Resident Evil 5
Gladius 3 ABR 2015 a las 1:47 p. m.
Uroboros Mkono bugged
So when you fight the second uroboros (with the flamethrower) for me and my friend its bugged
it never reveals its weak spots and no matter how many grenade flame and stuff we use we end up losing all our ammo and the monster still stands... for us the only way to kill it is use and RPG cheap move..
anyone experiecning the same?


to sum it up (monster never reveals its weak points not even after gas canister explosion inside it)
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Mostrando 16-30 de 33 comentarios
RyouDeeLuLu 5 ABR 2015 a las 8:05 p. m. 
i dont think its a bug. that particular boss fight. he just has a stupid super sayian amount of health. That boss fight and the damn cockroach bugs are the only if not most annoying things in this game. I say the bug because sometimes it will have a majin buu super grab of death on you.
Gladius 6 ABR 2015 a las 6:29 a. m. 
Rage the cockroaches have weakness against automatic weapons as for Mkono it indeed bugged i have seen in videos how to fight it but the senquence of open bulbs never happen so it doesnt matter if you have 82 magnum rounds with you it aint gonna work
BackdireinEis 23 NOV 2019 a las 1:53 p. m. 
Same bug here. Luckily I had enough incendiary nades with me. Those weren`t bugged.

Is there a way to get a rocket launcher by cheat. I don`t want to imagine, if I reach again Act 5.2 and have no nades....
Última edición por BackdireinEis; 23 NOV 2019 a las 2:10 p. m.
aardvarkpepper 24 NOV 2019 a las 5:09 p. m. 
Publicado originalmente por BackdireinEis:
Same bug here. Luckily I had enough incendiary nades with me. Those weren`t bugged.

Is there a way to get a rocket launcher by cheat. I don`t want to imagine, if I reach again Act 5.2 and have no nades....

You keep saying there's a bug. Keep ignoring earlier relevant advice in threads. You don't need to get a rocket launcher by cheat (and frankly, you're leaning on TOS by going on about it); it takes you less than two minutes in 3-1.

And the 5-2 boss DOES NOT ALWAYS show a weak point when a gas canister is blown up inside it. That's not a "bug", that's just how it is. If it's done right, usually two out of the three gas canisters force out the weak points, and incendiaries get them out a third time, and if you haven't been screwing around with trying to take down a major boss with pistol (which I've seen a lot of players try to do) and if you've been using M3 shotgun (which you have by that point) or Dragunov rifle or magnum, then it doesn't take much.
BackdireinEis 25 NOV 2019 a las 8:37 a. m. 
The flamethrower isn`t there for no reason.
At least with it, the weak spots should spawn, but they do only for the first time.
aardvarkpepper 25 NOV 2019 a las 9:22 a. m. 
Publicado originalmente por BackdireinEis:
The flamethrower isn`t there for no reason.
At least with it, the weak spots should spawn, but they do only for the first time.

You're doing it wrong.

But I see from another thread you got the RPG, so that's as it goes.
BackdireinEis 25 NOV 2019 a las 9:26 a. m. 
Publicado originalmente por aardvarkpepper:
Publicado originalmente por BackdireinEis:
The flamethrower isn`t there for no reason.
At least with it, the weak spots should spawn, but they do only for the first time.

You're doing it wrong.

But I see from another thread you got the RPG, so that's as it goes.
How do it right?
RussianPuts 17 ABR 2023 a las 11:20 p. m. 
Publicado originalmente por aardvarkpepper:
Publicado originalmente por BackdireinEis:
The flamethrower isn`t there for no reason.
At least with it, the weak spots should spawn, but they do only for the first time.

You're doing it wrong.

But I see from another thread you got the RPG, so that's as it goes.
You're not contributing anything to this thread by just saying ''ur doing it wrong'' either tell us how to defeat the damn thing or kindly stfu.
Skall [CZ] 18 ABR 2023 a las 3:30 a. m. 
Publicado originalmente por RussianPuts:
Publicado originalmente por aardvarkpepper:

You're doing it wrong.

But I see from another thread you got the RPG, so that's as it goes.
You're not contributing anything to this thread by just saying ''ur doing it wrong'' either tell us how to defeat the damn thing or kindly stfu.

