Resident Evil 5
DRAGONBORN Mar 4, 2018 @ 12:41am
how to actualy kill 5-2 uruboros boss
you need to stand on the opposite side of the tubes with water in them so the boss will try hitting you with its arm and then brakes the tube sense every time he goes into the floor he will regen more health depending on how meny tubes are still intact
< >
Showing 1-15 of 21 comments
Never tried that. Personally I just use the nuke launcher every time. You can always pick up a free one from the chapter before, the one with the air boat.
Lanzagranadas Mar 4, 2018 @ 5:41am 
I've never paid attention to those tubes but even if that's true it's not needed at all. That Uroboros can be killed with little ammo usage if you know what you're doing. Incendiary grenades, gas cans, flamethrower, all you need is there, killing him is just about using those things at the right moment.
aardvarkpepper Mar 4, 2018 @ 7:02am 
Originally posted by PYROMANIAC (EN):
you need to stand on the opposite side of the tubes with water in them so the boss will try hitting you with its arm and then brakes the tube sense every time he goes into the floor he will regen more health depending on how meny tubes are still intact

actually it doesn't regenerate

Originally posted by Shepard:
Never tried that. Personally I just use the nuke launcher every time. You can always pick up a free one from the chapter before, the one with the air boat.

RPG comes in chapter 3-1. But you can kill the 5-2 boss without it, and without even being hit since its attacks are very avoidable.

Originally posted by Lanzagranadas:
I've never paid attention to those tubes but even if that's true it's not needed at all. That Uroboros can be killed with little ammo usage if you know what you're doing. Incendiary grenades, gas cans, flamethrower, all you need is there, killing him is just about using those things at the right moment.

This.
DRAGONBORN Mar 4, 2018 @ 10:21am 
yeah cuse 5-2 uruboros have more than 600,000 health and thats only counting how mutch bullets i shot. and it didint die iether and no no misses no body shots onnly on its weakspots and head
aardvarkpepper Mar 4, 2018 @ 12:55pm 
Originally posted by PYROMANIAC (EN):
yeah cuse 5-2 uruboros have more than 600,000 health and thats only counting how mutch bullets i shot. and it didint die iether and no no misses no body shots onnly on its weakspots and head

basically shooting the regular arm weak points do very little damage, same for head. shooting the black body does basically nothing.

suppose you take a machine gun and shoot a base majini with metal shield 10,000 times right in the shield. it doesn't take any damage. basically that's where you're at.

so instead inflict flame damage on it and some regular damage and get it to transform into this state in which three tentacles with orange balls on the ends pop out of the top. you shoot those balls with high damage-per-second guns, whether magnums, repeating rifles, up-close upgraded shotguns, etc. when you destroy all three balls the boss is dead.

if the balls retract into the body, then the boss is pretty near invulnerable to damage again for a while, until you make the balls pop out again.

easiest ways to make balls pop, run around at beginning, don't even waste ammo, just run around, maybe pick stuff up. then when flamethrower is activated, pick it up, then tip over one gas canister. wait for the boss to swallow up the gas canister (the gas canister is embedded in its body and moves with the boss) then move to about a body and a half length away (not too close, but definitely not far at all) and hold down fire with the flamethrower.

the gas canister explodes in the body, the three balls pop out the top. then because the flamethrower is continuously firing, the balls stay out where your partner can shoot them.

if you blow up a gas canister inside the boss, the balls might pop out the top, but they won't stay out for more than a second or two. you need to use flamethrower to have them stay out.

alternative ways to get the balls to pop out are flame rounds or incendiary grenades. gas canister / flame round / incendiary grenades do not always make the balls pop out, but you pick up six flame rounds right before you fight the boss, then there's three incendiary grenades in the boss room plus the flamethrower of course. so you can definitely get it done with what the game gives you.
Lanzagranadas Mar 4, 2018 @ 1:42pm 
Yeah, it's a boss you're supposed to take out with grenades, flamethrower, gas cans, whatever that deals fire damage.

