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Bir çeviri sorunu bildirin
But yeah, they're not likely to be happy.
ending A is okay idk what you think about it, i think you haven't got the ending yet?
dev said new content is coming lets look forward to it
The endings are incredible, if you didn't feel anything during the endings then this game isn't for you
Nothing really matters is the entire point of this game. I really don't get what people like you want from this game. Do you want an ending where you save everyone and everyone leaves Termina holding hands? Is that your idea of a good ending? Because it sounds like complete ♥♥♥♥ to me
And the dev said new content will not include new endings, likely because he already told the story he wants to for the time being
The endings are NOT incredible lmao. At least in the first game, some of the characters had somewhat good endings, endings including multiple characters; hell, even a GOOD ending which is canon to the game (Enki). The endings in Termina are absolute trash because it's either "congrats, you killed everyone and you either go back to living normally despite the psychotic killings or you turn into a weird worm meat thing in a sculpture", or it's "congrats, you got the God of Fear and Hunger ending but more annoying".
It's forced and has nowhere near the complexity of the first game's endings, plus half the endings actively discourages a game's chore mechanic.
Yup you're right on the money, they'll never admit the game is deeply flawed there though. At least you get it and a few other people, F&H2 is a good game and there's nothing wrong with calling out its flaws so they can be worked on. I also told the dev about my opinions on the endings too.
Is not a happy game tho, I would like to have more time to spend with Olivia, or see how Samarie and Marina do after those days. But... it is what it is.
The endings aren't the best, but expecting a couple of humans to destroy literal gods is just stupid.
How to very easily tell someone hasn't played F&H 1, or just hasn't ♥♥♥♥♥♥ the tougher endings.
Anyway, I think what makes an ending good or not has nothing to do with it being a happy ending, but rather a satisfying ending. The fact that you can't unravel the mystery of Termina without participating in it is fitting but also kind of frustrating. I didn't want to kill anyone and played to save everyone I could. Having to sacrifice myself and my party to save others was fine, but I still had many questions and I was left with a "well that was an ending I guess" feeling. Another issue I have is I generally prefer endings that you don't see coming or at least you know very little about. A mechanical god being built was predictable from early on so it didn't surprise me when I found it. Termina itself wasn't terribly interesting to me since you're told about it from the start. While there are plenty of mysteries and intrigue in 2, getting the endings you sort of already know about feels like a chore rather than a journey of discovery. In F&H1 you truly have no idea what's going on, only that you're trying to find someone. Searching for that someone is what starts the story, but it tells you very little of the actual story. It's largely mystery and discovery up until the ending(s) so the endings hit harder. I actually got ending A on my first play through. I knew Girl would be a weak party member, but I couldn't just leave her there in a cage so I fought like hell to keep her safe only to lead her to her dark destiny. It was shocking and cruel, but it had a very strong impact on me. It was satisfying. Overall I wouldn't even say 2's endings are even bad, they just didn't do it for me like 1's.