Resident Evil 5
Randomizer for this game?
Now that RE4 got received it, now it is RE5 turn. Soon?
< >
Showing 1-8 of 8 comments
Originally posted by Lu:
What do you mean by randomizer? As in being able to use any weapon randomly with any character?
random enemies and items placement. Have you watched the randomizer vids of RE1, 2, and 3?
Lanceypoo Mar 6, 2024 @ 1:31pm 
looks like there is a mercenaries mode randomizer but not a campaign randomizer like the other games. I'd play this game endlessly if there was a campaign randomizer for RE5
Originally posted by Lanceypoo:
looks like there is a mercenaries mode randomizer but not a campaign randomizer like the other games. I'd play this game endlessly if there was a campaign randomizer for RE5
we can hope someday!
Skall [CZ] Mar 7, 2024 @ 1:57am 
Due to how game is codded, randomizer in StoryMode seems olmsot impossible to create.
And no one seems to bother doing it, bcs how this is done.

(+If you play randomizer in co-op with some one else, due how poorly the netcode is done, you will get de-sych and kicked from lobby constantly, when you pick up item/kill enemy)

Why?
Game is moslty client-sided, you only sending information to sec. Player what your character is doing.
Example, you kill enemy and on your side game drop magnum and for sec. Player it will drop money, you pick up and shoot with magnum, but on for sec. Player you did pick up money and equiped weapon, that you did not acquired.
= crash/de-synch.

That's why it's not recommended play with random players while you have in game some game-changeing mods.
Like "NightTerror"
Last edited by Skall [CZ]; Mar 7, 2024 @ 6:27am
Randomizer won't work in RE5 and RE6 because you don't return to old areas.
Originally posted by MiniPlayCZ:
Due to how game is codded, randomizer in StoryMode seems olmsot impossible to create.
And no one seems to bother doing it, bcs how this is done.

(+If you play randomizer in co-op with some one else, due how poorly the netcode is done, you will get de-sych and kicked from lobby constantly, when you pick up item/kill enemy)

Why?
Game is moslty client-sided, you only sending information to sec. Player what your character is doing.
Example, you kill enemy and on your side game drop magnum and for sec. Player it will drop money, you pick up and shoot with magnum, but on for sec. Player you did pick up money and equiped weapon, that did not droped
= crash/de-synch.

That's why it's not recommended play with random players while you have in game some game-changeing mods.
Like "NightTerror"

Good enough points!
Tio Pedroca May 14, 2024 @ 10:01pm 
But what about a singleplayer-focused randomizer mod? Isn't that possible, at least in terms of changing enemy data?
Skall [CZ] May 15, 2024 @ 12:42am 
Even tho, idk if game have vailable framework for it, mented if there is any way to code "random" thing, to make things random like drops/enemy hp/placements.

Or if its possible to edit/change...
Idk ask some modders on forums, if they have any reason, why they don't do any randomizer for re5.

Maybe, most things are bounded to netcode, whitch when changeing can lead to crash ? idk...

But i issume, that they will blame the re5's engine.
...
Idk

I'm not re5 modder xD
Last edited by Skall [CZ]; May 15, 2024 @ 12:49am
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Mar 24, 2023 @ 3:25pm
Posts: 8