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ye you could safe tanaka by doing that. recruit abela the go out from the bunker, kill needles on the city and come back, some people even said you could explore the bunker a little as long you don't see tanaka being beheaded
edit: don't bother saving anyone there is no reason to do it for now, specialy those tanaka he bring nothing to the group coz marco doing what he suppose to do on day 2
few people that usefull alive
abela (shor circuit, opening those bunker door)
karin (picklock opening the other door abela couldn't open)
doctor ( those analyse skill is usefull + he became bartender on prhl bop)
henryk ( free food for the party)
I usually play as Daan, the doctor. He's cool. Is it possible to get both Henryk and Abela or are they mutually exclusive?
for now it's impossible to get both unless you play as abela
I havent gone far enough to see what consequences killing her that early might have.
Also, you can go kill Tanaka instead (near the ritual circle) and then go kill Karin by the river for even more stuff.
if you don't think that some dialogue here and there is important then there is no downside at all, heck it's even better to kill them in their human form less hassle to hunt down their moonscorched version, there is no consequence of killing anyone here as long you not doing it near some people Abela/marco/daan . if you do kill near them you will get cought and tied up wasting time ( you could how ever invite those people to your party and freely kill anyone...).
edit: forgot to mention if you gunning for ending A keep 3 char alive you might even want short circuit skill from abella to help you out cuz on another ending you need to be the last man standing
depends on what you mean by downside for me there is only 3 ending here A which you might need some people to help you, and B&C which still need you to kill all of them. so for me there is no reason to keep any of them alive if you gunning for ending b&c
hahaha gratz, most normal people trying to fight those boss will die on turn 1/2 max
Plus with Needles there's a relatively consistent way to get him just by using glass on his head to blind him if you're going solo and even if not, it does a ton to mitigate damage with how much he misses. Same somewhat goes for most humanoid enemies or even the mob (but they're always KINDA a luckfest even at the best of times, but keeps you from getting AS ♥♥♥♥♥♥ up).
Marina and Daan as player picks could be some pretty great ones for ya, if you're lacking on heals these two have some ways to get more mileage out of everything. Daan's got easy whispers access, and Marina can learn how to make mixed herbs to basically turn blue herbs into much better heals.
And if you don't mind one less accessible party member, Olivia using the hemlock ball she can make seems pretty consistent at dealing with the Dark Priest & Woodsman without needing to get lucky on beartrap loot.
I was looking forward to trying a largely non-combative approach, considering there are more weapons like the bow in the first game (assorted guns, the landmine traps), plus skills like Persuade, Mind Read, Lockpicking, Escape Plan, Short Circuit, etc., but they're all just complimentary to the broken magic-oriented builds or otherwise worthless (I'm looking at you, booby traps), and the enemy density is so incredibly high that regular combat is completely unavoidable no matter what your approach.
Plus, characters like Marcoh that seem very phys-oriented are just uh... not really capable of keeping up with first blood golem/pheromones black orb/black fog spam, you know.
It's like heavy armor and Fighters in Pathfinder versus the abundance of spellcasting classes. I wanna hit stuff with weapons and guns, not be forced to play a mage or mage-hybrid of some sort to be able to function on a basic level. It has little to do with not wanting to powergame or play the meta and more to do with disappointment that so many potential builds are worthless for seemingly no reason when the demo had made it seem like you'd be able to have pretty diverse builds.
Clear the entire village of enemies (arm->arm->rev on torso, bear traps for ez kills on the dark priest and woodsman if you're lucky), inscribe your two fear and hunger sigils for rep, grab either Abella or Henryk, and *don't touch any chests or bookcases*. By resting and saving at the mayor's house after clearing all the threats from the village, you can easily save scum your way to success by reloading until you get your desired skin bibles, crafting books, or broken accessories. The mayor's house is ideal for this because there's a very large concentration of chests nearby and just about every bookcase in the village, so you don't have to travel very far to see if you need to reload.
I also found that starting with max Gro-goroth affinity was the most useful, since his sigil provides little benefit when inscribed and he has the strongest offensive spells.
This is what I came to after failing to get a Vinushka skin bible six runs in a row. All I wanted was that stupid ♥♥♥♥♥♥♥ sword in the church rafters, and it wasn't even that great when I finally got it...
ye i agree it's better to get necromancy at the beginning. and about wanting the game become balance it's quite hard here unless they buff with adding more aoe skill for physic atk or nerfing those spell atk.