Sniper Elite: Resistance

Sniper Elite: Resistance

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Mission 2 Invasions | We need a ladder to church platform
I'm trying to cope.

It's bad enough the first few missions of the game are smaller maps, and thus our invasion matches will dominantly be on smaller maps. I noticed that 9/10 matches I join in mission 2 (castle) I end up with Harry's still in or nearby the church. I'm not 100% sure yet if they are just beginners with PTSD from being invaded unaware they can turn the function off. Enduring the constant push, and surviving:

By hiding in the church, in the top area of the tower.

And they have found out instinctively (I'd say 1/3 matches) that the church is REALLY hard to push as an invader. Because the only way to the top, is one route up. So they go up, and sit there for as long as possible. And I can tell you that some of these folks will sit there for 30+ minutes trying to beat the camping timer booting them from the game. I join to enhance their mission experience. I'm a patient sniper (too).

But the main issue here is:

I have no alternate route, to get up towards the top of the church. Besides single path up there. And I would really like a path upwards, on the platform north-east. Either a ladder, or maybe 1-2 climbing/platforming so the invader/player makes some noise to counter the new pathing there.

I'm already kinda sick of the campers, and it is day 4 of playing for me.
Last edited by Silverborn; Jan 31 @ 7:45am
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I have not played invasion yet but your report does not surprise me at all... while adding so many excellent hidey holes to Resistance from where you can snipe all of Germany basically is nice for the single player campaign I always figured that invasions will be greatly different in Resistance from what we had in SE5 with its usually bigger maps and lots more empty spaces and few places you can hide in that also allow you to snipe anyone daring to show their head.

Now each and every Resistance mission has something like the Kraken, but the Kraken at least had tons of access points, but a Karl with focus still was pretty difficult to beat. And the tower in Conqueror was not super op, yes, you could hide there and snipe some parts of the map, but you were not invulnerable and you could not snipe everyone.

Now imagine playing against a co-op team, where one is near a phone and the other is on overwatch duty from one of the many excellent vantage points in Resistance that can overlook most if not all of the map sometimes...

it was already kind of annoying at times in SE5, but in Resistance I imagine it will be absolutely not fun to invade those folks.

Maybe invaders need AP ammo again. Or maybe introduce a timer after x minutes of camping (and the camping detection should be more strict, it should apply to an entire building) and failure to switch position results in a win for the invader, because the Germans will fire an undodgeable artillery strike on the camper's position that flattens everything. Or maybe display Harry's outline if he refuses to leave a building after x minutes and with AP ammo this should now be a very different game, the outline would disappear the second someone leaves the building. This would still not make for fun gameplay as an invader, but at least you'd not waste your time entirely.

But a Harry with focus in a place like the church is, I imagine, very, very difficult to reach. Unless they are foolish enough to show their head, you can of course snipe people in the tower.

While Harry should always be the "hero", it's the host's game after all, a PvP session should still be fun for all people involved. I would not be surprised if invasions will not be as popular in Resistance unless Rebellion seriously tweak the experience.
Last edited by Shin Happens; Jan 31 @ 8:03am
Tommy_Rebellion  [developer] Jan 31 @ 8:11am 
We appreciate your suggestions and feedback.
I don't get why anyone would even turn Invasion on if their strategy is gonna be to just sit in a tower for 10+ minutes camping. If you're leaving your game open for people to invade, just play the pvp interaction out properly. You aren't gonna lose progress or anything if the invader wins, and you can always turn it off right after if you get frustrated.
Silverborn Jan 31 @ 10:03am 
Originally posted by Shin Happens:
I have not played invasion yet but your report does not surprise me at all... while adding so many excellent hidey holes to Resistance from where you can snipe all of Germany basically is nice for the single player campaign I always figured that invasions will be greatly different in Resistance from what we had in SE5 with its usually bigger maps and lots more empty spaces and few places you can hide in that also allow you to snipe anyone daring to show their head.

Now each and every Resistance mission has something like the Kraken, but the Kraken at least had tons of access points, but a Karl with focus still was pretty difficult to beat. And the tower in Conqueror was not super op, yes, you could hide there and snipe some parts of the map, but you were not invulnerable and you could not snipe everyone.

Now imagine playing against a co-op team, where one is near a phone and the other is on overwatch duty from one of the many excellent vantage points in Resistance that can overlook most if not all of the map sometimes...

it was already kind of annoying at times in SE5, but in Resistance I imagine it will be absolutely not fun to invade those folks.

Maybe invaders need AP ammo again. Or maybe introduce a timer after x minutes of camping (and the camping detection should be more strict, it should apply to an entire building) and failure to switch position results in a win for the invader, because the Germans will fire an undodgeable artillery strike on the camper's position that flattens everything. Or maybe display Harry's outline if he refuses to leave a building after x minutes and with AP ammo this should now be a very different game, the outline would disappear the second someone leaves the building. This would still not make for fun gameplay as an invader, but at least you'd not waste your time entirely.

But a Harry with focus in a place like the church is, I imagine, very, very difficult to reach. Unless they are foolish enough to show their head, you can of course snipe people in the tower.

While Harry should always be the "hero", it's the host's game after all, a PvP session should still be fun for all people involved. I would not be surprised if invasions will not be as popular in Resistance unless Rebellion seriously tweak the experience.
The only real counter is to do one of two things. The balconies on the church tower aren't fully bulletproof and have holes in them. Technically, with a red visor you could shoot them through it.

I think the main issue is that the second mission is very small, you can get from side to side in a rough 30 seconds, even running/gunning as Harry. And while very easy to get out of the top of the church tower, getting in is a tactical problem. And from all angles, the person on the high ground is in favor. More so on Harry's side. Thing is, 3rd person stealth games always have favor on high ground and around corners. And without an alternative path into the church tower... the map that is going to be played most in invasion will also be one of the more stubborn ones teaching new players bad behavior.

The best matches I had as an Jeager were (duo) matches with Harry and Co doing missions finishing the mission trying to outsmart me.

My most common matches are people going to church, and planting their ass there for 15-30 minutes. Starting to kill maybe 1 guy per 3-5 minutes. Waiting for me to make a move. Oblivious to my location.

Due to it being a small map, there is less prep and chase. And from the 3-4 real vantage points the map has, 2 are in same building. The devs chose an arena-type map as their first map. It will be played the most by invaders. I hope they are open to change and optimize it in the long run, making the map a little more balanced and fun to play for newcomers and vets. Its a map that needs a bit of love as we figure out small hickups that might promote bad behavior by players. The anti camp mechanic already forces you to move. But those locations equally allow enough movement in safe locations/directions to stay there.

- And invasions are a lot of fun. Crossplay, gamepass. You will have a few encounters against often duo-veterans. But they are like 1/10 matches. Most of the time I encounter beginners who need a bit of a thrill. But I played Predator Hunting Grounds as well. And once I started winning 19/20 matches in that game. It was the predator experience making it feel like the movie - for them - which sold the experience for me.

I pledge to do the same in this game. Having the absolute saint of patience, to wait out their game. But I prefer to engage at some point, and I won't stalk long in a rematch. But the church. It needs a little love. And I don't mind something audible so the player in the church gets a clue someone is coming up.
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Date Posted: Jan 31 @ 7:34am
Posts: 4