Sniper Elite: Resistance

Sniper Elite: Resistance

View Stats:
Grogan Mar 19 @ 1:37am
Nice job on Vercors Vendetta
Now that's a very nice map, very pleasing to the eye and I enjoyed exploring it while clearing the map of everything living.

That's the kind of effort I expect from Sniper Elite campaign maps. Nice job!
< >
Showing 1-15 of 16 comments
Tommy_Rebellion  [developer] Mar 19 @ 2:27am 
Great to hear you're enjoying it!
Originally posted by Grogan:
Now that's a very nice map, very pleasing to the eye and I enjoyed exploring it while clearing the map of everything living.

That's the kind of effort I expect from Sniper Elite campaign maps. Nice job!

Can't agree more :steamthumbsup:
Buzzo Mar 19 @ 8:42am 
Agreed - They have improved on difficulty - Damn make missions very hard like SE 4 - 1st attempt in Authentic straight - Liked snipers on ground - that is what makes it exciting & wanna play. I think this is the best mission so far in this game. Add Authentic Plus with No manual Save (You are insane achievement ;)
SE4 Campaign Authentic Plus should be reintroduced to put the spice back in the game. Now that was a challenge as Buzzo says above. Multiplayer is killing the game, I don't want to play it anymore. Give us something honest we can get our teeth into Rebellion.
z Mar 19 @ 1:06pm 
A very nice job on this DLC, indeed. Enjoyed it, except for having some reservation for that new (DLC: M1941) sniper riffle (a bit more than usual inaccuracy) :)
Last edited by z; Mar 19 @ 2:11pm
Grogan Mar 19 @ 7:07pm 
Originally posted by z:
A very nice job on this DLC, indeed. Enjoyed it, except for having some reservation for that new (DLC: M1941) sniper riffle (a bit more than usual inaccuracy) :)

I noticed the accuracy of that right away. Also it's louder, even with MKII-S suppressor. I put that gun on and used it for a bit, but backtracked to a bench to change back to my Lee Enfield. The M1941 has good damage and semi-auto fire though.
Sundance Mar 20 @ 9:12am 
I love SE and also enjoyed the new level Vercors Vendetta. However, I must say that I am not too impressed considering it cost 12 bucks. It misses the complexiity of a city or village or larger building. Also there is not much versatility in the landscape. I hope there will be one with all that coming soon.
z Mar 20 @ 9:15am 
Originally posted by Grogan:
Originally posted by z:
A very nice job on this DLC, indeed. Enjoyed it, except for having some reservation for that new (DLC: M1941) sniper riffle (a bit more than usual inaccuracy) :)

I noticed the accuracy of that right away. Also it's louder, even with MKII-S suppressor. I put that gun on and used it for a bit, but backtracked to a bench to change back to my Lee Enfield. The M1941 has good damage and semi-auto fire though.
Yes, I switched to other riffles. This one is either not ready or the developers planned it that way.
Murderer Mar 20 @ 2:20pm 
I really like the new map, it's large enough that I did not find everything first time, still got 2 workbenches and a letter to find, it is pleasing to the eye as well, good effort, was disappointed no new coop maps in the dlc though
Not as impressed with the new map as some others here are. It lacked an exciting set piece, I had hoped the cave with the stockpile would be an actual cave system with an underground facility and some meaningful enemy forces, not just two guys standing in a very, very shallow cave, one satchel charge used on a pillar and "that's it". I think it took me 80 minutes to finish it all and I only missed two or three personal letters.

SE:R is still missing something like the really great maps from SE5 like Spy Academy, Secret Weapons (probably the best map overall in the game), Rubble and Ruin or even Liberation. This felt like an average SE5 map to me, "alright", but not exciting. At all. It also lacks some variety... in Atlantic Wall you had to destroy an antenna, destroy coastal artillery, destroy flak cannon, destroy the big artillery gun, find a safehouse and intel, kill a vip and locations included fields, (bigger) farms, military installations and a small town with church etc, here you just shoot three spotters which you can do from very far away even, same for the snipers who are easily spotted when you see their laserbeam optics, then you destroy two Nebelwerfer (which was a mere side objective in Atlantic Wall, comparable to the flaks), kill an officer with yet another Nebelwerfer and then collapse a cave that hardly deserves the name with a satchel charge and everything is just rural landscape with some isolated buildings here and there, several of which you can't even enter, as usual.

Map design is lacking in this game overall, I feel. Some are ok, but none of them are as great as the great SE5 maps. Which is unfortunate.

I do actually enjoy less talkative Karl, the constant chatting is only ok during the first run, subsequent runs turn this into something very annoying very, very quickly... I wish Rebellion would introduce a switch in the settings that would allow us to disable the story related monologue and most of the flavour chatter (tall grass, submachine gun yadda yadda), so that Harry becomes more like any of the alternative characters with just the occasional quip after a good shot or so. As is I never play as Harry anymore, at least now I can play as taciturn Karl, even if he still has to tell you about tall grass... :-D
Grogan Mar 20 @ 9:27pm 
Originally posted by Shin Happens:
Not as impressed with the new map as some others here are. It lacked an exciting set piece, I had hoped the cave with the stockpile would be an actual cave system with an underground facility and some meaningful enemy forces, not just two guys standing in a very, very shallow cave, one satchel charge used on a pillar and "that's it". I think it took me 80 minutes to finish it all and I only missed two or three personal letters...

I can't disagree about that cave though, I was all WTF over that. I was happy to have a nice outdoor map anyway though. I don't expect perfection, there's always something about everything I don't like :-)

While older graphics, none of them are as great as the great Sniper Elite 4 maps, especially the Deathstorm DLC maps. The second one, that big Niroli map was a particularly large effort. Generally the maps in SE4 are highly artistic. The Giovi Fiorini Mansion map is another one that is a work of art, and highly immersive to me.

Spy Academy in Sniper Elite 5 is another exceptional map. One of my very favourites. That's a Metric Sh*t Tonne of effort there.

But I love Vercors Vendetta... the lighting and atmosphere, the artful use of mist effects, the houses, structures and bridges etc. look like they are supposed to be there (I've complained a few times that some of the maps in SE Resistance look like a bunch of props), the background scenery like rock and mountains looks believable AND (perhaps others will disagree), I like the relaxed pace of it. Small pockets of enemies defending the objectives, and plenty of opportunities for fighting at long range.

In the main SE Resistance game, End of the Line is probably my favourite. Sonderzuge is a nice one too.
Agreed about the atmosphere in Vendetta-- the bridges and crags overlooking the river and creeks, twilight moon and fallen leaves all add to immersion. It's very well done.

Regarding SE4, I always enjoyed the opening of Allagra Fortress, and the entire Deathstorm: Inception map; the snow and ice along with sound effects was so compelling. Here's hoping there's a snowy setting in one of the upcoming SER DLCs as well.
Nope, and bringing back Carl won't help, gave us bad maps in this DLC and want us to pay for good ones?
Murderer Mar 23 @ 8:45am 
i admit the cave system was very poor, id want the opportunity to get lost in it, get shot at a lot too, but overall the map was nice to walk round, id have liked the snipers better hidden and more aggressive, and by aggressive i mean climb off the perches and hunt for you but i guess this is not going to happen in this version of SE.
Best map so far, took my time exploring it, and even managed to find all workbenches and starting points first time around. Gorgeous graphics, but disappointed with end cave, as with others.
< >
Showing 1-15 of 16 comments
Per page: 1530 50