Granted he doesn't really have much HP, the Piggyback guide says he just has 9000 HP (3000 HP for each of his orange balls), the thing is: damage modifiers. Any shot fired anywhere but his main weak spots does -60% damage, and on top of that all regular weapons have damage penalties on him as well (Handgun -20%, shotgun -60%, rifle -50%, smg/magnum -30%), so that makes conventional weapons pretty much garbage against him. It's definitely not a boss to kill with bullets.
Shadow.exe Mar 6, 2018 @ 5:33am 
take rpg with ya, wait for when its candy center comes out, shoot with rpg... the end.
DRAGONBORN Mar 8, 2018 @ 2:58am 
200 bullets from fully upgraded lightning hawk on orange spots on arms no misses
DRAGONBORN Mar 8, 2018 @ 3:00am 
Originally posted by Shadow_Hunter:
take rpg with ya, wait for when its candy center comes out, shoot with rpg... the end.


Yeah when games are to hard for people. I my self finished it on proffesional no magnums no infinite ammo and with an ai. Lowest rank was b on first wesker fight.
aardvarkpepper Mar 8, 2018 @ 8:36am 
Originally posted by Shadow_Hunter:
take rpg with ya, wait for when its candy center comes out, shoot with rpg... the end.

you don't need the 5-2 boss's "candy center" to come out

fire rpg at 5-2 boss, it dies - EXCEPT if it's dissolving or reforming. So just don't hit it then.

Originally posted by PYROMANIAC (EN):
200 bullets from fully upgraded lightning hawk on orange spots on arms no misses

because orange spots on arms don't do much damage. when the boss pops out balls on stalks, you shoot the balls, that does damage
TizianOwO Mar 8, 2018 @ 11:20am 
I don't know what I might've been doing wrong but the boss seemed to be bugged co-op for me, after using all the other sources of fire the flamethrower would not expose it's weakspots, no matter how long it was cooked, which made it nigh impossible to kill.
aardvarkpepper Mar 8, 2018 @ 11:42am 
Originally posted by Yoshikage Kira:
I don't know what I might've been doing wrong but the boss seemed to be bugged co-op for me, after using all the other sources of fire the flamethrower would not expose it's weakspots, no matter how long it was cooked, which made it nigh impossible to kill.

"Nigh" impossible - it's possible to kill 5-2 boss with flamethrower only eventually but it takes super long.

Basically the flamethrower does weenie damage. What the flamethrower is GOOD for is KEEPING the stalk-balls popped out. It isn't much good at MAKING the stalk-balls pop out in the first place, unless you use the flamethrower to ignite a gas canister inside the 5-2 boss's body.

If you're playing co-op, you can try shooting off the arms of the 5-2 boss, which doesn't do much damage, but then if you use flame on the de-armed boss, I THINK it's more susceptible to being forced into a balls-out state.

If playing with AI, usually run around at beginning until flamethrower ready, then tip over a gas canister, let boss absorb gas canister, fire flamethrower at boss and keep fire button down, and make sure AI has some kinda mega-damage weapon, then near the end when flamethrower is empty you can get a couple shotgun or rifle or magnum shots off before the balls retract.
TizianOwO Mar 8, 2018 @ 12:13pm 
Originally posted by aardvarkpepper:
Originally posted by Yoshikage Kira:
I don't know what I might've been doing wrong but the boss seemed to be bugged co-op for me, after using all the other sources of fire the flamethrower would not expose it's weakspots, no matter how long it was cooked, which made it nigh impossible to kill.

"Nigh" impossible - it's possible to kill 5-2 boss with flamethrower only eventually but it takes super long.

Basically the flamethrower does weenie damage. What the flamethrower is GOOD for is KEEPING the stalk-balls popped out. It isn't much good at MAKING the stalk-balls pop out in the first place, unless you use the flamethrower to ignite a gas canister inside the 5-2 boss's body.

If you're playing co-op, you can try shooting off the arms of the 5-2 boss, which doesn't do much damage, but then if you use flame on the de-armed boss, I THINK it's more susceptible to being forced into a balls-out state.

