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Since you don't know where those foes are, the portals won't really be that useful since you won't know which places you actually have to avoid.
It's much more important to save, so that if you happen to be unlucky and get killed by them, you lose a few minutes of progress, and not few hours.
Not suprised it's gone, it broke the entire Fear and Hunger system.
The literal one, since you could just make wine to keep your mind high, and multiply bread literally ad infinitum to keep your hunger low.
The same reason as why Empty Scrolls are gone.
I mean I totally get the balance argument, of course. But since there are no ways of buying booze or stuff, it would be worth considering when you getting a higher affinity on Alll'mer, that you enable such skills for the players, since you cannot get all the "god affinity skills" at the Hexen.
If you manage to reach the bar via sewers you can have a portal between there and the church which has the elevator down to old town.
More accurate with the lore if anything, and reusable. Which can't be said for most other Gods. Ik what you mean but if we're gonna compare the skill trees we at least need to acknowledge that the others come at a price or require affinity from other Gods.