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Way too many enemies, even if you parry like crazy, still takes forever. I just run past most of them.
6 dudes at the palace lol.
I mean I kinda like the challenge, it’s questionable design though.
The 6 fighters at the palace made me go "WHA?" then the boss made me chuckle. Best boss intro ever.
The boss intro was hilarious, I'll give the game that
Hey! Thank you for the feedback and for playing Morbid: The Lords of Ire! We've heard from quite a few players that Cinder Valley was quite challenging with enemy placement being too high, and we will look to balance this in an upcoming patch :)
Here is a thing though
How many people do you think skipped 60% of the enemies in that area? Did you kill even half of them? I would guess probably not. Probably because it took too long, not because you could not do it.
So the end result is that people are running past everything with 8 hitboxes tailing behind them, and it's not the strategic combat game they were describing.
Most of them were those one pistol shot one hit kill bots, at least on that stretch before the big gate with the elevator.
Did you record your first run killing every enemy in Cinder? Unless you did, I don't believe it for a second.
If I went out of my way to kill every enemy in this game it would take 3 times longer than it did. And I am yet to see one person that isn't around the 8-11 hour mark, for which you would have to skip the crap out of most enemies unless you doing a speedrun I guess.
It's not just me, several people said the same thing
But yeah, i killed everything, of course not in one go, resting between shrines, dying a few times, upgrading my weapon a little bit, so normal soul stuff.
Take that brute bastard you fight early in cinder, the one with the big hand that grabs you, he can be parried, and that makes the fight a lot faster, i just didnt know it at first and he proceed to kick my as-s a few times.
What "normal" souls stuff. Which of these games had an area dense like that?
Demon's Souls?
Dark Souls?
2?
Bloodborne?
3?
Elden?
None of these games had enemies placed this poorly and with barely any gaps.
I can't have a reasonable argument with you if you just make things up.
"Normal" souls stuff would be elite enemies spaced sporadically. In this game you turn every 1 or 2 corners and you have the fight the same enemy you just fought 8 seconds ago.