Resident Evil 5
frostdiamond Dec 19, 2020 @ 10:49pm
1-1 is pretty hard
I've been playing on Normal, and have died 3 times in the level end crowd fight.

I've blasted through RE4 half a dozen times and don't remember things being this bad. For one, the control in RE5 feels clunkier. For two, Sheva keeps on running out of ammo or getting axed by the executioner.

Maybe I just need to get good. I'll try turning off the music to ease the stress lol.
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Showing 1-15 of 24 comments
Коржик(busy) Dec 19, 2020 @ 11:48pm 
Don't fight the executioner. Don't stay in one place. You need to hold out until help arrives.
DarkSamus Dec 20, 2020 @ 12:10am 
As said above don't take on the executioner and keep moving.
I generally make it my mission to run constantly and pick up every herb/bullet I can find until help arrives.
frostdiamond Dec 20, 2020 @ 8:27am 
^^^Thanks guys. I will try that. I should at least be able to run around until help arrives without dying; perhaps I'm just not familiar with the map, yet. That said, I understand it's quite possible to kill the executioner with grenades and barrels.

Question---------in previous RE games, the game is paused in inventory / item screen and one could use / combine items without being damaged by enemies while at it. In RE5 the item screen seems to be overlaid on top of real time action while the game is in progress? I died a few times because I was trying to use / combine herbs, or give ammo to Sheva. Is there no way to "pause" the game while using items?
James.Havoc Dec 20, 2020 @ 8:44am 
No, the game will never stop. But there is some kind of a glitch, that allows you to combine things or reload weapons, while you do something else, like climbing a ladder etc.
It requires a little practice but it can be a great advantage in tight situations.

As for the Executioner...well, it may require some ammo, but at the end, you'll get rewarded for it. In early game, every penny makes your live easier and you can even more ammo back by upgrading weapon capacity.
Just look around the map for all the explosive barrels, fuel depots and generators. They can do a lot of damage and slow down the horde. Keep in mind that generators can be "used" more than once. They just have a short cooldown before they can unleash another "shockwave".

Also also try to stay in motion and check out the entire map. There are loads of grenades, ammo packs and even a weapon and none of it can be collected once 1-1 is finished.


frostdiamond Dec 20, 2020 @ 9:36am 
Originally posted by James.Havoc:
No, the game will never stop. But there is some kind of a glitch, that allows you to combine things or reload weapons, while you do something else, like climbing a ladder etc.
It requires a little practice but it can be a great advantage in tight situations.

As for the Executioner...well, it may require some ammo, but at the end, you'll get rewarded for it. In early game, every penny makes your live easier and you can even more ammo back by upgrading weapon capacity.
Just look around the map for all the explosive barrels, fuel depots and generators. They can do a lot of damage and slow down the horde. Keep in mind that generators can be "used" more than once. They just have a short cooldown before they can unleash another "shockwave".

Also also try to stay in motion and check out the entire map. There are loads of grenades, ammo packs and even a weapon and none of it can be collected once 1-1 is finished.

That's unfortunate the game wouldn't pause whilst one is using inventory. This alone makes the gamer much more difficult and the clunky moment certainly doesn't help one bit.

James.Havoc Dec 20, 2020 @ 9:43am 
I assume that was mostly due to technical issues, since the game was designed to be played in coop, which makes it difficult to have an inventory, that pauses the game.

clunky moment certainly doesn't help one bit.

Well, its the last game, that used the older contol schemes and combined them with a more action packed game design.
Who would've known, that it would take Capcom until RE6/RE:Revelations, to realise, that you should not combine a slow, clunky movement, made for a slow pacing game with a game that is pretty much the opposite of slow pace.
frostdiamond Dec 20, 2020 @ 10:42am 
Originally posted by James.Havoc:
I assume that was mostly due to technical issues, since the game was designed to be played in coop, which makes it difficult to have an inventory, that pauses the game.

clunky moment certainly doesn't help one bit.

Well, its the last game, that used the older contol schemes and combined them with a more action packed game design.
Who would've known, that it would take Capcom until RE6/RE:Revelations, to realise, that you should not combine a slow, clunky movement, made for a slow pacing game with a game that is pretty much the opposite of slow pace.

Well said; very educational.

Well, sucks for me then. I have no one to play this game with and would have to put up with the AI partner. 1-1 and I'm already starting to feel like Sheva is going to be more of a burden then Ashley ever is.

