Sniper Elite: Resistance

Sniper Elite: Resistance

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Pest Control is the "New" Survival Map?
Well, I guess the new Pest Control map has different command post locations in SE-Res...nope. Exactly the same locations in all four operations. (At least I've finally screen-shotted the maps.)

Well, if it's a simple cut and paste, then I guess all 5 maps from SE5 were copied across in the update...that would make 7 maps available in one place, without changing games, re-launching, and re-grouping in a new lobby...not utterly useless...nope. You still need to boot SE5 to get access to its 4 other survival maps.

There was a point when L4D1 maps were copied into L4D2. New tank rules. New special zombies. New spawning frequencies. Mutations possible. Same maps, but different play styles. It added a lot to L4D2.

In contrast, there is simply no difference that I've noticed between SE5 Pest Control and SE-Res Pest Control. Why copy a single map across? So you can claim a "New" survival map? It seems so.

I've enjoyed SE-Res. Survival players are often long-term players who actually buy the game, rather than just playing via Game Pass. So please, Rebellion, don't insult us.
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Yeah, when I saw that map had been added, I was thinking like you that the command posts had been changed for each operation, maybe it was now night instead of day, or different weather like snow or rain that would make me want to play a map I played hundreds of times in SE5 all over again, but no.

I'm not against bringing in the SE5 Survival maps, but if they're not going to do something different with them, don't bother.

Hopefully we'll get at least a few more brand new ones, one set at the Dam could be cool. My friends and I only play Survival and feel this mode's potential has never been fully realized.
Facility in SE4. Happy sigh :steamthumbsup:
There is still a glitch in SE Resistance that is in SE5 in Survival mode which I can pull off almost every time.
Extremely low effort by Rebellion reusing the SE5 survival map without any changes. SER as a whole smacks of a low-effort development IMO.
"Amongst the Rubble" would have been better, IMO... Or even that one near the ocean.
Originally posted by ✭✭✭ LOZ ✭✭✭:
Extremely low effort by Rebellion reusing the SE5 survival map without any changes. SER as a whole smacks of a low-effort development IMO.

While I've enjoyed playing SE:R, it really does.

Especially with a lot of the problems that were present on day 1 of SE5 still hanging around, IE one object you can vault over while the identical one right beside it can't be, certain door and window frames and ledges blocking crouched shots, infinite reload or infinite placing a mine bugs, falling through terrain, etc.

It just blows my mind that they wouldn't catch these and more during the development process where we would have no idea they even existed, but it seems like they were sitting on this game as another season of SE5 DLC and decided, "Meh, it's good enough. Let's put it out."
It just strikes me as strange that a studio would put out a game in their flagship series and have it feel so half-baked.
Originally posted by Shoah Kahn:
"Amongst the Rubble" would have been better, IMO... Or even that one near the ocean.

My brother and I have ONLY been playing Amongst the Rubble for the last two (or three?) sessions. It's very good fun, and I'm happy that we can switch so easily between the two iterations of almost exactly the same game. But...I've still enjoyed SE4: Facility the most, although my brother has a different preference. It's wrong, of course.
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Date Posted: Feb 18 @ 3:10pm
Posts: 7