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If you mean the fight with Wesker AND Jill, when he kicks you through the door, you need to hide behind the walls, so he loses sight of you, when he loses sight of you he will try to look for, when he gets close, just pop out and blast him with the clicky clack. Then run up to him and there will be a QTE sequence, do them right and you smack his ass. Do that a few times and he runs away like a skank. Or you could just run around for 11 minutes, grab the Lightning Hawk as well. And if you mean the fight where the lights are out by the bomber where you have to inject him to defeat him. Then it's the same story as the Wesker and Jill fight, first grab the rpg up top, turn off all the lights, hide until he loses sight of you, then pop out fire the rpg at him, he will catch the rpg SO YOU HAVE TO SHOOT IT WHILE HE'S HOLDING IT and then run up to him and hold him down, your partner will try to inject him (this usually fails the first time) should definitely work the second go around though.
Thank you so much. I tried it, and he dodges the rpg. Is there more than one place where I should turn off the light ?
THank you !
Or you could do that, I mean I already explained how to fight him. Hide, Wait for him to lose sight, then shoot him. All there is to it tbh.
Thanks a million.
And I already explained that the OP should check out a proper guide. Your "explanation" came up pretty short.
1) Spam firing "glowing heart" only works if you have crazy loads of ammo, which a new player to the game won't have, upgraded guns that a new player to the game also won't have. The correct way for limited ammo players, barring farming the 3-1 RPG, is to have one player run around to the back, then the orange spot that shows up on the back can be shot. This uses far less ammo than trying to shove raw damage at Wesker until he switches the back vulnerable point to the front.
2) If you're waiting for Wesker to kick you through door you're wasting valuable time, plus you don't have to wait for Wesker to kick anyone through door so it's entirely unnecessary anyways. The whole procedure you described wastes time and I don't even know what a "clicky clack" is supposed to be, but if it's supposed to be shotgun, again, bad tip.
3) The easiest and fastest way to hit Wesker is to run behind him to about a body length and a half and quickly turn. The player will then be close enough that Wesker won't disengage, but far enough that the player has time to react to Wesker's actions. A lot of the time Wesker does a spinning kick, he can be shot out of the kick in mid-spin.
4) You cannot just "run up to Wesker", unless you're doing something like spamming infinite ammo Hydra and forgot how to use low-powered weapons. Different weapons inflict different stun; magnum is best, most shotguns are pretty sucky, but Dragunov can do all right in a pinch. Anyways two magnum shots will stun Wesker, THEN a player can run up and do the melee sequence.
But if a player is using a low-power shotgun, there's a good chance Wesker will NOT stun then the player might eat an attack. And since shotguns have a long recovery time between shots, the player will be left vulnerable to Wesker's high damage attacks.
5) At the bomber the RPG isn't "up top". The RPG is to the left, on the same level the player starts. "Up top" is a case with six ammo for the RPG, but it's not needed as there's a fixed ammo drop for the RPG in a crate on the same level the player starts (to the right), then another to the right up the ladder in one of the crates there.
6) It won't "definitely work second time round" unless, again, you are spamming powered weapon fire.
Those are just the major points.
Look, I get it. You thought I didn't bother to read the OP, you thought I didn't bother to read your response, you thought I was being dismissive, you decided to point out that you already answered the OP.
But I did read your post.
As to answering the OP - look, I get that too. The OP didn't ask for a pointer to a guide.
But the OP does have a lot of questions, maybe they looked for guides and found a lot of bad ones, well, I gave 'em a pointer to a good one. And it's *really good*, the Berserker guide, like wow.
Long as I mentioned that much, might as well mention Wesker may or may not say "I can't lose, not to you", then if Sheva and Chris run up on him there's a tag team kinda thing that saves even more ammo. Wesker USUALLY says something when he's taken enough damage for the tag team prompt to trigger, but not always. Sometimes you can get the tag team prompt without Wesker saying that phrase.
Of course, player can just grab an RPG for 10,000 or go back and farm the one in 3-1 if they're having ammo issues.
RPG won't work if Wesker's doing the flailing tentacle thing in front of him, or in the sphere around him.