Fear & Hunger 2: Termina
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Fear & Hunger 2: Termina

 Questa discussione è stata messa in evidenza. Probabilmente è importante.
Bug Reports and Troubleshooting
Please post bugs and other issues here. I'll try to browse the message boards as well, but this would be the first place I look from. Also please refrain from off topic discussion here in this topic if possible. Thanks!
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on steam deck, game crashed during needles fight, he had killed lev (my character) and olivia was still alive, Got a message saying report bug. Love the game so far
Skill "En Garde" seems to have no effect.
version 1.9.1 Steam on PC.

Reproduced the issue 5/5 times against Inquisitors and Sewjobs near the speakeasy.
Pressed "E" to pull out the knife and then engaged combat but there was no effect (no extra turn nor attack, I'm not even sure what's it's supposed to do exactly), the combat just happens like when I didn't have the skill.

For further info, I'm on Fear & Hunger difficulty, Day 2 Afternoon with Karin (main) + Olivia + Daan + Levi. I also have the Diplomacy & Persuade perks, which auto-triggers Talk at the beginning of every fight.

I just got the skill by sleeping in a speakeasy bed, then saving, then getting the skill from the hexen (I did get the corresponding soul normally beforehand), then going back to world.
Game has encountered a bug.
Please report it.
TypeError: Cannot read property 'removeCurrentAction' of null
at Function.BattleManager:processForcedAction (YEP _BattleEngineCore js: 1191:31)
at Function.BattleManager.processForcedAction (YEP _BattleEngineCore.js:2091:50)
at Function.BattleManager.updateEvent (YEP BattleEngineCore js:1965:14)
at Function.BattleManager.update (YEP BattleEngineCore js: 1926:33)
at Scene_Battle.updateBattleProcess (rpg scenes.is:2272:23)
at Scene _Battle update (rpg_ scenes js:2264:14)
at Scene _Battle.update (FilterControllerjs:1456:30)
at Scene Battle.update (YEP _BattleEngineCore js:4580:36)
at Function.Scene Manager updateScene (rpg managers.js:2029:25)
at Function.SceneManager. updateMain (TDDP_ Fluid Timestep-js:108:18)

When I died, I turned invisible and was able to interact with everything and walk anywhere that was open. I wasn't able to save or look at the menu.
whilst in the sewers moonscorched caligura was bugged and he would not spawn and his head sprite was above water like when he comes to peak but not attack as no matter what tile i walked into would begin the fight. also the heardened heart sometimes does not work against attacks when it should, I would be well over 1 health :eg 70 body and an attack would still kill me when I had it equipped, it was definately not a multi attack, it has happened numerous times and against lots of different enemies (ending b final boss), the maso mode platoon, rancid the sergal, and even a skeleton minion from dysmorphia).
Talking board interaction for woodsman area is bugged. Check this reddit discussion. Seems that either the trigger is bugged or that character need to stand on top of bush to activate interaction

https://www.reddit.com/r/FearAndHunger/comments/1723lrv/existence_of_the_smelter_key_from_woodsman/k3vipn9/?context=8&depth=9
Game freezes during day transitions (like when it says under the sulphur sun) and showing the hollow tower before the traces of Rher fight
received this error after priest cast hurting (outside of manor, day 1 morning)
https://imgur.com/a/a1YHtor
Playing as Marcoh, I have died 2 times to a Fallen Cherub even though I had the hardened heart. Thought it had something to do with critical state, but second time I had a Salmonsnake Rune. Both of the times the Hardened Heart passive succesfully protected me several times before randomly failing
"Cannot read property 'removeCurrentAction' of null" error still occuring for me, happened right after i died to needles
Got hit by hurting by priest after using rev and blocking.
TypeError: Cannot read properly 'removeCurrentAction' of null
at Function.BattleManager.processForcedAction (YEP_BattleEngineCore.js:1191:31)
at Function.BattleManager.processForcedAction (YEP_BattleEngineCore.js:2091:50)
at Function.BattleManager.updateEvent (YEP_BattleEngineCore.js:1965:14)
at Function.BattleManager.update (YEP_BattleEngineCore.js:1926:33)
at Scene_Battle.updateBattleProcess (rpg_scenes.js:2272:23)
at Scene_Battle.update (rpg_scenes.js:2264:14)
at Scene_Battle.update (FilterController.js:1456:30)
at Scene_Battle.update (YEP_BattleEngineCore.js:4580:36)
at Function.SceneManager.updateScene (rpg_managers.js:2029:25)
at Function.SceneManager.updateMain (TDDP_FluidTimestep.js:108:18)
- Got stunned by an attack from the Pipe Villager
- Enemy placed down a trap
- I got defeated by the villager before the trap went off
- I still had to do the coin flip despite the screen fading out.
- Game had a moment of "wait what" and told me to report the bug.

Screenshot: https://i.gyazo.com/142b9029ad99302a8fc825186bbef297.png

(Sorry for not doing a proper Steam embed; Steam doesn't like taking screenshots of RPGMaker games for me!)
After dying to the pries at noon on the first day outside
https://imgur.com/a/l9ozQdr this error appears. But the game was over anyway so it's not a huge issue
I just found the CRAZIEST BUG ever.

You see, I SOMEHOW managed to STORE La Danse Macabre buff and now my O'saa party member has 280M.Attack as his base ... AN YEAH, IT INCREASES FURTHER MORE.

If I wait a little bit more in a fight, his M.Attack EVENTUALLY KEEPS INCREASING. This started when I recruited him I believe, which was kinda recently. I equipped him with the Death Mask and the Chac Chac I got from chests, best luck ever. Each of them gives him +100 M.Attack, probably because that's how La Danse Macabre works.

I'm certain that's the case because that would mean his base M.Attack is 80 without accesories, something impossible. So now, his base 280 increases to 420, then 756 and FINALLY ... it resets back to 280, instead of increasing once again.

This fixes after a battle, no matter if he used magic or not. Which results on him having a normal 56 base M.Attack. Which with La Danse Macabre, increase up to 280 on the 4th turn, as it should be.

I got it all in video because it was amazing, I don't know how to do this on purpose tho, I wish I could, hehe. But I got no idea, since it literally happened out of nowhere. Maybe my luck blessed me once again, because he was like that from the beginning.
Ultima modifica da The Only One; 31 ott 2023, ore 17:32
Found a very specific bug--if you save Samarie on Day 1 Morning, then progress to Day 3 Evening, she disappears from the train and her aura marker moves to the church. /However,/ upon going to the church and into the Rher dimension...she's not there. Nor is she anywhere else in the vicinity of her marker or in the church. If you further progress to Day 3 Night, she shows up, but on Day 3 evening she's just...vanished.
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