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1.The fact you could run and shoot is a main reason RE6 was bad. Stopping to aim should be a decision.
2.youre just bad at watching your 6.
3. Yes the parasite doesnt die the second there head is gone. Its located in there chest.
4.Youre exagerating on that one badly.
5.Yes this is called inertia, if I swing a sword at you and you shoot me in the head killing me, the sword is going to keep moving.
6. Git gud
7. not being able to rebind z is kinda stupid
8.In RE4 you didnt get a bonus at all for melee, in RE5 which came out before RE6 if you hadnt noticed, was them trying it out.
9.Yea that kinda does suck
10.People seem to do just fine with 10 second gaps, just cause you cant doesnt mean its an issue.
11.Then only play them, or dont only do melee
12. then dont play the mines
13. Chicken is lord
Resident Evil 5 came out BEFORE Resident Evil 6. Shocking, I know. So there's the obvious explaination that they IMPROVED everything for RE6. Ever heard the saying "Set your expectations accordingly"? Because you really should.
That's not how i remember it.
With a friend on a stable connection, yes. Especially when you turn the bloody quick time events off.
Well... If mercenaries was able to think, they'd say the same about you.
Every game has rules and your part is adjust to them (like it or not).
Did you miss the part where OP said he still liked Mercenaries? Way to show you didn't even read the post. Here, I'll show it for you.
This will come as a shock but did you know you can enjoy something AND still be critical of it? Revolutionary, I know.
You're giving people's intelligence entirely too much credit. If retail has taught me anything, it's that a person's ability to miss the obvious is legendary.
Because they're QTEs. And I died more than enough times when the game would tell me to hit X + A, I hit them multiple times, and it just ignores the input and kills me anyways. The QTEs in RE6 were extremely glitchy at release and I refuse to do them again.
RE5 is not a game that your going to pick up and get great scores on your first day. You have to learn the enemy patterns, get your aiming on point, learn to set up melee in groups(all 4 characters can do this), figure out what places to fight work best for you, learn to always move forward before doing anything and while doing anything, and master the item dodge. If you fight in the same area for a while there will be items that you can use to dodge their 360 swings and grabs.
I didn't like RE6 at all though. With RE5 you determine the speed of killing, in RE6 you just gotta wait on countering everything, couldn't stand it. The boss holding was not appealing at all to me either. Just made the game more annoying. And enemies can stun lock you in RE6. And it only has 3 maps unless you buy the DLC. LoL