Albatroz

Albatroz

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Martha Pepper 26 NOV 2024 a las 12:36
Wonderful so far!
I have a few hours in-game so far and I adore it!! One thing I especially like is the way the music complements the game and what is happening on screen, nicely done! Coming over the crest of the mountain to the first song starting up and driving down the hill as it carries on was very well realised and made me smile knowing that you knew how to set the scene really well, and it would only get better from here on in. Same for the cosy music tinkering away in the background whilst I explored my room, getting ready to leave. Made me feel happy and sad at the same time!

Anyway, I see that you have released a few patches so far and was wondering if there were any plans to further increase performance/optimise the game? I think it may be my only (small) gripe about the game so far, I have a 4090 and usually play all my games at locked 90fps all settings on high (never ultra, there's no real visual difference for the sacrifice in fps), but find it dipping under occasionally here. Again, it's a small issue.

Also a couple of things about photomode, where are the photos that you take kept? is it taking a photo when I press "A" or do I actually have to press the screenshot/prtscrn key on my keyboard to take a photo? are there plans to invert Y axis in photomode too? (I just used the telescope and Y axis isn't inverted there either) going from inverted in normal play to non-inverted in photomode is driving me nuts!! I think it's safe to say that anyone who inverts Y axis is going to want it inverted in all other aspects of the game too.

Congratulations Thiago and all the team on release, I can't wait to see where the game takes me and what it has in store for Isla. Thank you :necroheart::necroheart::DawnHearts:
Última edición por Martha Pepper; 26 NOV 2024 a las 13:49
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Thiago Girello 26 NOV 2024 a las 14:56 
Martha Pepper, thank you so much.

I’ll be honest with you—this has been a very tough time for us. We spent 7 years making this game, and after the launch, it feels like no one really cared.

I believe that games are something horizontal, where devs and players coexist in a shared world, bringing their own expressions and creating new ones together. So, after a launch that has been quite rough so far, you can imagine how difficult it’s been.

But reading your post truly made us happy and uplifted our spirits. Thank you so much for taking the time to write it.

About the performance issues, you’re likely experiencing drops when the game tries to load new levels. It’s not your GPU causing the performance drop—it’s the CPU. Later in the game, performance improves in that regard. However, it’s been very challenging for us to maintain high FPS in all areas. The engine hasn’t been helping much either (hahaha). Usually the dynamic clouds it´s the heavier one. But please let us know if you’re experiencing issues in a specific location so we can take a closer look.

I’ll also ask the team to check if they can fix the axis controls on the telescope and in photo mode.
And for the photo mode on pc version you need to use the steam photo feature or take a screenshot.

Once again, thank you so much Martha!
Última edición por Thiago Girello; 26 NOV 2024 a las 15:32
Martha Pepper 26 NOV 2024 a las 16:20 
Your game is beautiful and emotional and it's clear that an incredible amount of love was poured into it over an immense amount of time. When I was exploring earlier and finally came across the sound of the river to my right on my headphones, then explored and found the river, crossed it, only for Isla to get annoyed that she should have just explored a little bit more and crossed over the logs instead of getting her feet wet... that was great :)

When I play a new game, the one thing I truly, truly love is realising after a few hours is that I have gotten lost in its world. I look at the clock and a few hours have passed and I have only just begun to scratch the surface, and your game has done this for me. I'm so sorry you guys feel that no-one really cared about the launch. They do. Also, the amount of updates you have given to the game since release is astounding to be honest. Along with the communication with the comments here and on other media makes me feel like you are SUPER passionate about players input.

I honestly can't imagine what it's like to spend 7 years on a project and to release it, only for a bunch of people on Steam forums (incredibly toxic BTW) to say "crappy game, not worth it!" after spending 10 minutes playing it (and seeing their profile of having 3400 hours of playing Counterstrike and nothing else...).

You have created something special and something touching. I've got to meet Sence, and a giant took over the landscape in a cutscene. There's something supernatural going on and I cant wait to explore it. I've just started to explore the village... damn right I'm staying in the hotel for free!! ;)

Thank you SO much for making this experience. I'm loving trapsing around the wilderness, I'm loving taking pictures of the landscape. It's games like this that I show to my Mum and Dad and they end up saying "Keep going! I want to see more, this is really cool!"... I say this, and I'm 44 years old!! I showed them this afternoon after explaining that Isla was trying to look for her sibling, that she was concerned about him going missing, and that she needed to look for him. They were like "This is literally better than films that we watch!" They want me to keep exploring the village and keep the story going!

Thank you <3 I'm so sorry for the long post :(

EDIT: Feel free to delete this post, it was a bit of a long one, I'll admit!
Última edición por Martha Pepper; 26 NOV 2024 a las 20:00
thiagogirello  [desarrollador] 27 NOV 2024 a las 2:50 
Thank you for the kind words—hearing that really made us happy!

Most of our team is around the same age as you, between 35 and 45. I believe this game doesn’t resonate as much with younger audiences, which makes sense since it’s not what they typically expect. Most of our game design influences come from older games, so it naturally appeals to a specific audience.

I completely agree with you about Steam; it does have a rather toxic side where people seem to want to argue over everything. When players get upset with our game, I do my best to handle it calmly and avoid engaging in negativity—it’s just not worth getting worked up over.

It’s adorable that you showed the game to your parents and that they were interested in it!

I’m really enjoying hearing about your journey and experience with the game. If you encounter any issues or have suggestions for improvements, please don’t hesitate to let me know.

Thank you again!
Martha Pepper 27 NOV 2024 a las 3:59 
I tend to show my parents whatever I'm playing when they visit, my dad is always amazed at how far graphics have come since we used to play Commodore 64 :)
Thanks Thiago, I'll let you guys know if anything pops up, take it easy <3
Última edición por Martha Pepper; 27 NOV 2024 a las 8:20
Rudolf Fischer 30 NOV 2024 a las 9:39 
Still no inverted mouse option in photo-mode?
thiagogirello  [desarrollador] 30 NOV 2024 a las 9:41 
Hey Rudolf.
We already implemented that. This feature will be on the next update.
thiagogirello  [desarrollador] 30 NOV 2024 a las 13:52 
The next update will be online probably Monday.
Martha Pepper 30 NOV 2024 a las 14:07 
Publicado originalmente por thiagogirello:
The next update will be online probably Monday.
Lovely, thank you very much <3
looks good but no camera invert option for controller in 2025 not playable for me
Publicado originalmente por Der BeSte Fan:
looks good but no camera invert option for controller in 2025 not playable for me
Yes there is, it's in the input options. You can invert both axis of both controller or mouse.
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