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Segnala un problema nella traduzione
version 1.9.1 Steam on PC.
Reproduced the issue 5/5 times against Inquisitors and Sewjobs near the speakeasy.
Pressed "E" to pull out the knife and then engaged combat but there was no effect (no extra turn nor attack, I'm not even sure what's it's supposed to do exactly), the combat just happens like when I didn't have the skill.
For further info, I'm on Fear & Hunger difficulty, Day 2 Afternoon with Karin (main) + Olivia + Daan + Levi. I also have the Diplomacy & Persuade perks, which auto-triggers Talk at the beginning of every fight.
I just got the skill by sleeping in a speakeasy bed, then saving, then getting the skill from the hexen (I did get the corresponding soul normally beforehand), then going back to world.
Please report it.
TypeError: Cannot read property 'removeCurrentAction' of null
at Function.BattleManager:processForcedAction (YEP _BattleEngineCore js: 1191:31)
at Function.BattleManager.processForcedAction (YEP _BattleEngineCore.js:2091:50)
at Function.BattleManager.updateEvent (YEP BattleEngineCore js:1965:14)
at Function.BattleManager.update (YEP BattleEngineCore js: 1926:33)
at Scene_Battle.updateBattleProcess (rpg scenes.is:2272:23)
at Scene _Battle update (rpg_ scenes js:2264:14)
at Scene _Battle.update (FilterControllerjs:1456:30)
at Scene Battle.update (YEP _BattleEngineCore js:4580:36)
at Function.Scene Manager updateScene (rpg managers.js:2029:25)
at Function.SceneManager. updateMain (TDDP_ Fluid Timestep-js:108:18)
When I died, I turned invisible and was able to interact with everything and walk anywhere that was open. I wasn't able to save or look at the menu.
https://www.reddit.com/r/FearAndHunger/comments/1723lrv/existence_of_the_smelter_key_from_woodsman/k3vipn9/?context=8&depth=9
https://imgur.com/a/a1YHtor
TypeError: Cannot read properly 'removeCurrentAction' of null
at Function.BattleManager.processForcedAction (YEP_BattleEngineCore.js:1191:31)
at Function.BattleManager.processForcedAction (YEP_BattleEngineCore.js:2091:50)
at Function.BattleManager.updateEvent (YEP_BattleEngineCore.js:1965:14)
at Function.BattleManager.update (YEP_BattleEngineCore.js:1926:33)
at Scene_Battle.updateBattleProcess (rpg_scenes.js:2272:23)
at Scene_Battle.update (rpg_scenes.js:2264:14)
at Scene_Battle.update (FilterController.js:1456:30)
at Scene_Battle.update (YEP_BattleEngineCore.js:4580:36)
at Function.SceneManager.updateScene (rpg_managers.js:2029:25)
at Function.SceneManager.updateMain (TDDP_FluidTimestep.js:108:18)
- Enemy placed down a trap
- I got defeated by the villager before the trap went off
- I still had to do the coin flip despite the screen fading out.
- Game had a moment of "wait what" and told me to report the bug.
Screenshot: https://i.gyazo.com/142b9029ad99302a8fc825186bbef297.png
(Sorry for not doing a proper Steam embed; Steam doesn't like taking screenshots of RPGMaker games for me!)
https://imgur.com/a/l9ozQdr this error appears. But the game was over anyway so it's not a huge issue
You see, I SOMEHOW managed to STORE La Danse Macabre buff and now my O'saa party member has 280M.Attack as his base ... AN YEAH, IT INCREASES FURTHER MORE.
If I wait a little bit more in a fight, his M.Attack EVENTUALLY KEEPS INCREASING. This started when I recruited him I believe, which was kinda recently. I equipped him with the Death Mask and the Chac Chac I got from chests, best luck ever. Each of them gives him +100 M.Attack, probably because that's how La Danse Macabre works.
I'm certain that's the case because that would mean his base M.Attack is 80 without accesories, something impossible. So now, his base 280 increases to 420, then 756 and FINALLY ... it resets back to 280, instead of increasing once again.
This fixes after a battle, no matter if he used magic or not. Which results on him having a normal 56 base M.Attack. Which with La Danse Macabre, increase up to 280 on the 4th turn, as it should be.
I got it all in video because it was amazing, I don't know how to do this on purpose tho, I wish I could, hehe. But I got no idea, since it literally happened out of nowhere. Maybe my luck blessed me once again, because he was like that from the beginning.
https://prnt.sc/P9SXq4Eaomw9