Resident Evil 5
Me0wish Mar 30, 2015 @ 7:31am
Lets push for local Coop.
I'm quoting my self from the Neogaf thread, lets push for local coop guys.

RE5 was recently updated, it stripped GFWL in favor of Steam, and finally after 6 years of waiting we get the Untold stories DLC (also known as RE5:Gold). However GFWL wasn't the only thing that was stripped, the GFWL version had a fully functioning coop mode that was easily enabled by modders:

https://www.youtube.com/watch?v=UWyUyOO3uzw

It was so easy to enable, that many of us hoped that Capcom will officially add it to the game, but nope, they actually made an extra effort to remove it completely and even potentially lied about it.

Here is what Capcom had to say:

Originally posted by wbacon:
To clarify though, the split screen code that was ripped out from the PC build is from the console version.

As some of you may know, MT Framework is our multiplatform development tool/engine that is utilized across several platforms. The aforementioned split-screen code is an orphaned code base from the PS3/Xbox 360 SKU which simply does not work on a PC.

The crux of the issue is that the PC code base has no concept of multiple controllers. In other words, if you plugged in two Xbox controllers, RE5 has no way of figuring out which gamepad controls which character -- or what happens if one player uses a KB+M versus a gamepad. It's a difficult problem to solve since the original game's logic wasn't designed with multiple controller devices in mind.

Here is what a modder had to say:
Originally posted by TheBlade:
I don't understand why you claim the code "simply does not work on a PC". As I was one of the key people who worked on the split-screen mod that enabled it on the GFWL initial release version for PCs. I can confirm that all the code is FULLY functional and it worked flawlessly for the GFWL version. We did not add anything extra to the game at all, it was simply enabled. The only problem was that the keyboard would control both characters so it was forcibly disabled. The game has no problem at all distinguishing between two controllers. Evidently the game knows to assign PAD1 to Player1, PAD2 to Player2 vise versa. Otherwise no characters would have moved at all.

So yeah, after how angry people were with Revelations 2 no coop, you thought Capcom would learn, but nope, they never learn, they release the DLC 6 years later, with day 1 pricing, stripped down content and then say the coop code doesn't work when it worked perfectly, they won't even leave it untouched so modders can add it back in.

Update 1:
Steam thread up:
http://steamcommunity.com/app/21690/discussions/0/618457398975777587/

Let our voices be heard guys!

Update 2:
Sectus successfully adds coop to the game with some major issues.
Originally posted by Sectus:
Unfortunately, I'm not getting good progress. I can get local splitscreen working with proper splitscreen view and working controls, but I hit 3 obstacles:
- I can't get the view to properly switch between splitscreen and cutscene view whenever it should. I have a few ideas on how to fix this at least.
- After quitting to the main menu, most or all of the inventory will most likely be reset.
- After playing for many hours, player two would simply fail to spawn after going to main menu once.

This is just sad:
Originally posted by Sectus:
Not sure if this is mentioned yet, but if you look at where the game is installed you'll notice Capcom made a funny oversight. There's a development change log of the port in the file called ReleaseNotes.txt

It's fun to read through, but also a bit sad when you see stuff like "Ripped out the Split Screen code."

Why on earth would you "Rip out" split screen code?? Sectus added coop in a couple of hours with out the "difficult problem to solve", why do you lie to us Capcom?
Last edited by Me0wish; Mar 30, 2015 @ 10:48am
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Showing 1-15 of 157 comments
MrWubzy Mar 30, 2015 @ 7:40am 
That's Crapcom for you. They stumble on a basic feature that many wish to see, then throw out DLC that most have already purchased (it's also pretty old) for almost full-price for normal DLC. Kind of bummed out honestly, I was hoping they'd get their stuff together on this re-release.

Makes me really hesitant to actually get Revelations 1 or 2 for PC now...
Freezy Mar 30, 2015 @ 8:03am 
+1 bring us local coop support or just put the deleted code back in and let the modders fix it!
+1 for adding it.

At least enough for modders to get it going, but really, if mods can enable something like a game mode, then it's already mostly functional.

So why not do it officially and make it a selling point? Not to mention create more goodwill with the PC community. I think not adding it is a missed opportunity. I may not speak for everyone, but I think plenty of people are willing to beta test the feature as well.

