Sniper Elite: Resistance

Sniper Elite: Resistance

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Bored now....
Having completed the main game now, which also included having to use workarounds and bugs to complete it, SE:R has become stale so quickly. I mean some of the patches have broken more than they fixed. Even the last hotfix had 6 things listed of which 4 of them were visual and weren't worthy of including.

How about a hotfix to sort out the ghost kills for the pistol kills, or the stealth kills in the propaganda missions?

Safe to say so far Sniper Elite 5.1 is doing Rebellion no favours!
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Showing 1-15 of 17 comments
Agree, game feels very lacking and like there's little change/improvements if any since the last game. Especially the lack of MP maps.
Yeah, the game was already on thin ice before it launched and with a dismal selection of Survival and MP maps, I can see a lot of players moving on before the 1st DLC even comes out.
Sharpe Mar 14 @ 1:08pm 
Originally posted by Archangel138:
Yeah, the game was already on thin ice before it launched and with a dismal selection of Survival and MP maps, I can see a lot of players moving on before the 1st DLC even comes out.

first part of the dlc should come out this month, but im a bit worried. Let's just say it's been a little to quiet on the news front..
It did Rebellion no favours that they wanted to release two games at around the same time, Atomfall and Resistance, when they only have the capacity to work on one game at a time, with development of Resistance therefore outsourced and with almost zero effort put into it.

The "story" in Resistance is laughable, the lack of gameplay innovation is lamentable, the substantially smaller maps for many missions with lower enemy count than even in SE5 is just sad, the inclusion of the new Propaganda game mode is simply confusing, who ever asked for this - but the bugs this game should never have had are just infuriating. Did NO one in testing find that attachments do not always unlock, that stairs are buggy and that you can fall through the map?

To then port over maps from SE5 to Resistance feels like a slap in the face. I did not pay full price for this game just to play the same maps as in SE5, I may as well play SE5 then.

I completed the campaign on authentic after an initial playthrough on medium difficulty, but currently I am not in the mood to replay these missions again and again, I actually like most SE5 maps better. Be it Spy Academy, Secret Weapons, Liberation or Rubble and Ruins, Resistance has nothing like that, at all, bombed out St Nazaire was super atmospheric, Spy Academy is just tons of fun and offers a vast map, infiltrating the dome in Secret Weapons that almost always escalates to some all out firefight is so much better than infiltrating the underground facility in Fort Rouge. Even the chateau map in SE5 is better than the one in Resistance, even if the V1 launch installation is nice, but it is woefully understaffed with almost no soldiers guarding and operating it.

And thus it should surprise literally no one that as of now, March 14th, SE5 actually has a higher daily player peak on Steam than Resistance. 1,843 for SE5 vs 1,663 for Resistance. This is pathetic.

Resistance is a bare bones unpolished DLC add-on for SE5 that pretends to be a full price AAA game. If at least they would have put some effort in... proper story, actual cutscenes, bigger and better maps with more enemies instead of fewer... and then they also removed all Axis weapons from the campaign. So you get maybe half the experience SE5 offers.
Nice to see people in agreement.

Yeah two new Survival maps and then a copy / paste of a previous one, not ever one from further back or even Zombie Army is insulting to the people who'd paid good money for a "new" SE game.

When Atomfall's release date was announced I thought "great anything SE or ZA isn't happening" but then we got this. I do love the SE games but they're letting it wither and die before it's even going.

The updates have been poor, to the point where updates have broken as much as they fixed.

Then we had the community video today which didn't really offer much, mentioned MP maps but who wants to play that when it's full of cheaters. Oh wait they have Denuvo so there can't possibly be any cheating. And then no mention of Survival.