So one's only option is to Get Good when it comes to dealing with real-time inventory usage, right? Besides the ladder-climibg glitch?
James.Havoc Dec 20, 2020 @ 11:04am 
The longer you play, the better you be able to deal with the inventory.
Asides from that there is only the option to use the games more quiter moments, to manage the inventory.
Alternative: I can take over the part of Sheva. Can start from scratch aswell.
frostdiamond Dec 20, 2020 @ 11:11am 
Originally posted by James.Havoc:
The longer you play, the better you be able to deal with the inventory.
Asides from that there is only the option to use the games more quiter moments, to manage the inventory.
Alternative: I can take over the part of Sheva. Can start from scratch aswell.

You've been utmost helpful my friend. I suppose I just need to practice more and not panic when the game throws a dozen majinis plus a gigantic axe guy at me.

We aren't in the same time zone thus co-op may be difficult. That said, I will continue to come here with questions. Thank you very much in advance for your help.
aardvarkpepper Dec 21, 2020 @ 8:09am 
Re: RE6. I feel that it's a decent *action* game but as survival horror it's just way too easy to dodge, slide, juke, etc, and replacing RE5's sharp gameplay requiring thought and positioning with RE6's timed button press input is, in my opinion, awful.

Re: OP. I feel that Chapter 1-1 is where the game "teaches" you to run away. It tries to give you a "hint" when there's that huge outpour of something near 100 Majini when you have 25 rounds between you and Sheva. At the level end crowd fight it's not as blatant, but again, if you just try to fight, then you die.

Unless you've played this game a load in which case you just kill the Executioner easy peasy.

Before other tips, I'll mention "inventory reloading" is what people often use to refer to doing an animation then reloading during that animation. It's a really big thing with better RE5 Mercenaries players, if you watch some youtube videos you'll see it in action.

You are *invincible* during some animations. I forget the list, I think it includes climbing ladders, but the ones I use it with most are picking up items and using a special melee command (not a knife slash, but like Chris' Straight after a head stun, Hook after arm stun, Uppercut after leg stun, Stomp on grounded majini, or Neck Breaker after leg stun and being behind majini, or the tag-team-partner Backhand.) It doesn't matter if that executioner is swinging that big old axe, if you're picking up an item or in a special melee animation, you are invincible.

Sorta a guide step by step -

At the beginning you're in a room. Forward-left there's a window, and to the left of that fruit and a a barrel. Knife slash fruit (and barrel) for grenade and a random item drop. If you turn around and look at the doorway you came through, there's ammo and a desk; you can open the desk drawer for more ammo. Then if you turn around and look on the right side, you'll see a crate and fruit at the end of the room, you can slash these for more random drops. Usually this gives you a load of ammo.

Try to get OUT of the room right after picking up the ammo. New players often try to stay in the room, but it ends up being horribly dangerous as Majini come in from the window, bust through the door on the far end, then later they come in through the open doorway you came through and drop from the ceiling. So they come from all directions and you can get hit easily.

Best way to exit is usually through window. If you go through the far door, there's a corner nearby; Majini may start attack animations around that corner then run up and hit or grab you, and it's very hard to stop. If you go through window, you're in a nice open alley with plenty of room to aim and maneuver and Majini can't sneak up on you. You have to watch the window as Majini try to get through later, but it's still a lot better than if you'd exited the building through the far end door.

You may notice to the right of the window is a funny-looking wall. Walls like that can be broken down by grenades and the Executioner's axe.

After a while, the Executioner comes out and breaks down the gate. Now, this is very important. I think if you do NOT cross the point where the gate used to be, you will not start the timer that starts ending the level. So maybe if you want more time to kill the boss then you don't cross the gate for a while, if you want to just run around so the boss doesn't kill you then you should cross the line ASAP.

Right about when the boss breaks the gate usually a bunch of Majini come in through the house (some from the ceiling, some from where you entered the building). So the boss and a bunch of enemies are all together. This is a good time for a grenade.

If you shoot the boss in the head or leg enough, or if it's hit by an explosive, it kneels, then you can melee it. But there's something to watch out for. If YOU melee the boss, usually fine, no big deal. But if you AND YOUR PARTNER BOTH melee the boss, then the boss ALWAYS does a big horizontal swing on recovering. This can actually help you as it hits all the Majini around, but you have to make sure you're not in range because you will get hit otherwise.

Okay. So the gate's down, you're looking into the area . . .

