lacked this feature.
I'm not sure why you said there were special speechbanks, they're the same as in the PC version (the Smooth Operator one lost its "censored" status and reverted back to Smooth Babe, but stuff like Angry Scots is still absent)
I'm playing it myself right with the help of certain... software... the immediate presentation is pretty cool I guess with the animated title screen, though there's no heartbeat intro.
I find it interesting that the weapons menu is not really altered. You can use the d'pad to control it but you're also allowed to use the right analog stick as a "mouse" cursor.
The camera movement is not as smooth as I'd expect. I don't know if that's due to the """software""" I'm using or if it's because the game used to be hard-coded to run at 50 Hz (while consoles output at 60 Hz), only mitigated by interpolation in later PC updates
I can't find any option to change resolution. I find it actually a little too zoomed out on a handheld (Steam Deck in my case)
There is also no button to toggle background graphics or worm names. Very unfortunate
(Full button layout here[i.imgur.com])
It's very interesting that the main menu actually uses the smooth, interpolated modern water graphics from the PC version, but in-game it uses the old water.
The ambient soundtracks seem to be using the lower-quality PC ones (due to limited space on CDs back then). They certainly could have used the full quality ones instead. Literally replace the .wav files, like come on.
The "Angry Scots" version of the main theme is missing. After you win a match it's just complete silence. Which is weird because the track is available in the "music player" from the main main menu
No changes were made to the Gameboy Color version of the game so weapon damage calculation is still completely broken which makes it not fun to play
For the record, I have no reason to play this console version over the PC version, it's just interesting to check out the differences and the design choices they made. Also, for the interviews which I would still prefer to be able to just buy separately. They could literally put those on Steam and GOG
Also, I just couldn't imagine trying to play W:A on a Switch (I hate the ergonomics of it), especially with crappy resolution. If I felt like playing Worms on a console, there's much better options, like WMD or even Battlegrounds / Clan Wars.
Main Menu
Correct HUD scale
Controller Support