I've gone back to SE5 now, more enjoyable or at least it is right this minute. Heck, I'll even go and play Horde mode on Strange Brigade, which aside from one map that's broken (great support from Rebellion yet again) is excellent.
Sharpe Mar 14 @ 2:02pm 
hmm.. condensing that video gets me thinking..
DLC releases before the 27th
Fairburn's armory will probably mean they're porting over Karl, along with some weapons.
and yeah, it remains to be seen what happens with the MP maps..
Originally posted by Sharpe:
hmm.. condensing that video gets me thinking..
DLC releases before the 27th
Fairburn's armory will probably mean they're porting over Karl, along with some weapons.
and yeah, it remains to be seen what happens with the MP maps..
Yeh they are saving weapons as DLC which in other games of the series were included in the standard game
Murderer Mar 16 @ 1:42pm 
Unfortunately I agree with everything above, this game is no more than an over priced , bug filled dlc for SE5, as for the multi player thing I can only say really ?, some of you expect a game minus weak/useless players using hacks, that has never happened for many years in COD or Battlefield for that matter , both with bigger sales and therefore more money to fix things, but alas they never do which is why I stopped playing multi, and I expect Rebellion will not fix things for you guys either.
What I do expect though is the issue with ghost kills to be fixed almost immediately as that is how quickly it was broken it with an update, I seriously hope some NEW survival maps are planned for the dlc's otherwise this game is dead for me.
One further comment for the ♥♥♥♥♥♥ who accused me of cheating in survival mode grow up, try switching off your kill cam in settings you can fire far quicker, set up the semi auto rifle, you can kill very quickly, use match rounds and explosive rounds for one shot kills, and finally nobody cheats in survival, I HOPE.
Most times I play solo anyway as its the only way to get all the challenges and medals.
Same ... finished it pretty quick. Also, the poster missions you unlock are so 'meh'. No real motivation to play them. Occasionally I think I could re-play a few of the main missions but they were average at best.

For what this game does, it does very well. It was just not enough for the price and no new features. Now just a few DLC missions to wait for which will take a while.

Glad I got to play it but it was way overpriced.
Last edited by GOobERdOod; Mar 16 @ 2:36pm
Sharpe Mar 16 @ 2:57pm 
speaking of survival, there's a video with tips for playing Mark of the Eagle..
Originally posted by Sharpe:
Originally posted by Archangel138:
Yeah, the game was already on thin ice before it launched and with a dismal selection of Survival and MP maps, I can see a lot of players moving on before the 1st DLC even comes out.

first part of the dlc should come out this month, but im a bit worried. Let's just say it's been a little to quiet on the news front..
I'm also thinking about Atomfall coming out this month, and if Rebellion is the small team they're always mentioning in my support replies, I have no idea how they could address two current games and their problems simultaneously and not lose one in the shuffle.
Hopefully, Resistance won't take a back seat to Atomfall.
Originally posted by GOobERdOod:
Same ... finished it pretty quick. Also, the poster missions you unlock are so 'meh'. No real motivation to play them. Occasionally I think I could re-play a few of the main missions but they were average at best.

For what this game does, it does very well. It was just not enough for the price and no new features. Now just a few DLC missions to wait for which will take a while.

Glad I got to play it but it was way overpriced.
Yes, if Rebellion had released this as another season of DLC for SE5, at say $25-$30, the whole thing would have gone over much better with the fans.
I honestly can't believe they haven't fixed the ghost kill bug especially for those propaganda missions, it's been 26 days since the February 18th patch that introduced the bug. Thankfully someone discovered the workaround, but it's still ridiculous that you can't sneak up on an enemy without properly get the ghost kill and the bonus time added. It's a pretty game breaking bug if you aren't aware of the workarounds, and I can't figure why Rebellion can't release a quick hotfix to address it
Originally posted by Archangel138:
Originally posted by GOobERdOod:
Same ... finished it pretty quick. Also, the poster missions you unlock are so 'meh'. No real motivation to play them. Occasionally I think I could re-play a few of the main missions but they were average at best.

For what this game does, it does very well. It was just not enough for the price and no new features. Now just a few DLC missions to wait for which will take a while.

Glad I got to play it but it was way overpriced.
Yes, if Rebellion had released this as another season of DLC for SE5, at say $25-$30, the whole thing would have gone over much better with the fans.


I think it's safe to say the price, bugs, decent community feedback coupled with rehashing old content has left a sour taste with the fans.
Originally posted by Archangel138:
Yeah, the game was already on thin ice before it launched and with a dismal selection of Survival and MP maps, I can see a lot of players moving on before the 1st DLC even comes out.

Many players from SE 4 and 5 did not even get on playing the game, waiting for all DLCs to be released, the majority of bugs fixed, and at a 90% discount.
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