To the left there's an electric transformer up high. Shooting it makes it drop, then after it drops you can shoot it any time to have it fire out a weak electric shock that sometimes stuns or damages enemy Majini. It doesn't do much to the boss. There's a fence on the left, you can go around or hop over it, then if you look on the left there's a ladder. Climb the ladder, you're on the second floor of the building you started in. There's a barrel, ammo, a herb, and a crate, and a ladder leading up. If you go up the ladder, then look at the far end there are three grenades.

Back from the beginning, if you go in then look to the right there's an explosive barrel. You can use this to inflict a chunk of damage on the boss, but make sure you're not grabbed by Majini or things can become real awkward. If you or your partner are too close to the barrel, you will go into dying from the explosion, so watch out for that. If you continue down the alley there's a building nearby, there's machine gun ammo and a crate, another desk with a drawer, then I forget if there's grenades on the shelf nearby. (The same stage is in Mercs so I get them mixed up). There's a stairway going up (don't go up, there's nothing good up there, it's just the place the fella got executed in the cutscene, you can check it out if you want but it wastes time). So instead, exit the building by the far window. At the far end of the area is a large metal gate that you can't open, if you look to the right there's a silver case that holds a VZ-61 machine gun.

Back from the beginning, if you look ahead, there's some oil cans. Shooting the oil cans creates a temporary triangular area of fire on the ground that burns things that walk through it. Majini in/that enter the area will catch on fire and fall to the ground, probably not killing them though. There's a bus nearby with a couple barrels inside, the executioner can't get to you there but I don't advise going there as Majini COULD pile up and then it gets very awkward as they go into invincibility frames on some attack animation startups then you can't really do much to them . . . anyways you normally don't want to waste time on them.

If you look to the left, there's a sorta shed with a barrel in it (waste of time), and a building. Inside that building are a herb, ammo, I think another desk you can open maybe, some barrels.

If you do NOT go inside the building on the left but continue towards the metal gate at the end of the area, if you look up there's another transformer you can shoot down. Near the metal gate at the end is another set of oil cans that will create another temporary fire hazard. To the left of the metal gate is a stand with some fruit, ammo, and a barrel. The fruit has a grenade inside (shoot or slash to get it).

If you're near the metal gate at the end and turn around, on the right side you'll see stairs leading up. This is the same building that has the herb, ammo, and barrels I mentioned earlier. There's another exploding barrel up there (it's hard to get the executioner to get in range though) and a herb.

And that's pretty much the level. That place that I mentioned has the three grenades, whether you pick them up or not, at the start of Chapter 1-2 will have *two* grenades. Just FYI.

Usually when I play I'm using an un-upgraded gun. I grab all the stuff in the room, exit through window, use pistol to try to get leg stuns on enemies then uppercut and stomp for invincibility frames (also hurts them which is nice, does a good deal more damage than the un-upgraded pistol shots I think? seriously.) I shoot the Agitator Majini (the one with the microphone) on top of the platform (no particular reason but it does make him come down and try to kill you, btw he has more hit points than a regular Majini) It's pretty easy, then the axe guy comes and the Majini pile in.

If I was playing with AI, I'd have pushed the bookshelf in the building to block the window. That way Majini wouldn't keep coming at me from inside the window (they break the shelf eventually but that takes a while). If I'm with a human partner, you can't rely on them to stay out of danger and the bookshelf isn't THAT important.

Time passes, executioner comes out. I try to stay BEHIND where the gate was so the timer doesn't start (you may do differently). If there's a bunch of Majini, grenade them AND THE BOSS (it's important to pile damage onto boss). Shoot boss in head (10% extra damage I think?) to get stuns, melee.

While this happens, remember the AI *tries* to just blast Majini, it's not great at the melee thing. So it eats up a lot of ammo. But it's not good NOT to give the AI ammo either. If the AI doesn't have ammo, it won't shoot Majini (no bullets) so then the AI partner gets hit more. If the AI is in "Cover" mode it should be near you so it might not be too much of a problem but if it's in "Attack" mode then you'll have a problem soon.

After this, I run up on top of the building to get the three grenades, herb, and whatever else, hop back down, run and pick up the VZ61, grab the grenade in the fruit stand, run up the staircase to grab the herb, drop down then go into the building for the other herb. As all this is happening, Majini are running around, and it's very important to *make sure you do not get held up by Majini or anything else, you want to run your routes and collect your items, QUICK*. If there's a Majini in front of you, just shoot it in the leg or something. Even if it doesn't go into a stun animation, it'll stop whatever it was doing and you'll have enough time to run by it.