Normal way, how it suposse to be done is this:

> Use canisters in room to damage him (just make sure he starts absorbing them before blowing them up)
This will slighly damage him down.
> After some time, flame thr. is filled up and some of you needs to pick it up.
> Useing flame thr. on boss will reviel weak spots, whitch is work for partner to shoot them with gun.
> This stun is long as you shooting him from flame thr. and what difficulty you playing at.
At normal you can stun him once and kill him, on proff. you will need to fill up flame thr. a few times before boss dies.

The thing is, this is on ConsoleVersion of re5, due to port to PC the flame projectile from flame thr. is bugged.
Some times lowering game max fps to 30 could make flame thr. work better (for me 30 does work, but i rather use grenades or RPG)
(On slower computers the flame thr. projectile could work propetly due to wierd calculations with games logic and stuff)
((Some times playing on some ones lobby can have wierd effect on flame thr. so it some times work propetly))

So bcs od this bug here are alternative ways:

[Mostly used method to skip this boss]
1: use RPG
(Get 1 for free from marshlands or buy it in shop)
This is 1 hit kill.

2: use flame grenades or flame rounds from G.Launcher
This method works much better that flame thr. from room, but it cost flame grenades or money to buy flame rounds.

3: just mindlessly shoot boss with powerfull guns, this can take time, and lots of ammo, but he will eventuelly die.

***Not best info, but this is the best i can wrote here to help*** :/

Deam, just realized that i responded on recent necropost ...
Última edición por Skall [CZ]; 18 ABR 2023 a las 3:54 a. m.
aardvarkpepper 18 ABR 2023 a las 4:20 a. m. 
Publicado originalmente por RussianPuts:
Publicado originalmente por aardvarkpepper:

You're doing it wrong.

But I see from another thread you got the RPG, so that's as it goes.
You're not contributing anything to this thread by just saying ''ur doing it wrong'' either tell us how to defeat the damn thing or kindly stfu.

Publicado originalmente por aardvarkpepper:
Publicado originalmente por BackdireinEis:
Same bug here. Luckily I had enough incendiary nades with me. Those weren`t bugged.

Is there a way to get a rocket launcher by cheat. I don`t want to imagine, if I reach again Act 5.2 and have no nades....

You keep saying there's a bug. Keep ignoring earlier relevant advice in threads. You don't need to get a rocket launcher by cheat (and frankly, you're leaning on TOS by going on about it); it takes you less than two minutes in 3-1.

And the 5-2 boss DOES NOT ALWAYS show a weak point when a gas canister is blown up inside it. That's not a "bug", that's just how it is. If it's done right, usually two out of the three gas canisters force out the weak points, and incendiaries get them out a third time, and if you haven't been screwing around with trying to take down a major boss with pistol (which I've seen a lot of players try to do) and if you've been using M3 shotgun (which you have by that point) or Dragunov rifle or magnum, then it doesn't take much.

I did post the details, and how to beat the boss is readily available for players that just look around. But maybe you're not searching for the correct terms or something, so I'll post some more details below.

But just because I'm obliging in this case, don't think it's good practice to order others around especially when you're asking them for favors. Wow, such an enormous e-peen :lunar2019piginablanket: I am so impressed.

I noticed MiniPlay[CZ] mentioned framerate. Yeah, I think that's part of it; if you have unlimited framerate that could mess with that boss. So change your framerate to 30.

Generally just reference BerserkerCHRIS's guide on GameFAQs.

Otherwise:

Outside the boss room, before it begins, you get 1 incendiary, 5 flame rounds, handgun, and I think maybe rifle. Inside the boss room are at least 2 incendiaries (I forget if more), two first aid spray, green herb, machine gun, pistol, rifle, and shotgun ammo.

At start, don't shoot at boss (just wasting ammo), run around until flamethrower fills up, then run to one of the explosive tanks, tip it over, wait for boss to absorb, then flamethrower player moves the the PROPER distance (not too far away, not too close), and fires flamethrower, blowing up the tank inside the boss and forcing out the stalks with balls on ends from the top. Those are the boss's real weak points. Pull out magnum or non-S75 rifle (Dragunov best); M3 shotgun isn't great but it's okay if you can aim all right.

What is "PROPER" distance? A lot of new players think they're hitting the boss with the flamethrower when actually they're not. When the boss is being hit, the boss itself actually gets lit on fire; there's an animation for it. But a lot of times players just see the flame come out of the flamethrower and think they're hitting the boss when literally they're not hitting it; I play plenty of multiplayer so I can say for sure a lot of players fire when too far away.

