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I would actually give Marina a buff as well if you pick her as MC, her only good skill is engrave which no doubt is very powerful, but there's little incentive to take her as a main character since you can get engrave anyways as companion. You can roll for any book you like which is very good, but the other perks are very meh, I put her on a similar level to Karin, maybe even less.
But Levi do need a buff as he's the worst character, aside from an ammo perk, maybe he should get a first shot perk if he enters combat with guns, it's not much but it's something.
No.....NO. Marina is currently the most busted character in the game. ESPECIALLY as the MC. She might have a slightly bumpy beginning but once that ball get's rolling it's downright stupid.
In my mind what makes a less good character is they don't bring anything to the table you couldn't just get by killing them, and Levi and Karin definitely fall into this problem. Compare with characters like Marcoh who gets stat bonuses and two skills outside his hexen, O'ssa and Marina who can start with affinity for any god and skin bibles (and O'ssa can start with a ton of supplies and extra HP), Daan can start with loving whispers and full Sylvian affinity, Olivia can get right to work on storing up healing items and making unique attack items. Even Abella can at least start with everything she needs to make Sandman's Kiss which is a really good weapon. (Though on the whole I'd say Abella has more value as a recruit than an MC)
Daan needs tweaks imo, as he is not a good MC and mostly just a support character because of the revival mechanism as the last ability, but he is good, just weird that he has this as his last ability.
Karin is broken, but she is supposed to as she needs you to know the game's knowledge, still, I think she would benefit from a lot of their skills, many characters would benefit with more choices on skills.
Levi as teammate and MC sucks, buff plz. Would be nice to have something like Spice Force or Levi as in Spice Guns to make guns act different with spices.
Marcoh is awesome and I think it's perfect tbh.
Marina might need more Magic Damage skills other than just more Rev and Engrave, either that or buff the Engraves as I don't see a point in not getting GOD OF FEAR AND HUNGER as Engrave.
O'saa is good, spice is almost META for any magic build though, would love if Marina gets something like Spice that would help magic users as well.
Olivia doesn't work, the condensed nettle and condensed hemlock is one of the lamest abilities to have as an end game skill, the only one that works in her whole kit would be poison and picking up Dark Root, but even then, you barely use those.
I guess I just want some characters to be more hype in playing with or in killing so you get awesome skills, like Levi being just useless, I let others kill him in the story so I don't have to and his mooschorched is just meh. . .
More than a buff I would like if every character had something more unique going for them that sets them apart to any other character just getting their soul, like Marcoh double punches, Marina Max affinity or O'saa having nashrah head. As it is now, you are much better picking Marina if you want to play mage or Marcoh if you want to be a fighter. Everything else is redundant because you only need their souls to get their skills. And I dont think nerfing Marina or Marcoh is the answer to the problem. Something like what cullen said. Levi should be a glass canon, karin a rogue, Abella a fighter, no need to follow the archetypes exactly as they are, but more variation between characters would be welcome.
And yeah, I definitely would love more unique aspects for each character independent of their Soul. Marcoh's double punches for instance gives him a unique advantage with taking the offense buffs from Gro-Goroth and his engraving since for an unarmed Marcoh that counts for double.
Karin as a companion could use a tweak. Lockpicking is not as useful as it's made out to be as you can bash down most doors with 4 people and you'll have a giant supply of small keys for everything else. Don't know what I'd give her though. Magic makes little sense given her starting "flat earth atheist" position.
As I've said before, Marina doesn't need ♥♥♥♥. She starts with a skin bible of your choosing (with some save scumming) and some affinity for whatever god she wants. That's plenty strong. Especially once you get a few soul gems and get her meditation skills. As a companion, just having engrave is more than enough for her given how absolutely strong it is. Especially in a party of 4. She also starts with pyromancy which hit's surprisingly hard if you can find a cha-cha and/or death mask (it has a higher stat coefficient than most spells to make up for a lack of base damage).
Daan's ok. He can start with a heal which is a pretty big deal. I'm more concerned with the fact that choosing him would deny the player free mind refills (unless there's something I'm missing about the bar). Yeah, I know you can just sit around for a mind increase, but that takes time and food.
Pav - the shot first ability he uses, or maybe a quick-change ability so he can switch weapons without using a turn. Or both.
August - new weapon type (bow and arrows, maybe the ability to craft arrows so a non-Abella character can finally use those damned broomsticks). Bonuses against magical creatures.
Tanaka - uh....can't think of any COMBAT abilities for him, but he could start with that massive 35 shillings he has normally for stealing. Maybe add a haggling ability and the special privilege of getting day-1 access to the general store.
I would have to disagree, affinity is not really a hard thing to get and she doesn't bring much to the table as MC except a book of your choice, she is also an very easy teammate to get, making engrave available to everyone. Meditation can't compete with perks from other characters, making her a very weak MC pick.
I did find her to be a really good rush character for saving some people day 1, but that's about it, as I said Karin level for MC pick.