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Сообщить о проблеме с переводом
Have a feeling that it happened because the thing landed on top of me and something got mixed up with the animations but I'm talking out of my ass with thit one cause I'm no programmer.
Screenshot: https://files.catbox.moe/1cduvp.png
Not sure if the following are bugs or deliberate choices, but few of the NG+ spells seem to have really weird balance issues when compared to each other and regular spells.
- Lunar meteorite (Ending B unlock): deals 212 DMG - requires 40 mind, 1 rev p.
- Hurting (potential starting spell): deals 212 DMG - requires 20 mind, 1 rev p.
- Red Arc (Ending A unlock): deals 210-314 DMG, causes stun, perfect accuracy - requires 20 mind, 0 rev p.
Red Arc in particular is insane since it can one-shot many foes' heads on first turn with a guaranteed hit and costs practically nothing, while Lunar Meteorite is just strictly worse Hurting despite being an ending unlock.https://cdn.discordapp.com/attachments/894697772421365781/1142859476718858340/image.png