Sniper Elite: Resistance

Sniper Elite: Resistance

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Map Veto for invasions
Can we please get a map veto for invasions, I'm honestly getting tired of getting mission 2 over and over again, I'd love to play some other maps too AND not be matched vs new players that barely know what they're doing aswell :cartel_thinking:
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Showing 1-14 of 14 comments
Just wait for people to actually play the game lmao. Its been out for less than a week of course most players are still on the first proper level to enable invasion. This is an inpatient request honestly
PONPOKO Feb 3 @ 4:38am 
I'd also veto Mission 2. The vast majority of the people seemingly have zero clue you are even in the map with them, and it's the most common map you match into so it gets old.
They should have released a bigger map. It is frustratingly easy to camp in that map. Church being a big contender, at least castle can be engaged from 3 routes. Also, having 1 objective out in the open, is tricky. Even map-preppers have gotten in trouble for that one. I am VERY patient when I invade and don't mind wasting 30-60 minutes waiting for a push, if you cleared the entire map and set traps everywhere.

Already had 3 people (out of 70 invader kills) quit the game on me, because I wasn't falling for their bait.

But yes. Mission 2 and 3 are going to be the most played. Mission 8 is going to be played the least. If there was a veto system... How many maps can you veto? Because if it is only 1, you'll be playing mission 2 the entire time.
Originally posted by Irish Potato Lad:
Just wait for people to actually play the game lmao. Its been out for less than a week of course most players are still on the first proper level to enable invasion. This is an inpatient request honestly
as a veteran of Sniper Elite 5 I can tell you for a FACT that the frequency of Mission 2 will NOT decrease by that much with the games age, the amount of times I got the first mission in SE5 MONTHS after the games release is insane...
Also, I would LOVE to ban Mission 5 because that is the WORST map in the game, in my opinion.
You will have to accept reality... even years after launch in SE 5 I'd say half of all invasions were mission 1, Atlantic Wall... and more often than not you would invade poor noobs who had no idea what was going on. Get ready to invade this super small town in Resistance over and over and over and over again. And yes, they should have created a more interesting map (for invasions) for the first proper mission. Atlantic Wall in SE5 was a pretty big map with lots of things to do.

Map 2 in Resistance is a camper's paradise. Also, if the player knows how to use focus it's an invader's nightmare because of the many, many buildings. In SE5 you usually avoided going into buildings as an invader if you knew Karl was probably inside or nearby, because his spidey sense would show him your outline if you got close and he had AP ammo and could shoot through walls even.

I still feel bad for once shooting an invader through a wall from 150 meter away when he was at a phone, feeling save, yet he wasn't, I had seen him walk into the buiding and I knew where the phone was. It was funny in a way, but also felt cheap. I never used AP ammo against invaders anymore after that, because it makes things just too easy.
Originally posted by Shin Happens:
You will have to accept reality... even years after launch in SE 5 I'd say half of all invasions were mission 1, Atlantic Wall... and more often than not you would invade poor noobs who had no idea what was going on. Get ready to invade this super small town in Resistance over and over and over and over again. And yes, they should have created a more interesting map (for invasions) for the first proper mission. Atlantic Wall in SE5 was a pretty big map with lots of things to do.

Map 2 in Resistance is a camper's paradise. Also, if the player knows how to use focus it's an invader's nightmare because of the many, many buildings. In SE5 you usually avoided going into buildings as an invader if you knew Karl was probably inside or nearby, because his spidey sense would show him your outline if you got close and he had AP ammo and could shoot through walls even.

I still feel bad for once shooting an invader through a wall from 150 meter away when he was at a phone, feeling save, yet he wasn't, I had seen him walk into the buiding and I knew where the phone was. It was funny in a way, but also felt cheap. I never used AP ammo against invaders anymore after that, because it makes things just too easy.