Try to avoid headshots. If a Majini is in an attack animation and its head explodes, it will keep doing the attack. If you do a leg shot, it'll usually stop whatever it was doing. Not always, but headshots are a lot more dangerous, only headshot if you're engaging at range and not meleeing. But since you want to use melees for damage and you shouldn't be engaging enemies at range anyways (you have to run through to grab the items, you don't have time to waste), well.

Anyways you have all these herbs and grenades and things, then you just turn around and start using them. Try to avoid the transformers, those are just inconvenient. If you're close by then you have to restrict your fire to make sure you don't hit the transformer by accident (as if you're nearby it'll shock you too). If you're far away, the shock does very little damage and usually there's not a lot of Majini around so it's pretty much a waste of time (in terms of damage per second) to try shenanigans with the transformer. Instead, oil cans and explosive barrels are your friend. Reliable, controllable, decent damage, and you can easily see what happens so you don't run into fire. (Just be sure your partner isn't in the area, and know the areas they affect so you don't blow yourself up with explosives or set yourself on fire).

If there's no crowds, shoot Executioner in head (does more damage), don't try to melee it right away, just shoot shoot shoot for damage-per-second. As it's recovering, THEN you can finish off with a melee, then immediately turn around and RUN AWAY.

When the executioner is near death, it likes to do the three-horizontal-swings (then does it finish with an overhead? I forget). And sometimes it does the three-swings thing TWICE in a row. So you're sticking around or close to it, then you are going to get hit.

If there are crowds, use a grenade, or spam a little bit of machine gun fire to knock Majini to the ground and give them something to think about. When you use machine gun on Majini, you are NOT going for the kill, don't try. Ideally you're shooting each of them ONCE in the leg (you can do the same with pistol but then you need to be better with inventory reloading), that gives them something to think about so they don't bum rush you. Then while they're thinking about things, you shoot Executioner in the head, meanwhile you're moving towards oil cans or an explosive barrel where you *will* finish off all the weakened Majini.

The big issue there is lack of time. If you just keep moving and fire single shots into any nearby Majini ahead of you, you can generally pick up all the items. Then if you just keep running around (or go to where the three grenades were), you're pretty safe.

But if you want to KILL the Executioner (it drops a ring worth 5000), then you have no time to waste. You must do a load of damage very quickly or time runs out before you can finish the boss.

You don't need explosive barrels or oil cans to finish off the Executioner. If you can lure it, great, but the emphasis is on inflicting a load of damage in a short period of time, that's more important than anything. You can kill the Executioner and have a good deal of ammo left *provided you haven't been spamming fire into Majini to kill them, especially at the start of the level*. Melees against regular Majini is a big part of ammo conservation - that, and again, the invincibility frames.

Remember - you really don't HAVE to fight. There's areas the Executioenr can't go.
aardvarkpepper Dec 21, 2020 @ 8:12am 
https://gamefaqs.gamespot.com/pc/958470-resident-evil-5/faqs/56203

I didn't write it, but super useful.

btw, all that stuff I wrote about killing Executioner - I do it on Veteran without using upgraded guns or even anything from inventory (including ammo, health, whatever) with an AI partner that does the same. But again, if you just generally *run away*, that can end up being the solution to a lot of issues, not just in that chapter but just throughout the game.
Last edited by aardvarkpepper; Dec 21, 2020 @ 8:23am
frostdiamond Dec 21, 2020 @ 10:07am 
Originally posted by aardvarkpepper:
Re: RE6. I feel that it's a decent *action* game but as survival horror it's just way too easy to dodge, slide, juke, etc, and replacing RE5's sharp gameplay requiring thought and positioning with RE6's timed button press input is, in my opinion, awful.

Re: OP. I feel that Chapter 1-1 is where the game "teaches" you to run away. It tries to give you a "hint" when there's that huge outpour of something near 100 Majini when you have 25 rounds between you and Sheva. At the level end crowd fight it's not as blatant, but again, if you just try to fight, then you die.

Unless you've played this game a load in which case you just kill the Executioner easy peasy.

Before other tips, I'll mention "inventory reloading" is what people often use to refer to doing an animation then reloading during that animation. It's a really big thing with better RE5 Mercenaries players, if you watch some youtube videos you'll see it in action.

