Sniper Elite: Resistance

Sniper Elite: Resistance

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Head-scratching AI
Most of the missions are too easy. Overall, there are too few enemies on the map, and even when you kill someone AI does head-scratching and soon - like nothing happened... Where are, for example, enemy squads? It would be much more realistic if I would need to "calculate" if killing someone would be worth it, because the entire squad (5-10 soldiers) would come after me. And not just simply them going to the place of the sound (where I did the shot), but trying to surround the location. That can also include generating new enemy soldiers on the map (as backup), where all units would eventually put you in the "corner" of the map and where bad decissions would make you pay.

This is nicely shown in one of the sniper movies (Enemy at Gates) where sniper would not shoot just on any enemy soldier, because he didn't want to reveil his location just for any targer (he waited for commander to show up instead).

And this could possibly be one of the new mission types - stealth mission where you don't want just to kill everyone on the map, but slowely and in calculated manner to reach and eliminate specific target.
Last edited by Tracer; May 3 @ 11:36am
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Showing 1-12 of 12 comments
so i take it you have not played a round, just knocking everybody out and stabbing the necessary ones, takes a lot of stealth and thought especially on elite or authentic, took me 5-6 hours to beat one map doing that in SE5
Tracer May 3 @ 3:14pm 
I'm not a fan of close combat in this type of game. I'd rather have a real sniper game from a distance, strategically choosing targets, maneuvering between positions, etc. It would give this game another dimension of planning before doing any action (shooting).

That is why I would like more action when the enemy notices my position. For example, mortar fire on your position was a good thing in previous SEs. Also, a squad chase (including motor vehicles, etc.) would be great. Much more realistic IMHO. Also, as a punishment, once the player is detected, the enemies would be alerted to my presence for much longer, until they completely sweap the area etc. In short - punish the player not just for a missed shoot, but also for bad strategic decissions (revealing your position). This way, the game would become much "deeper", and not just to find the hill and snipe everything you can, and then rellocate to another hill.
Sharpe May 3 @ 3:53pm 
Originally posted by Tracer:

That is why I would like more action when the enemy notices my position. For example, mortar fire on your position was a good thing in previous SEs. Also, a squad chase (including motor vehicles, etc.) would be great. Much more realistic IMHO. Also, as a punishment, once the player is detected, the enemies would be alerted to my presence for much longer, until they completely sweap the area etc. In short - punish the player not just for a missed shoot, but also for bad strategic decissions (revealing your position). This way, the game would become much "deeper", and not just to find the hill and snipe everything you can, and then rellocate to another hill.

hmm.. You've got me remembering the radio man and the spotter combination of SE4. These guys also became prime targets when I spotted them in that game..I kind of like your idea about 'punishment for bad decisions.' though. I feel it at least adds a bit of tension.
Originally posted by Sharpe:
Originally posted by Tracer:

That is why I would like more action when the enemy notices my position. For example, mortar fire on your position was a good thing in previous SEs. Also, a squad chase (including motor vehicles, etc.) would be great. Much more realistic IMHO. Also, as a punishment, once the player is detected, the enemies would be alerted to my presence for much longer, until they completely sweap the area etc. In short - punish the player not just for a missed shoot, but also for bad strategic decissions (revealing your position). This way, the game would become much "deeper", and not just to find the hill and snipe everything you can, and then rellocate to another hill.

hmm.. You've got me remembering the radio man and the spotter combination of SE4. These guys also became prime targets when I spotted them in that game..I kind of like your idea about 'punishment for bad decisions.' though. I feel it at least adds a bit of tension.

I agree it is kinda easy to just shoot your way out even on authentic, apart from the new map which punished me a few times yesterday for bad decisions, I was trying to hurry through Authentic to start with then realised it was not working so slowed down and used more traps to cover my rear., there was some nice long range shots to be had from several high locations which I liked.
DAYWALKER May 4 @ 9:28am 
play on ELITE u will see difference. Ai is to smart
Murderer May 4 @ 10:43am 
well on authentic AI aint too smart for the most part, apart from the new map I have had no trouble shooting my way out of a corner
AI is alright, no better or worse than SE5 at least. One major annoyance that still bugs the crap out of me, is the fact that the AI has x-ray vision when it comes to foliage other than tall grass. It's just so stupid and easily fixable. I've had a good amount of stealth runs ruined, because AI spotted me through things they absolutely shouldn't be able to.
Murderer May 5 @ 10:55am 
yeah and when you are behind something and it doesn't matter where you come out the sniper pops you on authentic, you angle the screen so you can see them when you are crawling on the deck and you can see them follow you, if it was a player I'd be accusing them of wall hacking , they see you through a tree as well
Murderer May 5 @ 10:57am 
they seem to have amazing hearing too on authentic, they sometimes hear a subsonic bullet out a pistol at 100 yards :steamsad:
Originally posted by Sharpe:
Originally posted by Tracer:
hmm.. You've got me remembering the radio man and the spotter combination of SE4. These guys also became prime targets when I spotted them in that game..I kind of like your idea about 'punishment for bad decisions.' though. I feel it at least adds a bit of tension.

S4 was the best, maps to small, rehashed kill Hitler CHALLENGE 3rd time. Not into stealth, unless needed, don't like the prop challenges and won't play invasion or MP.
Murderer May 6 @ 10:28am 
Originally posted by SSquiDeath:
Originally posted by Sharpe:

S4 was the best, maps to small, rehashed kill Hitler CHALLENGE 3rd time. Not into stealth, unless needed, don't like the prop challenges and won't play invasion or MP.

Yep same, no invasion on my games right from the start, not keen on prop apart from the sniping ones, I made an effort to get gold on them but not interested in running about with a one shot under powered pistol on a timer, and I had enough mp with medal of honour, cod and battlefield which I played for years, bored with that now.
savinho May 7 @ 11:11am 
In campagn, the game invites you to play stealthily and use the sniper only when the sound of the shot is covered.
And also change position when you are spotted.

It's an infiltration game, at least play in anthentic difficulty with silencers, without save / load every 10s,
It's much more immersive.

Problem the game became too easy, with experience and skills, gamers can play very badly and complete the mission quietly, in authentic difficulty.
A new technic is happened, make big noise to bring the half AI of the map to you to eliminate them at distance.

Compare to the precedents opus, the AI doing less and less damage, the enemy snipers are fewer in number and increasingly blind. Playing badly is no longer punished enough.
it's probably to satisfy the casuals gamers and console players, to sell the game to a larger public.
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