Sniper Elite: Resistance

Sniper Elite: Resistance

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Tellers and schu mines disappearing between rounds
Just played pest control in solo survival and found that the tellers and schu mines I have laid are disappearing after the round if not blown up which means they have to be laid each time, don't recall it being like this usually.
Anyone else have this problem?
Also if the tank goes under the archway, he can fully rotate his gun turret despite it being wider than the arch, so beware!
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not notise that... i notise incomming soilders step on earlier zone i cleared like stage
when i be stage 3 and they step on some i placed stage 1 or 2 /explosives still there

they disappering... any chanse some step in it... and thats why they might be gone
i had some of those...where i scarch my head, like the deads gone or blown far away ? ;D


that Tiger tank under bridge /opening is another map..right
i dident notise turret spin into bridge.. but u probably right hehe
https://steamcommunity.com/sharedfiles/filedetails/?id=3430746232
Last edited by [B.A.B] F A T H E R M O C K E R; Feb 20 @ 9:47am
Originally posted by Killer Queen 65:
Just played pest control in solo survival and found that the tellers and schu mines I have laid are disappearing after the round if not blown up

Never saw this. Was gonna say it worked fine last night for me, but I was back in SE5.

Mines DO start to disappear if lay too many of them. I don't know the limit. I'd only count on being able to lay about 15? per player.

Be aware: you can also mine dead bodies with grenades or TNT. AND you can pick up and move the bodies after you've mined them. Much more reliable than Schu-mines.

Originally posted by Killer Queen 65:
Also if the tank goes under the archway, he can fully rotate his gun turret despite it being wider than the arch, so beware!

LOL. Personally, I've been more bothered seeing my brother's sniper rifle sticking right through railings and low walls.
AG Feb 20 @ 4:02pm 
I've also seen this happen, Not all the time. I'd go back to pick up a mine that I'd previously planted only to find it gone! The only explanation I could think of was that it went off and the Nazi dropped through the floor (which also sometimes happens).
Thanks for your replies. This is a new thing I was finding yesterday, played Pest Control loads of times on SE5 and didn't get this happening, but they definitely were not all being blown up as there were no kills registered, they just were not there at the start of the next round.
Originally posted by B.A.B F A T H E R M O C K E R:
not notise that... i notise incomming soilders step on earlier zone i cleared like stage
when i be stage 3 and they step on some i placed stage 1 or 2 /explosives still there

they disappering... any chanse some step in it... and thats why they might be gone
i had some of those...where i scarch my head, like the deads gone or blown far away ? ;D


that Tiger tank under bridge /opening is another map..right
i dident notise turret spin into bridge.. but u probably right hehe
https://steamcommunity.com/sharedfiles/filedetails/?id=3430746232
No this was definitely Pest Control map, Squire command post D . It has always come along the road and near the entrance to the archway but I have never had it stop under the arch before and be able to do a 360 degree turn on the turret before!
right so this one...but it stucked in that castle entrence gap.. ?
could had stop to some explosives destroy it catapillar belt ?
https://steamcommunity.com/sharedfiles/filedetails/?id=3431486384
annyhways: funny it turret could turn a 360 in there ;D



*why i assume it might be another map
was u say under the bridge... and that dark map... its tiger goes un the bridge there
Last edited by [B.A.B] F A T H E R M O C K E R; Feb 21 @ 5:37am
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