Fear & Hunger 2: Termina
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Bug Reports and Troubleshooting
Please post bugs and other issues here. I'll try to browse the message boards as well, but this would be the first place I look from. Also please refrain from off topic discussion here in this topic if possible. Thanks!
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Сообщения 421435 из 647
Автор сообщения: ESPIO
Автор сообщения: hmm.
The bug appeared after i learned meditation on Daan.

Do you happen to also have learned Marcoh's Perfect Guard?
If i recall correctly, Learning both Meditation and Perfect Guard in a certain order breaks the Guard option.
Sorry for the late reply, i know the bug you are talking about but yea i didnt learn perfect guard thats why i was so suprised why it bugged out.
I think i have "ok" pc specs (good enough to play Sekiro on low graphic), but the game lags tremendously when an enemy chases me in foggy areas, is there a way to fix this?
Went to the Mausoleum Alley, Bellend #2 plummeted on top of me, I beat it but the battle immediately repeated + what's weirder is that the first battle started from the extra turn and it ignored my Persuasion. I basically fought that same Bellend twice with the first battle being bugged as hell.
Have a feeling that it happened because the thing landed on top of me and something got mixed up with the animations but I'm talking out of my ass with thit one cause I'm no programmer.
Playing as Marcoh, I've recruited most of the characters and have them on the train. I killed Abella and Daan restrained me and tied me up. After that I'm stuck on a loop. Karin comes over and asks me why I did it, Marcoh struggles until I fall asleep, I go in front of Per'kele, then after waking up the day doesn't advance and the loop starts. Don't know if it was intentional, but if I kill someone at the beginning of the game near the train the day advances and there isn't a loop like that.
Marina straight up disappears: context --> morning of day 2, killing everyone sulfur simp ending (marcoh, tanaka, pav, karin, levi, august and someone else are dead) Olivia somehow got the wheelchair even though i killled tanaka and marcoh. (another bug??) i enter with abella and marina in my party in the train. abella sits in the train, as usual, and marina leaves the party too. She is standing up, in the train. ok. i leave the train, save, go recruit olivia, enter the train, and SHE IS GONE. not in the train, in the bookstore there was only her doppleganger, not in prevehil bop, but also, when i went to sleep, she is listed as alive. i cant be a sulfur simp because she wont go moonscorched until night 3, where is she?
I had my guard up against a villager and my party member finished him off on the same turn. Then a crazy villager chased me but when we got into battle instead of a coinflip the JUST GUARD text popped up and I was fine. What I'm saying is me guarding on a winning turn somehow saved it over to a different battle.
I was playing through the game when i found that the Martyr Effigy item had just randomly disappeared from my inventory. I checked the church to make sure I picked it up and it wasn't there.
Bug encountered after decrepit priest cast hurting on player torso. Damage was not enough to be fatal but death animation played ending with bug screen.

Screenshot: https://files.catbox.moe/1cduvp.png
the only report i can personally give is about lags and some "intrusive" loading screens
I get stuck in a loading screen when I die in the first village in day 1 where you get fed to pigs
  • A handful of enemies seem to ignore traps and ranged attacks in the overworld akin to some bugged enemies in F&H1 (cough, Catacombs Elite Guard) - as in the shots don't register at all, rather than there being a hit effect and the game mentioning the enemy shrugs them off. F.ex. some of the Mob enemies.

  • Enemies often seem to get stuck against invisible walls when giving chase. I suppose it's their aggro range? Still looks a bit silly though, especially again with the Mob and possibly Needles - for example in Prehevil Back Alleys, they can't move in the area directly left of the manhole. Some enemies in other instances also track the player's movement through walls like they're attempting to get straight to player without actually being able to pathfind to them.

  • Fortune teller will start repeating hints for the effigies again, once you've used them up in the church and don't have them in your inventory.

  • Abella can appear in ending A slide healthy and fine, even if she gets moonschorched (without the player killing her moonschorched form, I think?).

  • You can get to Mayor's Manor's basement room without Vinushka sigil; you can just click the air where the roots would after drawing the sigil and climb down, regardless of whether you actually did.

  • Player can't remove contestant heads from dead characters, if they died during battle while in the player's party. The dead party member can be interacted with to get a generic "Here lies X..." text, but there's no option to remove head, remove organs, devour, beat the corpse etc.

  • Player can't pick up Tanaka's head from the floor, if he gets beheaded in a scripted event by the Woodsman or Needles.

  • Not sure if this is intended or not, but party members can't learn skills from their own soul on Hexen. The player however can give any skills they've personally unlocked on Hexen to party members, f.ex. PC Daan can give his own soul skills to NPC Marina, can give other dead NPC contestants' skills to NPC Marina (assuming the player killed them), but NPC Marina can't learn skills belonging to her own soul.

  • Some minor typos, like when meeting Levi for the first time in Old Town basements one of the possible dialogue options is "Whose there?" >> Should be "Who's there?"

Not sure if the following are bugs or deliberate choices, but few of the NG+ spells seem to have really weird balance issues when compared to each other and regular spells.
  • Lunar meteorite (Ending B unlock): deals 212 DMG - requires 40 mind, 1 rev p.
  • Hurting (potential starting spell): deals 212 DMG - requires 20 mind, 1 rev p.
  • Red Arc (Ending A unlock): deals 210-314 DMG, causes stun, perfect accuracy - requires 20 mind, 0 rev p.
Red Arc in particular is insane since it can one-shot many foes' heads on first turn with a guaranteed hit and costs practically nothing, while Lunar Meteorite is just strictly worse Hurting despite being an ending unlock.
This doesn't really count as a bug, but rather a massive annoyance in a very specific scenario. I think multihit spells that are reflected with "Dead Mage's Head" repeat their animation for every hit reflected. I only played the game once and essentially tried to kill every contestant asap, so I eventually faced off against logic with only the boxer in my party. The fight lasted at least 1 hour and a half of which at least 40 minutes where just Black orb and Moth Swarm animations. This was my first experience with the game and I wasn't trying to do any weird stuff, it just happened naturally.
Playing as Levi, got hit by hurting from dark priest, immediately died and got an error screen:
https://cdn.discordapp.com/attachments/894697772421365781/1142859476718858340/image.png
Cutting off the infected leg of a ghoul doesn't cure the infection. Cutting off both legs didn't cure it either.
So I had used necromancy on a ghoul(the one alive in perihevil ruins) I named it ghoul2 but instead of giving me a new party member it Just replaced the name of my other ghoul(the one dead in the old village that I had named ghoul) and dissapeared into thin air
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Дата создания: 9 дек. 2022 г. в 6:22
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