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... the Darkreach is tough?? I bring them down with the laser.
Pros:
- Super fast, can outrun most missiles at full speed
- Large load similar to the Darkreach
- Can forgo entire bomb load to allow for a full suite of sensors (reconnaissance only)
- Very high service ceiling
Cons:
- Guzzles fuel like a drunkard guzzles alcohol.
- Very bad maneuverability
- Massive heat signature, very loud, and highly visible to radar
- No chaff/flares
- Very fragile
- Extremely expensive
- No guns, only uses missiles for self defense
Aside from that I definitely agree, now that we have a large carrier-capapble fighter the only main type of combat aircraft we are missing are a large strategic bomber like the one you suggest, and maybe a fast interceptore like the Foxbat. Possibly a big strike fighter like the F-15e as well.
Pros:
- SUPER FAST
- Enormous bomb load, BIGGER than the Darkreach with external pylons
- Drop the load for a CAS gun set
- Very high service ceiling, climbs like a demon to get there
- Enormous fuel capacity
- Somewhat stealthy
- Huge flare reserves, powerful jammer
- Fancy rearward nuke deployment system, like the A-5 Vigilante with its stores train
Cons:
- Absurdly expensive - multiple Darkreaches expensive
- Aforementioned external pylons destroy your RCS and make the jammer practically useless
- Terrible maneuverability, flying low is a gamble
- Very loud, gigantic heat signature makes flares practically useless in AB
- Falls apart if tapped
- No forward-facing guns (as if they'd be useful)
- ONLY the rearward nuke deployment system is usable at speed, conventional munitions are a no-go
The intent would be, in singleplayer at least, to make it so the enemy can only field one or two of them. I guess the problem would be that multiplayer would be a real pain, especially if everyone would try to jump on it all at once.
Sounds like that would be overpowered TBH. I'd stick with keeping it a high speed strategic bomber/recon aircraft only.
Also some of these planes are too fast for gun bullets IRL (you can find stories of really fast planes flying into their own bullets on YouTube).
Then make a smaller plane that can do CAS, kinda like the Ardvark
Gonna' start pitying the Chicane pilots in that case.
But like I said in the OP, I'm a B-1b fan. I want to see something along those lines implemented. I also think it would be kinda' fun to have a 'spectre gunship' to play with. Ever since I saw them do that in C&C Generals, with it streaking in from a map corner, taking up an orbit, and pounding away at an area, I've been: "Okay, that's kinda' cool. A little inefficient, but cool."
The generic aircraft mix and match concepts here in Nuclear Option seems like a really good place to do something like that.
That being said, I would be worried about making it too overpowered. That's why I was opting for a balance against the darkreach. Just from a Meta standpoint, if it's too fast and powerful, you'll never see the Darkreach getting used.
That's why my version suggests reduced bomb payload compared to the 'reach. The Darkreach is slower to balance out a brutal payload, allowing interception. If we request a FAST strategic bomber, you have to offset it's obvious advantage.
Yeah, making it more expensive is one way to go, but you have to consider the risk of BFG syndrome. (You never use it, because its SO valuable.)
That's okay. Only those with great confidence would use it, and it would always be a tense experience when they do, both for themselves, their teammates in MP and the other team.
If anything it's cool if it remains a rare sight on the battlefield, makes it more impactful when somebody does decide to use it.
Please god give us a configurable autopilot
It was designed to overfly Russia high enough beyond SAM range, and terminated at the development of a high altitude SAM system. However, as a bomber? Totally worthless by sheer design incompadibility.
Who said it was a bomber?
I'm referencing it for the engines.
Those beefy, BEEFY engines.
*Drools in J-58s*
And beside the look - what will the gameplay loop be like in those? Once youre up there will be a long time of doing nothing but staring at maps.
I am not totally against the idea. But if there shall be supersonic bombers they need a place in the game first: Much larger maps and enough players willing to play this with a Simulator mindset.
Besides that I could see them as setpieces. Something someone could use in scenario building, but I would think there are some much mor important pieces to be finished at the moment.