You are *invincible* during some animations. I forget the list, I think it includes climbing ladders, but the ones I use it with most are picking up items and using a special melee command (not a knife slash, but like Chris' Straight after a head stun, Hook after arm stun, Uppercut after leg stun, Stomp on grounded majini, or Neck Breaker after leg stun and being behind majini, or the tag-team-partner Backhand.) It doesn't matter if that executioner is swinging that big old axe, if you're picking up an item or in a special melee animation, you are invincible.

Sorta a guide step by step -

At the beginning you're in a room. Forward-left there's a window, and to the left of that fruit and a a barrel. Knife slash fruit (and barrel) for grenade and a random item drop. If you turn around and look at the doorway you came through, there's ammo and a desk; you can open the desk drawer for more ammo. Then if you turn around and look on the right side, you'll see a crate and fruit at the end of the room, you can slash these for more random drops. Usually this gives you a load of ammo.

Try to get OUT of the room right after picking up the ammo. New players often try to stay in the room, but it ends up being horribly dangerous as Majini come in from the window, bust through the door on the far end, then later they come in through the open doorway you came through and drop from the ceiling. So they come from all directions and you can get hit easily.

Best way to exit is usually through window. If you go through the far door, there's a corner nearby; Majini may start attack animations around that corner then run up and hit or grab you, and it's very hard to stop. If you go through window, you're in a nice open alley with plenty of room to aim and maneuver and Majini can't sneak up on you. You have to watch the window as Majini try to get through later, but it's still a lot better than if you'd exited the building through the far end door.

You may notice to the right of the window is a funny-looking wall. Walls like that can be broken down by grenades and the Executioner's axe.

After a while, the Executioner comes out and breaks down the gate. Now, this is very important. I think if you do NOT cross the point where the gate used to be, you will not start the timer that starts ending the level. So maybe if you want more time to kill the boss then you don't cross the gate for a while, if you want to just run around so the boss doesn't kill you then you should cross the line ASAP.

Right about when the boss breaks the gate usually a bunch of Majini come in through the house (some from the ceiling, some from where you entered the building). So the boss and a bunch of enemies are all together. This is a good time for a grenade.

If you shoot the boss in the head or leg enough, or if it's hit by an explosive, it kneels, then you can melee it. But there's something to watch out for. If YOU melee the boss, usually fine, no big deal. But if you AND YOUR PARTNER BOTH melee the boss, then the boss ALWAYS does a big horizontal swing on recovering. This can actually help you as it hits all the Majini around, but you have to make sure you're not in range because you will get hit otherwise.

Okay. So the gate's down, you're looking into the area . . .

To the left there's an electric transformer up high. Shooting it makes it drop, then after it drops you can shoot it any time to have it fire out a weak electric shock that sometimes stuns or damages enemy Majini. It doesn't do much to the boss. There's a fence on the left, you can go around or hop over it, then if you look on the left there's a ladder. Climb the ladder, you're on the second floor of the building you started in. There's a barrel, ammo, a herb, and a crate, and a ladder leading up. If you go up the ladder, then look at the far end there are three grenades.

Back from the beginning, if you go in then look to the right there's an explosive barrel. You can use this to inflict a chunk of damage on the boss, but make sure you're not grabbed by Majini or things can become real awkward. If you or your partner are too close to the barrel, you will go into dying from the explosion, so watch out for that. If you continue down the alley there's a building nearby, there's machine gun ammo and a crate, another desk with a drawer, then I forget if there's grenades on the shelf nearby. (The same stage is in Mercs so I get them mixed up). There's a stairway going up (don't go up, there's nothing good up there, it's just the place the fella got executed in the cutscene, you can check it out if you want but it wastes time). So instead, exit the building by the far window. At the far end of the area is a large metal gate that you can't open, if you look to the right there's a silver case that holds a VZ-61 machine gun.

Back from the beginning, if you look ahead, there's some oil cans. Shooting the oil cans creates a temporary triangular area of fire on the ground that burns things that walk through it. Majini in/that enter the area will catch on fire and fall to the ground, probably not killing them though. There's a bus nearby with a couple barrels inside, the executioner can't get to you there but I don't advise going there as Majini COULD pile up and then it gets very awkward as they go into invincibility frames on some attack animation startups then you can't really do much to them . . . anyways you normally don't want to waste time on them.

If you look to the left, there's a sorta shed with a barrel in it (waste of time), and a building. Inside that building are a herb, ammo, I think another desk you can open maybe, some barrels.

