Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The buildings are all uniquely designed of course. But the assets inside are mostly the same. A library in mission 2 seemed to have mostly new assets though. It looked nice.
There are no new land vehicles, no new tanks, no new troop transports or tracked vehicles, you get the one Tiger tank and nothing else. Even worse, throughout the entire campaign you do not encounter a single 222, they only appear in the other game modes.
To my surprise you only blow up AA guns in two missions really, and the big flak in the prologue. But most missions do not have this side objective.
No SE4 traps missing in SE5 were added back. Instead you get a super immersive "stun grenade". Never used it,
A change for the better is that all the maps now allow you to snipe, like really snipe. A lot. Each map has various excellent sniping opportunities, some missions allow you to see almost the entire area and you can kill people from really far away here (and pretty high up). And not just a handful enemies like in SE5 usually, but a lot of enemies. You can move from high point to high point here and kill almost everyone who is not inside a building.
Generally speaking the kill challenges were a bit lackluster, rat bomb, poison, shooting a crane so crates come crashing down... SE5 reloaded all the way here.
Another egregious reuse is the soundtrack. It's just the SE5 soundtrack. I eventually turned the music off, better for authentic anyway. They even reuse the soldier bios from SE5 for roughly half or so of the enemies, only some have new bios written for Resistance...
And it's utterly laughable that the big bad of this game is never seen... he only appears in the super short epilogue for about 20 seconds... with exactly zero lines of dialogue, They were not willing to pay someone the money to write and record some dialogue for the main villain. If you can even call him that. This game also has almost zero cutscenes. Missions 2, 3, 4, 5, 6, 7 have zero cutscenes. Just those briefings with the photos.
All in all the game can be fun, because it's the same SE formula, but this never ever should have been a full price game. This may really bite Rebellion in the rear end for appearing to be super greedy and delivering a super lazy game that feels like a cash grab. This feels like a 30 euro DLC, if this had been a SE5 expansion for 30 euros everything would be ok. As a full price stand alone title this is just sad. Because you can tell how little effort was put into various aspects of the game.
Also, the new "Propaganda" game mode is the worst thing. Why they added it or felt this game needs it I don't know. Super short. Super stupid. Antithetical to all things Sniper Elite. Fixed loadout, fixed character selection, you can't customise anything. Arcade gameplay with timers, multipliers and points. Played it exactly once for the weapon etc unlock... will never touch that again.
Seems they at lease improved on the sniping aspect and possible locations, i.e., real open maps.
Well, sales numbers will tell, but I am also holding off for now until EVERYTHING is released and then on a hefty discount.
Literally the same UI and crap from SE5.