(Speaking of, last I checked, Rev2 still doesn't list Local Co-op on the store page. You guys should add that tag, it certainly won't hurt sales.)
Last edited by AxlRocks.Area_Zero; Mar 30, 2015 @ 9:04am
Alo81 Mar 30, 2015 @ 8:23am 
Seriously Capcom, stop removing Co-op from PC releases. We use it. We play it. We enjoy it. We want it. The loss of negative press will be worth the extra time spent implementing it because as it is, lacking co-op support will cause people to not buy it.
SenMithrarin85 Mar 30, 2015 @ 8:25am 
Maybe its because to play local co-op you only need 1 copy of the game. To play online co-op you need 2 copies of the game. More copies means more money...
Steinix Mar 30, 2015 @ 8:29am 
I want local coop back :(
RE5 was one of my Girlfriends favourits... now its gone -_-
SmoothOperator Mar 30, 2015 @ 8:50am 
Thats really bs. As if it was hard to add it to the game. ♥♥♥♥♥♥♥♥. Boo!
Alo81 Mar 30, 2015 @ 8:59am 
I feel like there might be some confusion in the thread that should be cleared up a bit.

The original RE5 release did not have Co-op on PC. However, remnants of the co-op code were still present in the game and modders simply needed to find a way to enable it making co-op a recognizable reality for the game.

Since RE5 was a Games for Windows Live game, they wanted to transition off of it and bring it to Steamworks. When doing so, one of the first things they did (according to a changelog[pastebin.com] they left in the games install directory) was to "Ripped out the Split Screen code." Currently, Sectus is working on a splitscreen mod for Steamworks RE5 and is running into quite a few roadblocks that he might not run into if he would have had the ripped out splitscreen base to build off of.

A person might think "Well, then just download the old version and use that if you want to play splitscreen." The issue is that with the Steamworks port, Capcom also ported over the Gold Edition DLC to PC which had previously never been released there. If someone wants to play that content splitscreen, they will not have that option.

So, to be fair, from a front facing view the only changes in RE5 are that

1. The game was ported to Steamworks and had GFWL stripped out
2. The DLC was ported over and can now be purchased for the PC version


So technically, nothing was really stripped from the game based on what Capcom was originally promising in the purchase package. The problem is that a step was taken to remove code (perhaps it helped with project management to just strip out everything they deemed non-essential, I don't know the reason) that would have been a huge boon to the modding community to help keep the current release at feature parity with the previous release.

I wouldn't throw Wbacon under the bus here for what he's said. He isn't a programmer, he's a community rep. If the developers told him the code "simply does not work on a PC." and that "if you plugged in two Xbox controllers, RE5 has no way of figuring out which gamepad controls which character" he doesn't have a reason to doubt them up front. We, as a community though, do absolutely have a reason to doubt that. That reason being, we know it's possible because someone had already done it.

So that's where this stands right now. Lets hope Capcom does something to help splitscreen come to PC since RE5 is very majorly a co-op game and is hugely benefitted by splitscreen.
Nerrel Mar 30, 2015 @ 10:11am 
I was really disappointed that splitscreen was fully removed, as I was hoping this update would actually support it officially. After Revelations 2, I figured that would be a logical thing to expect. Splitscreen coop is the reason I was looking foward to this update.

Maybe Capcom will implement official splitscreen support as DLC and then charge $15 for it.
Me0wish Mar 30, 2015 @ 10:49am 
The more I know about this, the more annoying it gets, there is more evidence Capcom is lying, and more evidence that they had no reason for taking out local coop.
Alfredox123 Mar 30, 2015 @ 11:00am 
+1 for splitscreen
Lu booty Mar 30, 2015 @ 11:21am 
+1

not expecting rev 2 results.

But I sent some feedback to their CS about it.
Silver Knight Mar 30, 2015 @ 12:13pm 
after the revelations 2 debacle, i really don*t ♥♥♥♥♥♥♥ get it. Why would they actively remove code, that they don't want to put any effort into testing it, ok, i get that. But this is just BS -.-
Is it so hard to understand CAPCOM? PC users want splitscreen too
TimeLoss Mar 30, 2015 @ 12:45pm 
Originally posted by Alo81:
Currently, Sectus is working on a splitscreen mod for Steamworks RE5 and is running into quite a few roadblocks that he might not run into if he would have had the ripped out splitscreen base to build off of.

Where do you go to find information on this? I tried lurking the resident evil modding forums but I can't seem to find much discussion about the new steamworks RE5.
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Date Posted: Mar 30, 2015 @ 7:31am
Posts: 157