If you do NOT go inside the building on the left but continue towards the metal gate at the end of the area, if you look up there's another transformer you can shoot down. Near the metal gate at the end is another set of oil cans that will create another temporary fire hazard. To the left of the metal gate is a stand with some fruit, ammo, and a barrel. The fruit has a grenade inside (shoot or slash to get it).

If you're near the metal gate at the end and turn around, on the right side you'll see stairs leading up. This is the same building that has the herb, ammo, and barrels I mentioned earlier. There's another exploding barrel up there (it's hard to get the executioner to get in range though) and a herb.

And that's pretty much the level. That place that I mentioned has the three grenades, whether you pick them up or not, at the start of Chapter 1-2 will have *two* grenades. Just FYI.

Usually when I play I'm using an un-upgraded gun. I grab all the stuff in the room, exit through window, use pistol to try to get leg stuns on enemies then uppercut and stomp for invincibility frames (also hurts them which is nice, does a good deal more damage than the un-upgraded pistol shots I think? seriously.) I shoot the Agitator Majini (the one with the microphone) on top of the platform (no particular reason but it does make him come down and try to kill you, btw he has more hit points than a regular Majini) It's pretty easy, then the axe guy comes and the Majini pile in.

If I was playing with AI, I'd have pushed the bookshelf in the building to block the window. That way Majini wouldn't keep coming at me from inside the window (they break the shelf eventually but that takes a while). If I'm with a human partner, you can't rely on them to stay out of danger and the bookshelf isn't THAT important.

Time passes, executioner comes out. I try to stay BEHIND where the gate was so the timer doesn't start (you may do differently). If there's a bunch of Majini, grenade them AND THE BOSS (it's important to pile damage onto boss). Shoot boss in head (10% extra damage I think?) to get stuns, melee.

While this happens, remember the AI *tries* to just blast Majini, it's not great at the melee thing. So it eats up a lot of ammo. But it's not good NOT to give the AI ammo either. If the AI doesn't have ammo, it won't shoot Majini (no bullets) so then the AI partner gets hit more. If the AI is in "Cover" mode it should be near you so it might not be too much of a problem but if it's in "Attack" mode then you'll have a problem soon.

After this, I run up on top of the building to get the three grenades, herb, and whatever else, hop back down, run and pick up the VZ61, grab the grenade in the fruit stand, run up the staircase to grab the herb, drop down then go into the building for the other herb. As all this is happening, Majini are running around, and it's very important to *make sure you do not get held up by Majini or anything else, you want to run your routes and collect your items, QUICK*. If there's a Majini in front of you, just shoot it in the leg or something. Even if it doesn't go into a stun animation, it'll stop whatever it was doing and you'll have enough time to run by it.

Try to avoid headshots. If a Majini is in an attack animation and its head explodes, it will keep doing the attack. If you do a leg shot, it'll usually stop whatever it was doing. Not always, but headshots are a lot more dangerous, only headshot if you're engaging at range and not meleeing. But since you want to use melees for damage and you shouldn't be engaging enemies at range anyways (you have to run through to grab the items, you don't have time to waste), well.

Anyways you have all these herbs and grenades and things, then you just turn around and start using them. Try to avoid the transformers, those are just inconvenient. If you're close by then you have to restrict your fire to make sure you don't hit the transformer by accident (as if you're nearby it'll shock you too). If you're far away, the shock does very little damage and usually there's not a lot of Majini around so it's pretty much a waste of time (in terms of damage per second) to try shenanigans with the transformer. Instead, oil cans and explosive barrels are your friend. Reliable, controllable, decent damage, and you can easily see what happens so you don't run into fire. (Just be sure your partner isn't in the area, and know the areas they affect so you don't blow yourself up with explosives or set yourself on fire).

If there's no crowds, shoot Executioner in head (does more damage), don't try to melee it right away, just shoot shoot shoot for damage-per-second. As it's recovering, THEN you can finish off with a melee, then immediately turn around and RUN AWAY.

When the executioner is near death, it likes to do the three-horizontal-swings (then does it finish with an overhead? I forget). And sometimes it does the three-swings thing TWICE in a row. So you're sticking around or close to it, then you are going to get hit.

