Fear & Hunger 2: Termina
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Fear & Hunger 2: Termina

BurgerVault Dec 26, 2022 @ 7:41pm
Needs a run button
These maps are huge. Most of my gametime is just moving from point a to point b.
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Showing 1-5 of 5 comments
Yeah. I think being unable to run is one of those features that "fans of classic horror games" would say 'builds atmosphere' and 'makes the game scary'. Just like tank controls, ♥♥♥♥♥♥ camera positioning/movement, bad graphics, close to no visibility, limited saves(despite crashes), dank souls level difficulty etc. To them it TOTALLY doesn't make the game frustrating and impossible to get immersed and actually scared by.
That being said, i'd say running here should have some limits - different characters having different levels of running(and thus maybe slowing down the party) + some stamina mechanic(or maybe running draining hunger faster). Though unsure how it would work with people who get their legs cut... or olivia whose legs never even work lol.
As for other types of moving from a to b - use Alll-mer sigils on perfection circles. They form portals. I usually set up three - one in PRHVL Bop, one in bookstore, one in old town. Gives me enough movement ability.
BONK Dec 27, 2022 @ 8:37am 
In first Fear and hunger you could literally run like a sonic in a game, so I kinda understand why was it removed.
fluffymonster Dec 27, 2022 @ 12:24pm 
Originally posted by TheGun:
In first Fear and hunger you could literally run like a sonic in a game, so I kinda understand why was it removed.
You actually couldn't run and it was a skill that made you faster.
Leonardo Trapovich Dec 27, 2022 @ 12:31pm 
That dash skill was important though, since the game was all about evading monsters
BurgerVault Dec 27, 2022 @ 2:30pm 
I'd love a Dash skill. I'd also love a Move Diagonally skill. Yes those isometric rooms look great, but moving through them is ♥♥♥♥.
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Showing 1-5 of 5 comments
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Date Posted: Dec 26, 2022 @ 7:41pm
Posts: 5