Worms Armageddon

Worms Armageddon

MCSE2000 Aug 5, 2020 @ 12:12am
Worms Armageddon vs Worms World Party
TL;DR: Worms Armageddon (WA) is better than Worms World Party (WWP). If you have to buy one, buy WA.

Many of you probably already know this, but WA is a far superior game than it's sequel, WWP.

Now WWP may have features such as Wormpots, Multiplayer-Missions, User Created Missions and the Wormopedia, but it still can't hold a candle to WA. Here's why.

The first reason is that WWP has white blotches on the screen until you disable full-screen optimisations. Sure it's easy to do, but why do I gotta do that? WA has no problems with this whatsoever.

The second reason comes when you boot up the games themselves. WWP has an intro that's easily skipped, but WA skips the intro entirely by default, booting straight to the main menu.

WA recently implemented windowed mode, so you don't have to play full screen anymore, whereas WWP has to be played full screen. But while I'm talking about windowed mode, I recommend installing SuperFrontendHD which can be found here:(https://worms2d.info/SuperFrontendHD). That way, you can see the menus better.

WA has a slew of advanced options that WWP doesn't have, such as auto skipping the intro, offline rope knocking, loading WormKit modules and many others.

When you get to the local multiplayer game, the scheme editing so SO much easier in WA. For one thing, you can use the scroller on the mouse, which you can't do in WWP. Come on guys, it's 2020, not 1995.

Another thing you can do in WA that you can't in WWP is use the right-click to change options. For example; if I wanted to play Intermediate with one round instead of two, I can simply right-click and it will change from two to one, whereas with WWP, I have to click five times to get from two to one.

Plus there's no option in WWP to have zero rounds to win a game. So if I get bored of a game, I can't simply draw the round to end the game; I have to complete the game to get to the results screen, and if it's a draw, I have to do the game all over again.

Also in WWP, I can't access weapons like the MB Bomb or the Indian Nuclear Test like I can in WA. Maybe I have to unlock them first, but I have no idea how to do that. Anyone have any ideas?

And when I import the schemes and maps from WA to WWP, they don't load for some reason. Do I have to create these seperately in WWP?

Now onto the game itself. Whenever a crate comes down in WWP, it drops slowly on a parachute. To make it drop faster, I have to press the spacebar. This is annoying because in WA, the crate drops fast automatically (except in missions for some reason).

Also, whenever I play a CPU vs CPU game in WWP, whenever I set the game to one win and a team wins, the game restarts like that win never happened. WTF? End the game and show me the results screen.

Then when I look online in WWP, I couldn't find a single person online, whereas in WA, I could find at least 20. It doesn't take a genius to know that something's not adding up here.

But I think it's very telling that WA gets updates to this day (the most recent being the 3.8 update which came out on the 16th of July, 2020), whereas WWP hasn't been updated since the 20th of October, 2015, it's last update being 1.134. There's probably more features in WA that are lacking in WWP, but that's all I can think of at the top of my head.

So yeah, even though WWP has all the features I mentioned in my third paragraph, WA is still far superior because it's easier to use and easier to play. They'd be better off implementing said features from WWP into WA, so more people have access to them. What are your thoughts?
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Showing 1-9 of 9 comments
ferçen Aug 5, 2020 @ 1:51am 
WWP also has some gameplay issues that have been fixed in W:A ages ago. For example it takes a shorter drop for a worm to become susceptible to fall damage than it takes for a parachute to auto-deploy, meaning you might end up losing a turn due to falling despite having a parachute ready.
Monk Aug 7, 2020 @ 2:07pm 
I've always been wondering though, what made them make updates for WA ignoring WWP in the first place? I mean usually it makes more sense to support the newer version of the game, doesn't it?
StepS Aug 7, 2020 @ 3:09pm 
Originally posted by Monk:
I've always been wondering though, what made them make updates for WA ignoring WWP in the first place? I mean usually it makes more sense to support the newer version of the game, doesn't it?
The reason is that the lead maintainer of the game (Deadcode) purchased WA when WWP did not exist. As WA quickly became his favorite game, he focused all of his efforts specifically on that game.
SKay Aug 9, 2020 @ 2:02am 
this makes me also wonder, how easy would it be for modders to take content from WP into WA? (Soundbanks, missions etc)
Mixon Aug 9, 2020 @ 6:38am 
Originally posted by SKay:
this makes me also wonder, how easy would it be for modders to take content from WP into WA? (Soundbanks, missions etc)
I heard the team that did 3.8 wants to do that one day. I guess ripping out the assets wouldn't be a problem, and it's probably easy to get WWP on the cheap to finish the singleplayer bits.
Hardshot Dave Aug 9, 2020 @ 1:19pm 
WWP was always my favorite back in the day. But then again, the two games are strikingly similar. Obviously WA is the one to play today since it continues to get updates and has a stronger playerbase. Very detailed points. Nice job.
Monk Aug 9, 2020 @ 7:26pm 
Originally posted by StepS:
The reason is that the lead maintainer of the game (Deadcode) purchased WA when WWP did not exist. As WA quickly became his favorite game, he focused all of his efforts specifically on that game.

