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you block and while blocking you can go into a parry
in practice this means pressing LB/L1 to block then while holding pressing RB/R1 to parry
then RB/R1 again to riposte
this however also means that you don't have much of a lossstate or risk-reward
there is only reward
if you miss a parry, you are still effectively blocking, so you don't take the hit even though ou missed the parry.
hence childproofed
( partially bc they really want you to rely on parry and probaby wanted it to be accessible to "everyone".... you can spam parry and get lucky for instance, you don't really need to try that hard )
if you are locked on it hits no matter what angle you come from
there is no actual bullet involved, just an anim
( granted bloodborne operated the same way )
but there is once again no risk state involved in what is a dead stopper attack ( you can't even lose bullets, you have infinite ( 1 per enemy yes, but ALWAYS one per enemy guaranteed )
there is no reason not to should every trash mob
I will agree that the perfect block mechanic could probably have been replaced with riposte, though, as the only time that perfect block was ever really useful was when you had the blessing that let you block "unblockable" attacks, otherwise why wouldn't you just riposte for a bunch of extra damage, and even then, perfect blocking the unblockable attack rather than just rolling out of the way was usually not that helpful