Blood Bowl: Chaos Edition

Blood Bowl: Chaos Edition

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burritonator Sep 26, 2015 @ 6:13pm
Simulated Games Results
In my campaign, the simulated results of other teams games often have as many as 9 TDs scored in a single game. Is that at all realistic in actual play, or are the sim results just really generous woth TDs?
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Showing 1-7 of 7 comments
John Hadley Sep 26, 2015 @ 6:35pm 
No its not realistic. I don't think the game actually simulates every play in the game, it just makes up some random stats for the results. Most teams cannot score any faster than one goal every two turns because their players don't run far enough to score in one turn.
MattStriker Sep 27, 2015 @ 6:24am 
Simulated game resolution is the one area where the AI really does cheat...extremely blatantly, too.

Sometimes you see 8 TDs in a khemri-on-khemri match, and anybody who's played the game knows how likely that is. The cash payouts are also a bit on the extreme side, which goes a long way towards explaining why AI teams (almost) never have permanently injured players...they have the cash reserves to instantly replace their whole teams if needed.
Alien Sep 27, 2015 @ 8:08am 
Well, the AI doesn't really cheat in this case. It's just an unrealistic simulation (or at least, not always realistic). And it doesn't really change anything for the player, does it ?
Cheating would mean that the AI get an unfair advantage over the player.
Also, we all know that BB AI is rather weak - any additional disadvantage, like injured players or outnumbered AI teams would make it even weaker.
demopan Sep 27, 2015 @ 8:20am 
it might be realistic if both teams were skaven or pull good troll tosses each turn though
Les White Sep 27, 2015 @ 8:44am 
Originally posted by MattStriker:
Simulated game resolution is the one area where the AI really does cheat...extremely blatantly, too.

Sometimes you see 8 TDs in a khemri-on-khemri match, and anybody who's played the game knows how likely that is. The cash payouts are also a bit on the extreme side, which goes a long way towards explaining why AI teams (almost) never have permanently injured players...they have the cash reserves to instantly replace their whole teams if needed.

It's not really cheating. The match isn't really played, the score and SPP's are just assigned randomly.

You can verify this by seeing things like a Deathroller with TD's (when they have no hands, and are incapable of scoring a TD, by definition). AI's also never get any worse than BH results in AI vs AI matches, so they are never permanently injured by anyone other than the player.
Supermarine Sep 29, 2015 @ 11:42am 
Originally posted by Foghorn Dickhorn:
Originally posted by MattStriker:
Simulated game resolution is the one area where the AI really does cheat...extremely blatantly, too.

Sometimes you see 8 TDs in a khemri-on-khemri match, and anybody who's played the game knows how likely that is. The cash payouts are also a bit on the extreme side, which goes a long way towards explaining why AI teams (almost) never have permanently injured players...they have the cash reserves to instantly replace their whole teams if needed.

It's not really cheating. The match isn't really played, the score and SPP's are just assigned randomly.

You can verify this by seeing things like a Deathroller with TD's (when they have no hands, and are incapable of scoring a TD, by definition). AI's also never get any worse than BH results in AI vs AI matches, so they are never permanently injured by anyone other than the player.

Really?

I'm pretty sure I saw two deaths in an AI vs AI simulated match last week. The season statistics seemed to confirm that.
Les White Sep 30, 2015 @ 6:55am 
Originally posted by Supermarine:
Really?

Newp, never happens, not in BB1 anyway. I've probably got more matches against the AI than anyone you'll find, and I've never seen the AI come away from any match with a permanent injury. Post a screenshot if you have!
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Date Posted: Sep 26, 2015 @ 6:13pm
Posts: 7