Sniper Elite: Resistance

Sniper Elite: Resistance

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Worst Enemy AI I've Ever Seen
Installed this on the Jamespass on a lark, typically have some dumb fun with these games. But, holy smokes, the AI is the worst it's ever been in this series. Cars will explode within a few meters of enemies and they'll just be laddidadi-ing on their typical patrol routes, they barely react to seeing bodies, alert states are STILL busted (some enemies never stop investigating, while some enemies, even when being directly whistled/bottled at will never investigate).

What the heck happened, man? I know these aren't high watermarks of gaming or whatever, but Rebellion is typically modestly competent at engineering experiences. This instance is a joke. It's a cakewalk of a campaign, with braindead enemies that present no challenge. I mean the hardest thing for me has been finding keys for safes, endlessly looping around these barren open areas. This is nuts.
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Showing 1-6 of 6 comments
This game was made by a different studio, Wushu, Rebellion was busy making Atomfall. That may explain a few things.

This game has bugs galore, even some very basic things like "walking up some stairs" is seriously buggy.

AI was never fantastic in 5 either though. "Alright" at best. Trucks would ignore the carnage they drive by and keep driving (somestimes they would stop and invesigate though, there is no discernable pattern here)... Germans would return to their usual routine even after seeing half of their buddies getting shot in the head or exploded... the usual :-D

The whistlng thing was in 5 too... sometimes they'd react... other times they all have tinnitus from all the artillery strikes or so and do not hear you. Maybe they did this to make the game a bit unpredictable? No one knows really.
The game is absolutely no challenge, the same crap as in part 5, stupid enemies, thought this part would have a more open world, but if the developers don't want you to jump over a low wall, then it won't work, lots of potential, but nothing implemented.
50 euros wasted
Originally posted by Shin Happens:
This game was made by a different studio, Wushu, Rebellion was busy making Atomfall. That may explain a few things.

Sweet Jesus, they pulled a Randy Pitchford.

Just when you thought this situation couldn't get sadder.
waiting for zombie army, ai seemed better in co op, seemed to react better not sure why.
Originally posted by Incarnate:
Originally posted by Shin Happens:
This game was made by a different studio, Wushu, Rebellion was busy making Atomfall. That may explain a few things.

Sweet Jesus, they pulled a Randy Pitchford.

Just when you thought this situation couldn't get sadder.

just like capcom outsourcing stuff to neobards :(
Originally posted by Nick Dipples:
What the heck happened, man?
There was some loss in enemy brain power during the transition from SE4 to SE5, and it could be that the game being outsourced by Rebellions to "Wushu" (as some have asserted), has resulted in certain elements suffering more than others.

Frankly, I'd be partial to them using some A. I. to help with enemy A. I.; as artificially created artificial intelligence that better mimics human intelligence, would be much more preferable to man-made artificial intelligence that lacks any intelligence at all.
Last edited by Shoah Kahn; Feb 3 @ 8:43pm
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Showing 1-6 of 6 comments
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Date Posted: Feb 3 @ 8:58am
Posts: 6