If there are crowds, use a grenade, or spam a little bit of machine gun fire to knock Majini to the ground and give them something to think about. When you use machine gun on Majini, you are NOT going for the kill, don't try. Ideally you're shooting each of them ONCE in the leg (you can do the same with pistol but then you need to be better with inventory reloading), that gives them something to think about so they don't bum rush you. Then while they're thinking about things, you shoot Executioner in the head, meanwhile you're moving towards oil cans or an explosive barrel where you *will* finish off all the weakened Majini.

The big issue there is lack of time. If you just keep moving and fire single shots into any nearby Majini ahead of you, you can generally pick up all the items. Then if you just keep running around (or go to where the three grenades were), you're pretty safe.

But if you want to KILL the Executioner (it drops a ring worth 5000), then you have no time to waste. You must do a load of damage very quickly or time runs out before you can finish the boss.

You don't need explosive barrels or oil cans to finish off the Executioner. If you can lure it, great, but the emphasis is on inflicting a load of damage in a short period of time, that's more important than anything. You can kill the Executioner and have a good deal of ammo left *provided you haven't been spamming fire into Majini to kill them, especially at the start of the level*. Melees against regular Majini is a big part of ammo conservation - that, and again, the invincibility frames.

Remember - you really don't HAVE to fight. There's areas the Executioenr can't go.


Bro, many thanks for your detailed walk-through. Must have taken you a good deal of time to write it up.

I made it pass 1-1 last night by 1) turning off the background music and 2) KEEP CALM lol. I find it rather important not to panic when the game throws an endless army of Majinis at you.

Here's what I did,

After the cut scene, I quickly sealed 1 of the windows (or was it a door) with a shelf, then collected all items in the room, then stood by the window immediately to the left of the entrance, knifed down every Majini that attempted to enter.

After the Executioner bursted out, I exited the room and start running around the map trying to set off every explosive / flame barrel. I couldn't figure out how to utilize the generators in the midst of the choas but THANK YOU for advising that I simply need to shoot them.

Before I know it, the timer was over and the chopper came in. I actually felt somewhat disappointed as I didn't get to kill the Execution to obtain the Gold Ring.


A few questions:

1) If there is a pile of fruits, do I need to knife ALL of them? Or could I just knife part of them, to get the hidden item?

2) Any benefit in shooting the Majinis in the knees? Would this make them fall, thus buying me time, or allowing me to knife them whilst they are on the ground? This method worked in RE4 like a charm.

And some comments:

1) I didn't know the Execution couldn't get me in the bus. I'm going to tryin hiding in the damn bus next time hahaha.

2) I feel like the worst enemy in this game is actually THE CONTROL. It's clunky and slow as F A W K. Sure, controls in RE4 isn't newbie-friendly either but I was able to quickly get used to it; soon it became natural. The control in RE5 is just garbage. 2 hours in and I'm still fighting it. If the control was any better, I swear I could've anihilated the entire damn Majini army without taking a single hit.
aardvarkpepper Dec 21, 2020 @ 11:18am 
BTW "fixed" ammo drops don't appear on Professional. This includes every fixed ammo location, including grenades in the fruit in Chapter 1-1

1. The item in a pile of fruits is somewhere near the middle. It's possible to knock over some fruits (by knife slash or whatever other means) yet have the item not be revealed. But *usually* a single decently-aimed gunshot or even indirect knife slash will get the job done. I don't think you *actually* have to shoot every single piece of fruit, just make sure you hit through the center of the pile.

2. I don't know if shooting a Majini *in the knee* specifically affects stun rate. It might. But generally I find that different guns have different "stun" rates and different undocumented effects.

I think the magnum has the highest "stun" per shot of any gun. Of course, against most enemies you just kill them with one shot, but against bosses if they can be stunned, a magnum shot to the right place often almost *guarantees* a stun (provided they weren't in a recovery animation in the first place or something). After that, handguns have good stun. Machine guns are bad at stun, as are shotguns. But shotguns have a "knockback" effect and machine guns are good at focused DPS or quick-shotting multiple enemies, so there's that.

Apart from that, what the Majini is doing changes how your shot affects it. If it's running at you, a shot to the legs will make it fall then roll on the ground. (But shooting it in the head could have its head explode then it finishes its attack animation, ugh).

But if it's pretty stationary, then a shot to the legs MIGHT (not always) get a leg stun (where it winces and clutches its leg, or it kneels, either is considered a "leg stun" after which if you're in front of the Majini you can Uppercut as Chris, if you run behind the Majini then you Neck Breaker as Chris).

