Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I went back to SE5 to compare, and it's not even close to as bad as it is in Resistance. Something got messed up during development because the movement feels downright bugged here.
And yes, they really must make movement a lot more fluid in SE6. But moving around in general is something I do not find bothersome, it's ok, it's mostly the ladders that vex me :-D I am more upset you still can't cross or climb certain walls, hedges, flowerbeds and how everything in this game is static. Make the environment truly interactive and destructible.