Fear & Hunger 2: Termina
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Fear & Hunger 2: Termina

Jadeinchains Dec 17, 2022 @ 1:18pm
Ornamental doors
Does anyone have an idea of what to do with these? Theres a couple I’ve seen each in different areas of “the other plane” but haven’t been able yo figure out how to open them.
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Showing 1-5 of 5 comments
SevereSavant Dec 17, 2022 @ 1:45pm 
You need special skill in Hexen at Rhee tree to open them. As I know, they are just teleports between locations in another world. You can use them as teleports between city locations or you can use Alll-mer signs as alternative.
neo2157 Dec 17, 2022 @ 1:51pm 
Originally posted by madness2511858:
You need special skill in Hexen at Rhee tree to open them. As I know, they are just teleports between locations in another world. You can use them as teleports between city locations or you can use Alll-mer signs as alternative.
Not just teleports but they all give you really easy access to the effigy's, with that spell you can be in the church hidden passage day 1 morning after drawing a rher sigil in the mayors house. oh and you can also bypass the bunker boss fight to get the key and turn on the machine real easy to.
Jadeinchains Dec 17, 2022 @ 2:12pm 
Oh, thank you!
SevereSavant Dec 17, 2022 @ 2:12pm 
Originally posted by neo2157:
Originally posted by madness2511858:
You need special skill in Hexen at Rhee tree to open them. As I know, they are just teleports between locations in another world. You can use them as teleports between city locations or you can use Alll-mer signs as alternative.
Not just teleports but they all give you really easy access to the effigy's, with that spell you can be in the church hidden passage day 1 morning after drawing a rher sigil in the mayors house. oh and you can also bypass the bunker boss fight to get the key and turn on the machine real easy to.
I prefer to leave the circles for Sylvian and Gro-goroth in case of limb loss and for spells. Anyway the gates might be pretty useful on masochism mode.
Last edited by SevereSavant; Dec 17, 2022 @ 2:17pm
neo2157 Dec 17, 2022 @ 2:31pm 
Originally posted by madness2511858:
Originally posted by neo2157:
Not just teleports but they all give you really easy access to the effigy's, with that spell you can be in the church hidden passage day 1 morning after drawing a rher sigil in the mayors house. oh and you can also bypass the bunker boss fight to get the key and turn on the machine real easy to.
I prefer to leave the circles for Sylvian and Gro-goroth in case of limb loss and for spells. Anyway the gates might be pretty useful on masochism mode.
The occultist can start with Rher affinity so she only needs two circles, considering her weak start using the circle to get black kalev is pretty helpful (particularly if you plan to sacrifice him to gro-goroth later.) so that just leaves 1 more circle.
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Date Posted: Dec 17, 2022 @ 1:18pm
Posts: 5