I win about 9/10 matches as an invader. I have yet to be shot through a wall. And the trick is to be patient. People don't like when they buy a game, get invaded and the invader is literally "wasting their time" by being patient. So if kid, father or student only has 2-3 hours to game and I waste 30 of their minutes waiting on them... They will eventually push, or kill the lobby. Works all the time.
Originally posted by Silverborn:

I win about 9/10 matches as an invader. I have yet to be shot through a wall. And the trick is to be patient. People don't like when they buy a game, get invaded and the invader is literally "wasting their time" by being patient. So if kid, father or student only has 2-3 hours to game and I waste 30 of their minutes waiting on them... They will eventually push, or kill the lobby. Works all the time.

This is the funny thing... if you know what you are doing then you will win almost all invasions as Karl/Harry or as the Invader, because so many people you play against do not know what they are doing, they may not even know that AP ammo can literally shoot through walls. Unless you are on authentic Karl/Harry have all the cards in their favour, focus is OP and you have AP ammo, an unlimited (quasi) number of mines and all the bullets you could ever need, plus the panzerfaust or other found weapons.

LIkewise as an Invader you almost always immediately know where Karl or Harry are, because most people are oblivious, they shoot and create noise, and many probably do not know that the stats for the silencers are all nonsense, an Invader can even hear a silenced pistol from very far away, as well as all the killing noises you make in stealth takedowns, you even hear silent takedowns when just the air is released from the lungs. Plus you get a neat "x" for a dead enemy you have tagged before on your minimap, so you immediately know where Karl is active, even if "silently". And of course you see immediately when the enemy is alerted. And the Germans will provide you with a neat red marker for where they think Karl (or Harry now) is.

So if you know what you are doing you will win most invasions against you as Karl/Harry and most games where you are the invader.

Unless you encounter one of the jokers who wait for you to spawn and shoot a bullet in your head immediately, or leave behind a nice explosive surprise for you at the spawn point :-D
Originally posted by GrimAnima:
Originally posted by Irish Potato Lad:
Just wait for people to actually play the game lmao. Its been out for less than a week of course most players are still on the first proper level to enable invasion. This is an inpatient request honestly
as a veteran of Sniper Elite 5 I can tell you for a FACT that the frequency of Mission 2 will NOT decrease by that much with the games age, the amount of times I got the first mission in SE5 MONTHS after the games release is insane...
Also, I would LOVE to ban Mission 5 because that is the WORST map in the game, in my opinion.

It's crazy that in SE5 Invasions 2 years later the overwhelming amount of my invasions are still in Atlantic wall against a level 3
Originally posted by Shin Happens:
You will have to accept reality... even years after launch in SE 5 I'd say half of all invasions were mission 1, Atlantic Wall... and more often than not you would invade poor noobs who had no idea what was going on. Get ready to invade this super small town in Resistance over and over and over and over again. And yes, they should have created a more interesting map (for invasions) for the first proper mission. Atlantic Wall in SE5 was a pretty big map with lots of things to do.

Map 2 in Resistance is a camper's paradise. Also, if the player knows how to use focus it's an invader's nightmare because of the many, many buildings. In SE5 you usually avoided going into buildings as an invader if you knew Karl was probably inside or nearby, because his spidey sense would show him your outline if you got close and he had AP ammo and could shoot through walls even.

I still feel bad for once shooting an invader through a wall from 150 meter away when he was at a phone, feeling save, yet he wasn't, I had seen him walk into the buiding and I knew where the phone was. It was funny in a way, but also felt cheap. I never used AP ammo against invaders anymore after that, because it makes things just too easy.
So yea, you agree that the constant mission 2 invasions are going to be a problem as they were in SE5, so why not add a map veto system so we can MITIGATE that annoyance by choosing to not invade those maps unless we want to?
People have been almost begging to implement qol features for invaders in SE5... nothing will be changed for Resistance... MAYBE for SE6.

Among the things people asked for

- to freely change the invader loadout (without going to the test range and a workbench there)
- to select certain maps
- to select difficulty / level matching (so you are not always killing noobs)
- introduce a mechanism that prevents the host from spamming the phone ad infinitum (mostly a thing in co-op games)
- give back AP ammo
- to allow the invader to pick up items (ammo, mines, medkits, found weapons)
- not alliowing invasions when a map has been cleared of enemies so the trappers need to find another hobby

and so on.

