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[SystemSettings]
StaticDecals=False
DynamicDecals=False
UnbatchedDecals=False
DecalCullDistanceScale=0.4
DynamicLights=False
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
SHSecondaryLighting=True
DirectionalLightmaps=True
MotionBlur=False
MotionBlurPause=True
MotionBlurSkinning=1
DepthOfField=False
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=False
FilteredDistortion=False
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=True
LensFlares=False
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=True
AllowOpenGL=False
AllowRadialBlur=False
AllowSubsurfaceScattering=False
AllowImageReflections=False
AllowImageReflectionShadowing=False
bAllowSeparateTranslucency=False
and after that, I am able to play "E3M4 Clear and Present Dangers" with a constant 19 fps, no texture problems whatsoever. Also, that one part about the onlystreamintextures should be ignored because it is in the systemsettings config part.
EDIT: Confirmed that the first post of tweaks does considerably improve the overall smoothness of the game! I'll give this thread a pin as well as pass these on to the dev team.
UseTextureFileCache=False
bAllowSwitchingStreamingSystem=True
UseDynamicStreaming=False
bUseBackgroundLevelStreaming=False
all of this changed the optics of the game, so devs rejected it.
like allow_lightmapstreaming false or lightmap radius up to 4000
OnlyStreamInTextures=True as you saw its in systemsettings ini.
ResX=768
ResY=480 hm yea...
AllowImageReflections=False
AllowImageReflectionShadowing=False
for ultimo retardness, you can change world and heightmaps texture groups to 1 1 and change engine ini "busetexturestreaming" to false...
bCombineSimilarMappings=True
MaxRMSDForCombiningMappings=2.0
detail mode low and proc_building 1 1 texturesize too.
this is actually the lowest possible set together with bForceStaticTerrain=True
i would like an unrealtournament like "Safe Mode" to start the game with kinda some of this settings.
P.S you should turn off FogVolumes if you got such a slow rig.
Great work! Old ROTT was my favorite game for many, many years... so I'm glad to have a new one once again too :)
sometimes i do refer to point shadows. this is the command which kinda disables the performance loss and cuts shadows from the enviroment
edit: vod of kinda lowest settings http://de.twitch.tv/steerofdoom/b/462431256
AllowImageReflectionShadowing=False
These two can be found in ROTTSystemSettings.ini
PoolSize=999999999
UseTextureFileCache=False
bAllowSwitchingStreamingSystem=True
UseDynamicStreaming=False
These four can be found in the ROTTEngine.ini
Just trying to make these directions as clear as possible for the people who wanna try this tweak out.
EDIT: Tried out the tweaks. I'm in E3M1, and things are only going down in the 40FPS when gibs are covering my screen. Otherwise, I'm in the 60-110FPS range. Playing on an AMD 8790M 2GB with 13.10 beta drivers installed, at pretty much highest settings at 720p.
Thanks, i thought all was in system settings, i'm gonna try it right now.
edit: meh, the increase was not huge but THERE WAS a increase anyway (maybe 5-10 fps more for me), so thanks a lot for help, but it's still not playable in my sense. (20-45fps in medium), maybe will i try low settings, but i'm definitely not playing a game with in a tiny window (btw, since i and some people seems to be cpu-limited, lowering the resolution doesn't help, it's quite the opposite actually).
This fix is made for people with big RAM, isn't it?
As for options I highly recommend:
ROTTSystemSettings.ini
ROTTEngine.ini
These appear to remove the texture streaming problem entirely. You may have a slightly longer load time, but your game will run much smoother and your overall FPS will be very slightly higher.