Blood Bowl: Chaos Edition

Blood Bowl: Chaos Edition

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SnakesX4 Feb 27, 2013 @ 4:59am
Best Elf Team
So I bought the games yesterday, and I'm loving it thus far, but I'm still getting used to everything. I've been playing as a High Elf team (Woo! Go 'Highborn Striders'!) and I've been loosing a lot but have started to get a hang of it, partially thanks to some of the help from the friendly community the game seems to hold.

My question however is; What's the best passing Elf Team? Wood Elves, Elves or High Elves?

I've noticed that the High Elves are probably the best rounded, but having said this they still get decimated on the field. Their AV doesn't seem to do much good, they're still constantly napping when they make contact with the other team.

My big question is would I not be better off playing as a Wood Elf Team? Since my little extra bit of resiliance with the High Elves doesn't seem to help much, would gaining more Agility and Movement not be a better trade off for becoming even more of a whimp, since the High Elves are already getting beat down constantly?
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Cam Feb 27, 2013 @ 5:10am 
Elfs have the best catchers in game, highelfs the best throwers - generally all elf teams are good at passing, thanks to ag4
SnakesX4 Feb 27, 2013 @ 5:20am 
So if Elf have the best Catchers and High Elfs the best Throwers. What do Wood Elves have?
Cam Feb 27, 2013 @ 5:22am 
wardancers
SnakesX4 Feb 27, 2013 @ 5:36am 
And these are good for what exactly?
MattStriker Feb 27, 2013 @ 5:46am 
They start with Block, Dodge and Leap. Each of those is an amazingly useful skill. All three combined add up to the single most effective cage-breaker in the game...at level 1. Once they skill up it just gets silly. In addition, Woodies are also the fastest elf team, and they get a Treeman to hide behind on defense.

The least passy team is Dark Elves, with no dedicated throwers. They're still leaps and bounds above anything AG3. Wood elves excel at knocking the ball loose on defense and running in a TD before their opponent even knows what's happening. High Elves and Pro Elves are about equal in the pass department, with one focusing on the throw and the other on having catchers available at all times.
hghwolf Feb 27, 2013 @ 8:44am 
Best elf team ?

The dead elves. Of whatever race.

Had to be said.
sagevallant Feb 27, 2013 @ 9:20am 
Hard to vote against regular Elf, on account of coming with Catchers that have Nerves of Steel.
Highduke Feb 28, 2013 @ 6:53pm 
Elfs? You mean dem things that a go "splodge" when I stomp on dem?

Meh, orc think no elf team iz good.
Vismut Mar 1, 2013 @ 10:53pm 
And Dark Elves are the best at fighting. With 4 Blitzers and 2 Witch Elves. Elves can be fun to play, but you will have to expect that your players will die. The up-side is that because of AG4 they are all easy to level up that first level. That is why I prefer regular Elves, because their Lineelves are the cheapest. If one of them die, you buy a new one and boost him up that first level.
Cam Mar 1, 2013 @ 11:02pm 
full developed elf team is definatly high elf the best one ;)
Flodge Mar 8, 2013 @ 4:53pm 
Dark Elf - you can maim the other AG4 teams or run rings round the bashy ones
Wheeout Mar 8, 2013 @ 8:17pm 
Dwarves/Chaos Dwarves eat elves for breakfast.
hghwolf Mar 8, 2013 @ 8:44pm 
Originally posted by Guhehe:
Dwarves/Chaos Dwarves eat elves for breakfast.

Not really. They do well against Amazons because Zons rely on their Dodge skill to dodge, whereas elves are all AG4 and thus make a regular dodge on 2+. That`s a very safe roll, so the only real advantage Dorfs have are all the players with Block... which isn`t an issue by middling TVs anymore.
MattStriker Mar 9, 2013 @ 3:12am 
Actually...

1.) Dodge is still a skill developed elf teams tend to rely on for defensive purposes (protecting them from Defender Stumbles results). Tackle on all blockers (and most other players, eventually) is still a big factor.

2.) All teams interested in bashing need Block on all their players, and Tackle on at least some. Only after that can they consider other skills. Dwarves start with those two. An elf lino starts with no skills but good stats, by level 3 they can have Block and Dodge, making them quite versatile. But a dwarf blocker will, at that point, have Block, Tackle, Guard and Mighty Blow. Other teams' bashers don't get that mix untl level 4+, if they can ever achieve it. And any elf they can catch is in for a world of hurt. Guard means almost always hitting at least 2dbs, Block and Tackle combine to a 50% knockdown chance per die (or 33% if the target has block). Mighty Blow combined with elves' already lackluster AVs means a rate of attrition that an elf team just can't afford in the long run.

Against dwarves, elf team can either go for quick scores (and likely get 2:1'd) or play a slow delaying action (the classic elf-net) and risk coming out permanently crippled. Not a nice matchup by any stretch of the imagination, and it isn't until far higher TVs that other bash teams start to eclipse the threat posed by dorfs.
hghwolf Mar 9, 2013 @ 3:45am 
You can talk about skills and skill variations all day but the fact of the matter is that for the Dorfs to slaughter the elves the elves have to let them. I`m not saying the elves will WIN neccesarily but 2-1 is hardly a slaughter and if the elf coach is even halfway competent he`s not going to let his elves get blocked much. And since dwarves are so slow you don`t really need to stall them very heavily.

You can make the skill argument for pretty much every race though, it`s just that you can make it for TV 1000 dorfs. And it`s not like every dwarf has tackle right from the start either.

And what`s this about lackluster AV on elves ? Pro elves and Wood elves, sure, but Dark elves have a good number of AV 8 players available and High elves are all AV 8 I believe.
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Date Posted: Feb 27, 2013 @ 4:59am
Posts: 16