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That is why I would like more action when the enemy notices my position. For example, mortar fire on your position was a good thing in previous SEs. Also, a squad chase (including motor vehicles, etc.) would be great. Much more realistic IMHO. Also, as a punishment, once the player is detected, the enemies would be alerted to my presence for much longer, until they completely sweap the area etc. In short - punish the player not just for a missed shoot, but also for bad strategic decissions (revealing your position). This way, the game would become much "deeper", and not just to find the hill and snipe everything you can, and then rellocate to another hill.
hmm.. You've got me remembering the radio man and the spotter combination of SE4. These guys also became prime targets when I spotted them in that game..I kind of like your idea about 'punishment for bad decisions.' though. I feel it at least adds a bit of tension.
I agree it is kinda easy to just shoot your way out even on authentic, apart from the new map which punished me a few times yesterday for bad decisions, I was trying to hurry through Authentic to start with then realised it was not working so slowed down and used more traps to cover my rear., there was some nice long range shots to be had from several high locations which I liked.
And also change position when you are spotted.
It's an infiltration game, at least play in anthentic difficulty with silencers, without save / load every 10s,
It's much more immersive.
Problem the game became too easy, with experience and skills, gamers can play very badly and complete the mission quietly, in authentic difficulty.
A new technic is happened, make big noise to bring the half AI of the map to you to eliminate them at distance.
Compare to the precedents opus, the AI doing less and less damage, the enemy snipers are fewer in number and increasingly blind. Playing badly is no longer punished enough.
it's probably to satisfy the casuals gamers and console players, to sell the game to a larger public.