Fear & Hunger 2: Termina
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Fear & Hunger 2: Termina

The endings are quite bad (Spoilers)
Forcing you to murder all the other contestants moonscorched or otherwise in a ♥♥♥♥♥♥ battle royale with no option of resisting together is kind of lame.

The Machine God ending is terrible too, no option to destroy said god and if you don't go for it you miss out on a lot.

Ending C is the worst of all of these but still they all are pretty bad.

Desperately needs more player choice in the endings instead of them all being railroaded.
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32 yorumdan 16 ile 30 arası gösteriliyor
Bruh this ain't an immersive sim, it's a survival horror game wearing the flayed skin of a JRPG. The endings suit what kind of game this is just fine.
There's always the possibility of more endings, regardless.
But yeah, they're not likely to be happy.
En son CtenosaurOaxacana tarafından düzenlendi; 22 Tem 2023 @ 4:53
Fear and Hunger 1 was more grimdark and serious in tone, this game is more of a funny meme/reference fest with all the grimdark elements stripped out for a general audience. All the endings being bad ends don't suit it.
yup the endings are luck-luster. Why? because i think the endings are saying that: "nothing really matters" ending B, you just forget about everything, this is the most annoying ending for me lmao, like ey i killed literal cosmic horrors, 13 other people, ill forget about everything that happens cuz "it doesn't matter to me". ending C, you got baited by the cult, and are now controlled by the cult's master will. the price you get is this, a sheep but your stronger.
ending A is okay idk what you think about it, i think you haven't got the ending yet?

dev said new content is coming lets look forward to it
This topic is so disrespectful. Just because you didn't comprehend the existential dread of the endings does not make them bad, it means OP doesn't understand the concepts of this game.

The endings are incredible, if you didn't feel anything during the endings then this game isn't for you
İlk olarak CatalystStorm333 tarafından gönderildi:
yup the endings are luck-luster. Why? because i think the endings are saying that: "nothing really matters" ending B, you just forget about everything, this is the most annoying ending for me lmao, like ey i killed literal cosmic horrors, 13 other people, ill forget about everything that happens cuz "it doesn't matter to me". ending C, you got baited by the cult, and are now controlled by the cult's master will. the price you get is this, a sheep but your stronger.
ending A is okay idk what you think about it, i think you haven't got the ending yet?

dev said new content is coming lets look forward to it

Nothing really matters is the entire point of this game. I really don't get what people like you want from this game. Do you want an ending where you save everyone and everyone leaves Termina holding hands? Is that your idea of a good ending? Because it sounds like complete ♥♥♥♥ to me

And the dev said new content will not include new endings, likely because he already told the story he wants to for the time being
En son almost_a_jill_sandwich tarafından düzenlendi; 28 Tem 2023 @ 21:35
i don'y see why you'd want to destroy the machine god. these ascended gods seem to be very benevolent, and overall aid in humanity's progress. the b endings are some of my favorites because they're specialized tragedies for your favorite characters. c ending is a little lackluster but i think the fact it tells you so little is why it's so good. i was in the same boat until i played the game more and learned more about the lore
Ending A is excellent and I'm looking forward to getting it again with a new party. I finished with Marina, Levi, Abella, and Marcoh, and I've already started brainstorming more thematically appropriate parties to join with the conscious of consensus (Olivia, obvs). So many of the characters are running from or grappling with some part of themselves, something preventing them from feeling whole, so the idea of them joining something greater is really neat to me. Characters like Karin and Abella, however, feel more like they just want to escape, or continue with more worldly endeavors.
İlk olarak almost_a_jill_sandwich tarafından gönderildi:
This topic is so disrespectful. Just because you didn't comprehend the existential dread of the endings does not make them bad, it means OP doesn't understand the concepts of this game.