If playing with AI, usually run around at beginning until flamethrower ready, then tip over a gas canister, let boss absorb gas canister, fire flamethrower at boss and keep fire button down, and make sure AI has some kinda mega-damage weapon, then near the end when flamethrower is empty you can get a couple shotgun or rifle or magnum shots off before the balls retract.
You totally missed my point, the boss' weakpoints were never showing despite how long it was getting cooked with the flamethrower, I'd already be in the second phase by the time I had to resort to the flamethrower
in fact I think I tried this in a "NG+" run with the strongest maxed out weapons. So it pretty quickly lost its arms with the grenades and canisters.
aardvarkpepper Mar 8, 2018 @ 12:33pm 
Originally posted by Yoshikage Kira:
You totally missed my point, the boss' weakpoints were never showing despite how long it was getting cooked with the flamethrower, I'd already be in the second phase by the time I had to resort to the flamethrower
in fact I think I tried this in a "NG+" run with the strongest maxed out weapons. So it pretty quickly lost its arms with the grenades and canisters.

As to my point, my point is that you make the balls pop out with gas canisters, incendiary grenades, and a bit of firepower thrown in, but you keep the balls out with the flamethrower.

Originally posted by aardvarkpepper:
Basically the flamethrower does weenie damage. What the flamethrower is GOOD for is KEEPING the stalk-balls popped out. It isn't much good at MAKING the stalk-balls pop out in the first place, unless you use the flamethrower to ignite a gas canister inside the 5-2 boss's body.

As to your point, I don't know what your point was supposed to be. That there's some sort of "second phase" that isn't the boss stalk/ball vulnerable window? That you're trying to beat the boss with massed firepower, which doesn't really work? That you were spamming flamethrower and trying to kill it with just flamethrower? That doesn't have anything to do with what I recommended, so I don't really know what your point was.

Sure, you can kill the boss with just the flamethrower, but that's on aggregate damage. Takes what, twenty minutes or thirty or something? A long time.

It's really simple to kill the 5-2 boss. Run around until flamethrower ready, tip over one gas canister, wait until boss absorbs it, run to the right distance and spam flamethrower, balls pop out, partner shoots balls, balls should still be out when flamethrower runs dry, switch to weapon and spam fire on balls, pick up flamethrower, recharge ot. repeat process. Sometimes for whatever reason the balls don't pop when on the second gas canister, but you have loads of incendiary grenades and a third gas canister, so that should be that. It's pretty fast when it's done right. Maybe six minutes tops.

Originally posted by aardvarkpepper:
If you're playing co-op, you can try shooting off the arms of the 5-2 boss, which doesn't do much damage, but then if you use flame on the de-armed boss, I THINK it's more susceptible to being forced into a balls-out state.

After writing that, I went in-game to test it. Blew off arms and head bunch of times, flamethrower didn't make balls pop out even when both arms and head gone, tried it a bunch of times. I think maybe you're supposed to blow off one arm then while you're firing the flamethrower, partner blows off other arm and that forces the balls to pop or something -
that is, boss has to be under flamethrower fire while its second arm gets blown off.
Supposedly that triggers it. But it's definitely not enough to shoot an armless and headless boss with the flamethrower.

For myself, I never really needed to do any of that, because gas canisters / flamethrower, and incendiary grenades / flamethrower did just fine for me. Uses up some shotgun shells or rifle rounds or magnum rounds, sure, but it's quick.

Spamming fire, whatever, that really doesn't work well at all, you're just going to use up all your ammo and get nowhere. You can literally fill both your and Sheva's inventory with ammo and use it all up and the 5-2 boss still won't die if you do it wrong. If you do it right, you're not using up more than 30-40 rifle/shotgun/magnum shots all in all (plus the gas canisters and incendiaries)
TizianOwO Mar 8, 2018 @ 12:44pm 
Originally posted by aardvarkpepper:
After writing that, I went in-game to test it. Blew off arms and head bunch of times, flamethrower didn't make balls pop out even when both arms and head gone, tried it a bunch of times. I think maybe you're supposed to blow off one arm then while you're firing the flamethrower, partner blows off other arm and that forces the balls to pop or something -
that is, boss has to be under flamethrower fire while its second arm gets blown off.
Supposedly that triggers it. But it's definitely not enough to shoot an armless and headless boss with the flamethrower.
That was my point, this just left me stumped, I'd already used all of the sources of fire in the room until blowing it's arms and head off, and then with only the flamethrower left, it will not show it's weakpoints while it's being torched, leaving the only option to just unload your weapons into it which may as well be a stalemate.
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Mar 4, 2018 @ 12:41am
Posts: 21