Eventually you will accept your fate. At least Atlantic Wall was "ok" as a map and pretty big and there were lots of things to do.... the town here is tiny though and I suppose it'll always be either the church or the castle where people hole up.
When I saw this map my first thought was "invasions sure will suck here... a lot :-D". And this was the standout feature in 5 and incredibly popular on YouTube as well. And then they create maps that make invading either annoying or boring or both.
Last edited by Shin Happens; Feb 3 @ 1:51pm
Originally posted by Shin Happens:

Eventually you will accept your fate. At least Atlantic Wall was "ok" as a map and pretty big and there were lots of things to do.... the town here is tiny though and I suppose it'll always be either the church or the castle where people hole up.
When I saw this map my first thought was "invasions sure will suck here... a lot :-D". And this was the standout feature in 5 and incredibly popular on YouTube as well. And then they create maps that make invading either annoying or boring or both.

Atlantic wall boiled down to camp at the area below the big antenna where the AA is, finding the enemy in the field with the second AA or he is camping in the house with the mission thats all that atlantic wall was sadly.....
sENoZ Feb 3 @ 5:36pm 
I play authentic plus no minimap marker whatever, and I love to be invaded :ICBM:
Invade me as fI_Icking much as you want, id be happy to kick your @ss

Also if someone does not want to be invaded, well turn it off and play right. :spasm:
i play alot as "invader" as in aloot... SE:5
and there been random play on evry 13 avaible maps
mostly not newbies
then
regualr gamers passing trough the game 13 maps campers DUOs and what not

BUT
after each Steam Store sales.... + /other sites sales
it tend be more newbies / Atlantic Wall / 2 -3 first maps for a period

i seen that happens in the past 2 1/2 year

the best about those sales
and crossplatform...
is that there also be way more DUOs playing then it ever has been

peoples drag there freinds into this /into co-op session
and i see that alot..
when against a DUO, 1 high ranked and 1 more or less / new to the game ;D


and on the Nagative side of this.... (as i played alot i would know)
is that there not be any harder or more NPC in a DUO session...
then there is if you play in a Solo campaign

so a in DUO session any DUO can play the game like it's a race-ing game
dosent matters that mutch maybe
when there is an Axis Invader around in their session
but still that is weak... of Rebellion
*like it should increase resistance from NPC when it 2 players session /// *Duo


annyways:
i keep on recomend people to test it out... (play as a German elite sniper)
u get very many fun good matches....
even against newbies u might have nice good playfull sessions though :done: ;D
Last edited by [B.A.B] F A T H E R M O C K E R; Feb 3 @ 6:17pm
In non-ranked games there is a funny thing that happens. And the last asymmetric game I played for a long time, Predator Hunting Grounds, playing as a Predator would come in 3 experiences. The first, is playing against beginners. These matches I basically gave them "the predator movie"-experience. The second was against players with 50-100 hours under their belt. These guy's you used your entire kit. Losing these matches was VERY rare.

Then you played 1/20 matches against ♥♥♥♥♥♥♥ monsters who are absolutely in tune with each other. Where 2 out of 4 squadmates have the potential to kill you before the other 2 join.

___

The reason I say this, is because in Sniper Elite, you are actually in a favorable position as the invader. Your job: is to get kills. Not nessesarily to win. The only thing you have to do, is find and shoot 1/2 harries. Your gamer job, is to get them to waste time, and reload their save. While you stalk them.

I play almost the exact same against duo's, what I notice most is that they are more cocky, and if they are playing properly, be extra stealthy because one of them will try and spot you the entire match.

But lets be honest. As long as invasions don't have ranked matches. If you can complete the campaign on authentic solo. You will win more than 2/3rd of invasion matches. Play ever map until you cleared it solo, get to know all the routes and snipe spots. Get a general idea of where all the phones, missions and important NPC's are. You'll basically win on knowledge and a quick shot.
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Date Posted: Feb 3 @ 3:01am
Posts: 14