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Unfortunately the parter AI is not brilliant at all and there is no real patch or way to make it that much better if not the way I suggested you above.
Like yeah, when I start Chapter 1-1 with nothing and end up taking down the boss while also stockpiling enough ammo to take out the Chapter 1-2 boss outside the chamber, that's my thousand whatever hours in the game. But most players don't have that level of knowledge and/or skill? (Not that I'm great at the game). Sure. But *pay attention to in-game prompts*.
Like Chapter 1-1, you're trapped in the area but you know you have a timer why? Because the game tells you this.
What are some other things you may miss?
It's easy for me to say what's happening because I know. Other players may not clue in so fast, but here's what you can tell.
1. Pistol does not do good damage.
2. Prompt melees don't do great damage but it's more than pistol.
And how can you tell? Try to take down a Majini with nothing but pistol, it takes a lot of shots. You mix in a couple uppercuts or straights, it takes a lot less shots.
And maybe in that process you learn that Neck Breaker is 100% kill, Stomp does pretty massive damage, *and you're invincible during the special melee prompt attack animation*. Also you can hit multiple enemies with some melee attacks.
But there's more. If you pay attention you'll see
3. AI spams gunfire and does not easily do prompt melees. Which means AI usually burns through ammo faster than you're picking it up on the level.
And?
4. Once the AI has no more ammo, it stands there and gets hit. Because the AI is sort of built to assume that it will have ammo, so when enemies would be in a position to hit the AI, the AI would shoot them and put them in a recovery (if not necessarily stun) animation. While the AI has ammo, it tends not to get hit nearly as much provided you don't just let it get blatantly surrounded, and if you keep it in cover mode and keep your immediate surroundings clear that won't happen. But when the AI runs out of ammo, it gets hit a lot more, under pretty much the same conditions (even when not surrounded, if there's just some enemies around).
So?
So you don't give the AI pistol or machine gun ammo because it's awful at using those. It doesn't like to use shotgun and doesn't use it well when it does use it, and the recovery animation on shotgun is pretty bad anyways. But rifle is different. S75 can get upgraded pretty quick to the point that one shot with it will kill any normal enemy. The enemies don't target the AI much, the AI takes out an occasional enemy, and most of the other ammo is left to you, and you're using ammo efficiently, so there you go.
"Most notably in boss encounters with the common bullet-sponge insta-kill enemy."
I don't know what that means. If you're talking chainsaw Majini, you take a gun with high stun (e.g. pistol or rifle) and shoot the chainsaw Majini in the eye. This makes it wail and twitch, while it's twitching shoot it some close up with a shotgun, melee as it starts to recover, then run away a bit and repeat.
Instead of shooting the chainsaw Majini, you could do other things like hunt down regular Majini so they don't get in the way later.
Regardless, AI shouldn't get killed, why? Because the chainsaw Majini is never any threat because it's almost constantly in stun, and while it is, you're doing crowd control and getting some distance from it. Not that getting distance from it requires it to be stunned; you're faster than it is.
But you had no chance or something? Chainsaw Majini has just a few very predictable attacks. It pumps the chainsaw above its head maybe three times or whatever then brings it down in an instant-kill attack, but that's so slow it shouldn't be a problem at all if you've been doing any kind of crowd control and are keeping distance. Then it's got this thing where if you're behind it, it turns and slices in one pretty quick motion, and that'll mess you up, so just don't be right behind it when it turns around (again, keeping distance). And when it gets up and starts doing wild swinging, a grenade, explosive barrel, or some gunfire will take it down. Incendiary makes it go into recovery animations while you can shoot it for more damage, but as soon as it's no longer on fire it'll start its berserk attacks again.
But you weren't talking about Chainsaw Majini? Like what, I don't know. There's Duvalia, there's Reapers, oh yeah then there's Adjule, I think all those can do instant death. If you don't know what it is, describe it, but just saying "yeah AI sucks", but actually if you pay attention AI is pretty decent.
If you're trying to do professional with no vests and no gun upgrades and no imported ammo or infinite ammo weapons (or similar, trainer or bow or chaingun) then you knew what you were getting into. Don't blame the AI if you didn't bring a grenade launcher with flash rounds, you decided to make it hard for yourself and you died, that's not AI's fault.
Can't speak for Pro difficulty though, but Veteran is no problem.