Blood Bowl: Chaos Edition

Blood Bowl: Chaos Edition

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How to score a one turn touchdown with a goblin team.
Note: This play is very (very) risky, this can lead to your goblin being killed (which has happened many times before!), only use this if you need to score right away!



You will need:

At least 2 alive goblins.

At least one troll.

Step 1: Setup your team when recieving the ball to put your most agile goblin right next to your troll which is standing at the line of scrimmage.

Step 2: When the ball is kicked, use one of your goblins to pick up the ball. DO NOT USE THE GOBLIN NEXT TO THE TROLL!

Step 3: Move the goblin with the ball to the goblin next to the troll and give him the ball.

Step 4: Use your troll to grab the goblin with the ball and throw him as far as possible (if you failed the roll, use a re-roll!)

Step 5: If your goblin survived the toss and was not eaten by the troll, move the goblin into the touchdown.

Step 5: Admire how awesome that was!

Note: I use a goblin with 5 agility and have successfully completed this 7 out of 9 times!


GOOD LUCK, and may your goblin live to see another day!
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1-12 / 12 のコメントを表示
Kenobi87 2013年12月19日 12時51分 
LOL nice sounds like a risky play. Is there no way the enemy team can do anything?
Mr.Crit 2013年12月19日 12時53分 
nope. Your goblin may have to make 1 or 2 dodges though.
Mr.Crit 2013年12月19日 12時54分 
Once, I did this two times in a row!
Throw teammate is a very risky play, and most times will not work, but it's always a tool that a stunty coach has to keep in mind when there are no other options. Also, if the opposing team has kick, this becomes much much more difficult, as a deep kick will make it near impossible for your low movement goblins to get the ball to the front line. There's also a lot of rolls that have to be made, there's a pickup roll for the ball, a catch roll for the handoff, an always hungry roll for the troll, a throw teammate roll for the troll, a landing roll for the goblin, and then if the opposing coach is smart, they will have a line of units blocking the endzone, requiring multiple dodge rolls and possibly some gfis depending on where the goblin landed.

But it always feels great when it works. Halflings are arguably better at the throw teammate play, due to trees being able to freely use rerolls, not having to roll for hunger, and having the strong arm ability to add a +1 modifier to the throw roll.
The true masters of TTM are ogres, thanks to the snotlings' Titchy trait. If you can get +AG on an ogre, it even becomes reasonably accurate...

Of course, most Ogre coaches will just aim their snotlings directly at the opponent and hope for a messy collision :P.
Anyway, there's several ways to get a One Turn Touchdown (OTT).

TTM is one, limited to those teams that have a TTM-capable Big Guy (Ogre, Troll, Tree) as well as at least one Stunty player. That means Halfling, Goblin, Ogre, Orc (that's one reason why orc coaches often take one goblin) and Underworld.

Another is to hit 13 squares of movement with a player. No single player can do that without some lucky skillups, but one is rather close to it: The Skaven Gutterrunner (MA9) needs only a single +MA skillup and the Sprint skill to do it. Needless to say, any Gutterrunner with +MA will be mercilessly targeted for repeated gangfouls by any sensible coach.

Those two approaches are obvious enough, but there's one other option that most people don't know about...chainpushing from the line. It's pretty hard to explain without pictures, but it relies on blitzing a player facing your prospective oneturner from behind to push your ballcarrier a step beyond the line. That gives you a shot at the OTT with a total move of 12 (MA9 + Sprint), but often you can also manage one further shove using the opposing player you just pushed into the bulk of your team...and that means a move of 11 will do. And that is something several teams can achieve without any lucky rolls on skillup. Skaven can in fact do it without any extra skills at all...
Mr.Crit 2013年12月19日 16時02分 
I know there are several ways to get a OTT, but with a goblin team on the last turn, this is pretty much the only way.
I don't have any goblin that can make it to the TD, so, it is my only option!
最近の変更はMr.Critが行いました; 2013年12月19日 16時05分
Dunadee 2013年12月19日 16時58分 
Its not the only way
Against slow Bashy teams (Dwarfs) you can kick the ball far up field and wait for your opponents turn to end
If they don`t have the ball throw your goblin down field and pick the ball up for a one turn TD
These not only works but also forces your opponent into some risky plays to keep the ball safe
Mr.Crit 2013年12月19日 17時22分 
I still like throwing them. There's a great sense of satisfaction to see a gobllin thrown and actually land!
最近の変更はMr.Critが行いました; 2013年12月19日 17時26分
Dunadee 2013年12月19日 17時25分 
and its fun to throw helpless goblins down the field
Even if they die
Mr.Crit 2013年12月19日 17時27分 
@ Random, that is if I'm kicking off, if your recieving, you can use my method. :D
Dunadee 2013年12月19日 17時29分 
true
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投稿日: 2013年12月19日 12時24分
投稿数: 12