Oh, I see, it makes sense now, thank you. On the other hand the actual difference between the original versions of WA and WWP was so small, as I could see, so it didn't really matter much which one to take.
StepS Aug 14, 2020 @ 7:57am 
Deadcode is still alive, has released 3.8, and will soon release 3.8.1.
Der Commander Aug 20, 2020 @ 4:01am 
I don' t prefer really any Worms game of these two.

Both games are legendary.

For offline games i prefer Worms World Party.
For online gaming i prefer Worms Armageddon.

And honestly, I still prefer offline gaming to online gaming.
So I play WWP the most time. (like in good old days)

The strange thing is that Worms World Party was originally adapted for online play (especially for the Sega Dreamcast).

In the end, due to the updates from Deadcode for Worms Armageddon, this has of course shifted to the predecessor (Worms Armageddon).

It's actually pity that Deadcode only made updates for Worms Armageddon. (He says he only had Worms Armageddon, he didn't care for WWP)

But the fact is: both games are legendary and the best Worms games of all time, and both games need same love.

Especially the predecessor Worms 2 from 1997, which actually served as the basis for Worms Armageddon and Worms World Party is often too underestimated nowadays.

To this day Worms 2 still has the very best, most complex and most extensive editor for weapon schemes of all Worms games. Here you could set every smallest detail, from scattering range, degree of explosion, how much damage is done with each hit, etc.

I have never seen all such settings in a successor, not even with all the updates from Deadcode over the years for Worms Armageddon came out.

And to come back to WWP:

When Worms World Party originally appeared in 2001 it was better than Worms Armageddon, it had more modes (Wormpot, scenario mode, new missions, multiplayer missions, the ability to use all weapons from the first game start, simply select the Total Wormage weapon scheme, the same maps froms Worms Armageddon + extra new maps, etc.)

Worms Armageddon still needs some extra programs to have all these things.

In all honestly,Worms World Party deserves at least as much updates as Worms Armageddon.

Of course everyone can decide what to do with their free time, but that today Worms World Party looks so weaker than Worms Armageddon is not fair.

Both games absolutely deserve the same love, and therefore updates.
The fact that Worms World Party never got any updates. except this Remastered (which was released as extra game, andi if you have your old original copy you must buy extra money for a patch, which should be free for people who have the original (retail) game) which was more a patch than anything else by Team17 is actually a shame.

Here in particular you should have made more of it.
Both games have such an extremely high replay value.

But Worms World Party suffers from poor compatibility with modern operating systems. And this is the problem.

Here you should really try again Deadcode and Team17 not to deliver updates for the game after almost 18 years. Because to be honest, I don't like to believe that Worms World Party was let to go to waste.

This title really doesn't deserve that. I'd rather would pay for 5 new updates for Worms World Party than ever buy another newer Worms game from TEAM17.

Because let's be honest, Worms World Party is the last true Worms game to this day.

Everything that came after Worms World Party was a letdown.
Whether it was the 3D games or the newer 2D games.

Neither can the charm and style of the good old 2nd generation 2D Worms games come close. (From Worms 2 (1997) to Worms Armageddon (1999) and Worms World Party (2001)


Worms 2, Worms Armageddon and Worms World Party are the Mount Rushmore of Worms games + Worms United (1996).

Because this is the first title in the most completed version and without Worms 1 there would be no other Worms game.

Worms Armageddon and Worms World Party
4 LIFE! :wwpairstrike::thumbalift:
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Date Posted: Aug 5, 2020 @ 12:12am
Posts: 9