Other players try to fire when too near. If you're near to an explosive when it blows up, you'll get caught in the blast and get hurt. That's too near.

Why not S-75 rifle? That rifle has high damage per shot but a long recovery animation; you end up doing pretty bad damage over time, and the balls on stalks are only out for a very short time. Generally you don't use pistol or machine gun either, because when the balls get hit they start flailing around so they can't be easily hit again.

So it's something like - S75, 2000 damage per shot but you miss shot opportunities because of reload animation. Dragunov 1500 per shot and you get all the shot opportunities you can get. Magnum 1000+ probably per shot if upgraded. M3 is whatever, I forget. Hydra is some crazy amount and can fire pretty rapidly too. But if you do pistol then it's 100-ish damage. Even the highest damage pistol is 480, and the 3-burst is 600 with the burst, so that's not best. If you WANT to do starting handgun no upgrades "challenge" or something then sure whatever it'll work just takes longer. But if you want to beat with minimum of fuss, then you use one of the weapons mentioned.

The first time you blow up the tank inside, the stalks should be forced out. And the flamethrower player needs to KEEP FIRING CONSTANTLY, not short controlled bursts, not whatever something else, just keep firing, or the stalks go back inside, and that's not what you want.

Then one of the second or third times, the stalks don't get forced out. I forget which. This is *expected*.

The boss doesn't really get damaged unless those stalks get shot. Blowing off its arms or head, you can do it all day and boss won't die.

If you're not using gas-tanks-inside-body or incendiaries, the stalks still get forced out (assuming your FPS is set to 30 or whatever), but it takes a long long time.

I think the flamethrower by itself can kill the boss, but it takes over 30 minutes.

OTHER ways to beat it -

As mentioned, 3-1 has rocket launcher, take boat to the wee line segment in northwest of map, get on the half-sunk boat, rocket launcher at top.

5 proximity bombs in one place kills boss too. All have to detonate at same time, under the body of the boss. The prox bombs blow up uselessly if boss does an arm attack over them, like stretching arms or sending part of itself out. You have to get the main body in the blast, so you put the bombs in the right place and lure boss in without letting arm attacks go over the bombs; there are Youtube videos of the technique.
Gladius 18 ABR 2023 a las 11:08 a. m. 
did you guys just revive a 8 year old post?
SynthGal 12 MAY 2023 a las 4:07 p. m. 
Publicado originalmente por Gladius:
did you guys just revive a 8 year old post?
To be fair, this thread was the first result for "RE5 Mkono bugged" on Google, and if it wasn't revived I wouldn't have known about the FPS thing.

EDIT: yeah, changed my FPS from 60 to 30 and immediately flame weapons did more damage.
Última edición por SynthGal; 12 MAY 2023 a las 4:16 p. m.
Tiny Buckethead 9 NOV 2023 a las 6:56 p. m. 
The thing is, this is on ConsoleVersion of re5, due to port to PC the flame projectile from flame thr. is bugged.
Some times lowering game max fps to 30 could make flame thr. work better (for me 30 does work, but i rather use grenades or RPG)
(On slower computers the flame thr. projectile could work propetly due to wierd calculations with games logic and stuff)
((Some times playing on some ones lobby can have wierd effect on flame thr. so it some times work propetly))

Thanks MiniPlay[CZ], setting to 30 FPS fixed my flamethrower
julian398a 22 JUN 2024 a las 5:02 p. m. 
It's amazing how some people have such huge egos while knowing absolutely nothing that other dude was calling everyone noobs when it fact it was a bug

Thanks to whoever originally said to limit it to 30fps that fixed it for me too in 2024

And to that other dude: All that Yapping to be wrong lmfao
Annunaki 23 JUN 2024 a las 7:49 p. m. 
Publicado originalmente por Tiny Buckethead:
The thing is, this is on ConsoleVersion of re5, due to port to PC the flame projectile from flame thr. is bugged.
Some times lowering game max fps to 30 could make flame thr. work better (for me 30 does work, but i rather use grenades or RPG)
(On slower computers the flame thr. projectile could work propetly due to wierd calculations with games logic and stuff)
((Some times playing on some ones lobby can have wierd effect on flame thr. so it some times work propetly))

Thanks MiniPlay[CZ], setting to 30 FPS fixed my flamethrower
does it fix the lost in nightmare enemies path?
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Publicado el: 3 ABR 2015 a las 1:47 p. m.
Mensajes: 33