The endings are incredible, if you didn't feel anything during the endings then this game isn't for you

The endings are NOT incredible lmao. At least in the first game, some of the characters had somewhat good endings, endings including multiple characters; hell, even a GOOD ending which is canon to the game (Enki). The endings in Termina are absolute trash because it's either "congrats, you killed everyone and you either go back to living normally despite the psychotic killings or you turn into a weird worm meat thing in a sculpture", or it's "congrats, you got the God of Fear and Hunger ending but more annoying".
It's forced and has nowhere near the complexity of the first game's endings, plus half the endings actively discourages a game's chore mechanic.
İlk olarak SchizoSeven tarafından gönderildi:
İlk olarak almost_a_jill_sandwich tarafından gönderildi:
This topic is so disrespectful. Just because you didn't comprehend the existential dread of the endings does not make them bad, it means OP doesn't understand the concepts of this game.

The endings are incredible, if you didn't feel anything during the endings then this game isn't for you

The endings are NOT incredible lmao. At least in the first game, some of the characters had somewhat good endings, endings including multiple characters; hell, even a GOOD ending which is canon to the game (Enki). The endings in Termina are absolute trash because it's either "congrats, you killed everyone and you either go back to living normally despite the psychotic killings or you turn into a weird worm meat thing in a sculpture", or it's "congrats, you got the God of Fear and Hunger ending but more annoying".
It's forced and has nowhere near the complexity of the first game's endings, plus half the endings actively discourages a game's chore mechanic.

Yup you're right on the money, they'll never admit the game is deeply flawed there though. At least you get it and a few other people, F&H2 is a good game and there's nothing wrong with calling out its flaws so they can be worked on. I also told the dev about my opinions on the endings too.
Ending B bring the real ending of every character based on their life. Some of them get a life, others more problems, and Daan is just frustrating as hell.

Is not a happy game tho, I would like to have more time to spend with Olivia, or see how Samarie and Marina do after those days. But... it is what it is.
This universe isn't some shonen anime fantasy land....

The endings aren't the best, but expecting a couple of humans to destroy literal gods is just stupid.
İlk olarak Muado 93 tarafından gönderildi:
This universe isn't some shonen anime fantasy land....

The endings aren't the best, but expecting a couple of humans to destroy literal gods is just stupid.


How to very easily tell someone hasn't played F&H 1, or just hasn't ♥♥♥♥♥♥ the tougher endings.
It's either sacrifice yourself or come out on top and win. I'd say the endings suit the game rather well.
My biggest issue with the endings is they feel entirely separate from one another. Granted I haven't done a deep dive of the lore and characters, so they could be more related than I realize, but on the surface level it comes off as win a god's death tournament or go discover a machine god. It's two separate stories. The endings of F&H1, the major story/canon endings anyway, are directly connected to each other. What does the machine god even have to do with Termina? Kaiser makes no mention of the Festival at all, nor does the machine god. There's a section of the white bunker that resembles Rher's realm and you can see the creature that looks like the telelectroscope in the Rher realm itself, this could imply that Rher's realm was being tapped into to power the machine god, but I'm just guessing that's the case and it would somewhat contradict some of what Kaiser said. Either way I don't see a connection to Termina itself there.

Anyway, I think what makes an ending good or not has nothing to do with it being a happy ending, but rather a satisfying ending. The fact that you can't unravel the mystery of Termina without participating in it is fitting but also kind of frustrating. I didn't want to kill anyone and played to save everyone I could. Having to sacrifice myself and my party to save others was fine, but I still had many questions and I was left with a "well that was an ending I guess" feeling. Another issue I have is I generally prefer endings that you don't see coming or at least you know very little about. A mechanical god being built was predictable from early on so it didn't surprise me when I found it. Termina itself wasn't terribly interesting to me since you're told about it from the start. While there are plenty of mysteries and intrigue in 2, getting the endings you sort of already know about feels like a chore rather than a journey of discovery. In F&H1 you truly have no idea what's going on, only that you're trying to find someone. Searching for that someone is what starts the story, but it tells you very little of the actual story. It's largely mystery and discovery up until the ending(s) so the endings hit harder. I actually got ending A on my first play through. I knew Girl would be a weak party member, but I couldn't just leave her there in a cage so I fought like hell to keep her safe only to lead her to her dark destiny. It was shocking and cruel, but it had a very strong impact on me. It was satisfying. Overall I wouldn't even say 2's endings are even bad, they just didn't do it for me like 1's.
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32 yorumdan 16 ile 30 arası gösteriliyor
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