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I had quite a bit fun playing <3
A lot of this is just my opinion on the game having played quite a few similar games. Take it all with a grain of salt, as I'm bias lmao ❤️
I think there is a lot here we can learn from and also some potential action items for a future update, so I'll be sure to share your thoughts with the team.
Inescapable is a slow burn (specifically considering when you roll credits for the first time, you've only experienced about 1/4 of the game), but we think for those who do find its social thriller nature compelling, they will find more to love as they spend more time with it.
One thing that we have noticed is far more players seem to be getting the Lust path than we anticipated and very few players have gone on to experience the path where Harrison's better nature is revealed. We're taking a look at this mechanically to see if it needs adjustment.
We had (perhaps naively) hoped to spark discussion, intrigue, and joy when players compared notes about their vastly different stories, but it seems that has caused a fair bit of confusion (though it's good to see these discussions are happening, though!)
The meta-narrative of you being Harrison's moral compass and your decisions and in-game actions influencing which story you get is something we absolutely love, but perhaps it does require some more feedback to the player. This is definitely something for us to consider adjusting mechanically, and will definitely be a subject of discussion with our team.
In regards to the inspirations we have drawn from DR/ZE, they definitely do run deep in what Inescapable is. A conversation about whether or not your choices matter in Dangan actually inspired the entire game. But the areas where this is most prominent are in the over-the-top characters and their designs (which we hope players will learn to love, even on the ickier paths), aesthetics and creative choices, music, dialogue, and the premise/set-up.
It's definitely not a 1:1 comparison for us, as Inescapable is first and foremost a character-driven narrative game with smaller ambitions than those titles (considering our resources and team size), but those inspirations run quite deep.
We've also heard the community's thoughts loud and clear on pricing. This is feedback that we'll bring to our publisher for discussion, but not something that we have direct control over, unfortunately.
All things considered, we're excited to see how players feel when those interested in doing so have given Inescapable more time and compared notes, and feedback like this is absolutely great, so thank you again for taking the time.
All the best,
Steve
Thank you for the reply!
I didn’t expect one so soon :p ❤️
Note: The rest of this comment is a about the ending I received, while it’s not heavily spoilers, I recommend anyone who reads this first plays the game
I just wanted to clarify that I was getting the "greed" ending when I was stuck a few times. I still haven't obtained any other endings, but I'm currently following the aforementioned guide to try to get a different ending.
I believe the reason for this is that I focused on talking to Valerie/Lumi (although I don't think Lumi was related). I was generally achievement hunting a bit, which made me "good?" at the game, and this may also be a factor. In my first playthrough, I got the "greed" ending with around 2 million, and I assumed that might have been the cause. However, in the subsequent playthrough, I didn't choose to talk to Valerie unless it was a story-based event, and I also didn't focus on getting money. While I did win the multiple-choice mini-games as I knew the answers, that's really all I did, apart from talking to Lumi whenever I had the option.
I think this is why I was so surprised to have Harrison turn on me in both "greed" runs, as I initially just wanted to build my friendship with Valerie and Lumi in the first playthrough without aligning myself with Valerie's "scheme." As for the second playthrough, I still don't know what I did wrong, as I tried to change my route significantly by ignoring Valerie, but I still ended up following the same path.
Regardless following the guide now should help me hopefully fall into the other paths :p
Thanks again for your response <3
This is pretty much how I'm feeling having done the lust route and ~90% of the sus route. I was expecting something more akin to DR/ZE going into this, but once I realized that that's not exactly what it was going for, I found more to enjoy.
I think a lot of negative responses are due to the misleading promises that it would be a spiritual successor to Danganronpa, which is a fair complaint, but many of them focus too myopically on that issue and neglect to consider the game for what it is, which is a good product in its own right.
I agree also that it's due to the lack of feedback on your actions. When I hit the end I was shocked. How the hell did I get onto this route? It didn't feel like a natural development and I had thought I was still on the main path. Honestly, I just wanted to give the guy a slap with his endless parade of blatantly terrible decisions from 65 onwards.
If the greed railroad starts at 65, rather than later, then I'll also say it feels like it goes on for way too long as a branch. I kept waiting for ways to shape things to course correct, and I don't recall them coming. If they did it was way too subtle for me.
Missing a CGI gallery is odd, but for a replay game the lack of a flowchart feels problematic. The structure of the three day events feels like it won't gel well with full replays.
The things you have to do to acquire the Suspicion, and Trust routes are so specific that if there wasn't a guide that gave you a checklist on what to do, the vast majority probably wouldn't have found neither of them.
I honestly wished the route splits weren't determined by a culmination of your actions (and key events), and was slightly more predictable for players to plan around. No matter what you do, it feels like you have to start a new save every single time because it feels you get locked onto a route really early in the game (I'm almost certain it's Day 65, or the time you get gassed), and you can't swap. It feels like the only indicator telling you what route you end up on is when the HUD/ day transition screen text changes color.
One problem is that they decided to put Annika AND Eva, subjectively two of the sexist ladies, on the same route. They are basically like flames and the moths (the players, basically) would flock to them thus making some players think that Lust is the ONLY route in the game. Potential solution: Move Annika or Eva to a different route (it makes more sense for Eva to be on the Greed route, seeing how she's obsessed with ratings and popularity, but that's just my opinion) so people will discover that there are, indeed, more than just the Lust route.
Another problem is that the game advertises itself as a killing game, however there are zero killings on the Lust route. This in turn can confuse players. Potential solution: Include at least one killing. I mean, it's a Lust route - it could be easy to have some sort of a "spurned lover" event where they kill someone else that thinks that may have stolen their lover. Isak and Valerie would have been an interesting case of a spurned lover incident imo
The third problem is, from I have noticed, is that Dirt and Gossip likely gives large multipliers. I believe that if you unlock even a few Dirt or Gossip, you lock yourself into Suspicion (Dirt) or Lust (Gossip) route. Seeing how Annika and Eva are both on the Lust route, you will gain a LOT of Gossip points which will urge people to unlock as many Gossip as they can further solidifying themselves into that path. Potential solution: Introduce a third tab in the Biography app along with Dirt and Gossip that gives Greed multipliers. That should give people a way to get onto the Greed route.
They are just simply my opinions and observations, mind.