3. I advise against trying to camp in the bus. The easiest way to avoid enemies is to keep moving, and to put a shot into anything that's sort of nearby (even if it doesn't put them into stun it usually stops whatever they were doing unless they were starting an attack animation, then you have time to run past them). You want to be in wide open areas, confined areas are the worst.

Suppose you're in a wide open area. If a Majini starts an attack animation, you have a load of options, you can run to pick up an item or do a special melee for invincibility frames, you can just run away a few steps and their attack whiffs (unless it's a two-handed weapon that has a big swing), you can shoot them - you have loads of options.

Imagine you're in the bus though. You have nowhere to run. You shoot enemies in front, and if they don't go into stun (they won't, not always), then you think all right, even if they're not stunned, probably the shot stopped the one you just hit from doing anything for a moment. That's true. But the problem is Majini *behind the one you shot* will line up attack animations, they'll charge, swing weapons, or whatever. And *you can't hit them* because the enemies in front block your shots. When the Majini in back starts its attack animation, it just pushes other Majini outwards, then it hits you. So it's very difficult. If you throw an incendiary grenade, it'll bounce off Majini bodies and catch you in the flame. If you throw a regular grenade, the same. If you throw a grenade outside the bus you have to divert your aim/focus, and even if you're not hit, you won't catch as many Majini in the blast. And finally, the Executioner will just walk around the bus so you can't really hit it, and if you *do* send the Executioner into dying, I think its big horizontal swings can hit you even inside the bus. So the bus is really a dead end.

4. There's four control types if you're using controller. I think I use type B, and I changed aim sensitivity to fastest. If you're a keyboard/mouse user, it can be awkward for sure - but the game *was* designed for controller. Even with "tank" controls, mouselook is an amazing advantage. I ended up not using mouselook because I felt perfect on-point aiming was too easy, plus full control over turning speed - woah. But yeah, it does take getting used to.
James.Havoc Dec 21, 2020 @ 11:22am 
You dont need to slash away all fruits. One good swipe is enough to reveal whatever is underneath.

Shooting a Majini into his knee/legs might get him down on his knees. If he does, you can run around him, grab him from behind and perform an insta-kill move. Chris will break his neck, Sheva will cut his throat.

The game is quite sloppy when it comes to enemies with big ass weapons and narrow areas.
This pretty much peaks in the DLC Lost in Nightmares.

I didnt mind that controls that much. They are pretty close, what you always got in RE back then.
But they start to feel really weird and clunky, once spend some hours in an RE game with smoother controls, like Revelations or the newer Remakes. RE6 should make an even bigger leap with all its melee moves, ground slides etc.
But all in all, after a while, you get used to it.* And in some way the game is not unfair when it come to your movement. Enemies often stop their approach without a reason or come closer very slowly, when you cant see them. Only on the higher difficulties their aggression becomes less forgiving.

*only exeption would be the QTEs. With Keyboard/Mouse controls and default settings they are very uncomfortable to perform.
frostdiamond Dec 21, 2020 @ 3:45pm 
Originally posted by James.Havoc:
You dont need to slash away all fruits. One good swipe is enough to reveal whatever is underneath.

Shooting a Majini into his knee/legs might get him down on his knees. If he does, you can run around him, grab him from behind and perform an insta-kill move. Chris will break his neck, Sheva will cut his throat.

The game is quite sloppy when it comes to enemies with big ass weapons and narrow areas.
This pretty much peaks in the DLC Lost in Nightmares.

I didnt mind that controls that much. They are pretty close, what you always got in RE back then.
But they start to feel really weird and clunky, once spend some hours in an RE game with smoother controls, like Revelations or the newer Remakes. RE6 should make an even bigger leap with all its melee moves, ground slides etc.
But all in all, after a while, you get used to it.* And in some way the game is not unfair when it come to your movement. Enemies often stop their approach without a reason or come closer very slowly, when you cant see them. Only on the higher difficulties their aggression becomes less forgiving.

*only exeption would be the QTEs. With Keyboard/Mouse controls and default settings they are very uncomfortable to perform.


For some reason I find the default FOV in RE5 to be claustrophobic; this is made worse by slow side-stepping movement and (seemingly accelerated) mouse look? I find it VERY disorienting.

RE4 also works on an aim-over-shoulder control scheme, but I didn't find it uncomfortable at all.

Truth be told I'm put off quite a bit by this control system, to a point where at times I don' t feel like playing the game.
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Date Posted: Dec 19, 2020 @ 10:49pm
Posts: 24