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I've also noticed that the guns don't seem as punchy, not sure exactly why. The sound effects are way better and deeper than in SE5, but there's just not as much visible impact when you see a bullet hit something. Not sure if they were going for more realism or if they just cheaped out on the visual effects.
It's a "new" game! give time devs to fix the bugs and glitches making reports! they probably didn't find the time to test and check the game during the alpha and beta, they were on another game project so, for fan of the franchise, released this one copy and paste from 5. How to feed your dog for stop barking.
Actually, the game was mostly developed by "Wushu", whose logo is displayed prominently at the start of the game, Rebellion outsourced development of the game. Wushu failed to catch the bugs. And if you really have no time, you can always hire external playtesters. The fact this is a proven game engine and basically the same game as SE5, only with new maps, should have meant that bugs are minimal. Yet rifle attachments are not unlocked, you get a pistol medal for nothing, there are various noclip errors (most prominently in the Kill Hitler level), enemies spawn inside of each other. Enemy AI goes crazy and some Germans begin to spin in place until you shoot them or never leave the alerted status. And bugs which were reported for SE5, directly to Rebellion, by SE YouTubers, are also still in the game. They didn't bother to fix those either. These are all things playtesting should have easily found before launch and the known SE5 bugs could have been fixed.
They either DID find these bugs and said "we'll fix it in a patch later and launch anyway (a common occurrence actually)" or their playtesting was extremely superficial. None of which is an excuse for anything.
Or they decided to not care because it didn't hurt their sales.