Fear & Hunger 2: Termina
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Fear & Hunger 2: Termina

NPCs and O'ssa
You know... I get that npcs don't want to kill each other when it's avoidable. But I kinda feel like, after O'ssa has blown arms off two party members who accidentally walked a little too close, then it's a silly for them to refuse to fight the guy.

I mean... I look at the 300 error reports and i'm reluctant to get angry at the dev for not polishing this more but... hella frustrating
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Showing 1-2 of 2 comments
Garrow Apr 4, 2023 @ 6:50pm 
would be cool if each party member had different morals, like olivia refusing to kill other contestants, levi doing anything for a fix, and marcoh attacks anyone hostile

would be kinda advanced for the current game though, and honestly based on the characters personalities i feel like no one would actually be willing to kill others besides august caligura and maybe marcoh
Last edited by Garrow; Apr 4, 2023 @ 6:51pm
SamuraiJones Apr 4, 2023 @ 8:36pm 
hmm.... idk, that's not a bad idea!

If the AI's output is limited to "do they yell 'stop fighitng' and then not take part in combat" then that's not hard to do at all. An enum and a table, with a few local variables... that's not exactly squad behavior trees.

Of course, i'm talking like he's built his own engine. No idea how hard that'd be to jam into rpgmaker.
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Showing 1-2 of 2 comments
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Date Posted: Apr 4, 2023 @ 3:15pm
Posts: 2