Steam telepítése
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Fordítási probléma jelentése
Out of ideas. Since I broke the 2 h barrier trying to get this to work, I'm not sure I can still get a refund on this.
All I can suggest is double check accessories and plug the bare minimum to try to determine if its physical hardware causing it.
You also mentioned you had used Protontricks.. Have you tried wiping the Proton installation directories, and redownloading them? They might be corrupted due to Protontricks following, the symlink and overriding the original file resulting in actually breaking Proton. I've only had this happen a handful of times, so I dont know if this could be a reason. (File validation will not see them as failures atleast, in the past for me you must manually wipe and validate, or reinstall Proton completely)
Another thing, is do you have the required vulkan libraries installed? ICD Loader, and AMDGPU support? Without them most proton games will fallback to WINED3D with major artifacting or crashing they will also fail outright at times.
As soon as I plug in either device again, it refuses to launch.
Using a different USB port does not make a difference.
Disabling Steam Input for NO does not help.
However, on my Linux Mint desktop I can't play anything under Proton.
Sounds like an issue with Proton/Wine with device enumeration or accessing the device(s) in that case. Nothing you can really do, but report that to either upsteam WineHQ if you're able to use the latest devel version of Wine from WineHQ or as previously mentioned report to Valve's Proton Github the findings and hope they can resolve it and push it upstream.
I haven't tested on my Steamdeck so I can't give input for that. However the issue with not being able to play anything under Proton is either a GPU lacking capability of Vulkan 1.3 which became a standard for Proton >=8 or, missing vulkan libraries related to your GPU from the distro's software repository which would likely break Proton overall.
I've reported this to the Proton issue tracker on Github, but so far got zero replies from any developer.
Note that my HOTAS system works without issues in DCS, Tiny Combat Arena and other simulations using Proton (Experimental), so I think this issue is likely more on NO's or Unity's side than Valve's.
I'm sorry that they haven't given any response as of yet. Sometimes they don't always respond and just fix things instead.
Interestingly, I just found out that "Reentry - an orbital simulator" using Unity suffers from the same bug as Nuclear Option. Freezes with devices plugged in, works with devices plugged out. Hm.
- Edit: Yep, it's the exact same issue.
Back to NO though:
On system WINE's and Proton's joystick control panel, the input devices work perfectly and all axes are detected.
Disabling the input devices from the control panel does not prevent the startup freeze.
Axis bindings (except the rudder's toe brakes) also work now.
And 0.27's TrackIR implementation works using Opentrack with WINE output.
Could you explain how you did it? I'm not able to use opentrack. I'm using Proton experimental.
For me the Wine output for OpenTrack works only if I select the Proton (steam play) variant, matchig version to Proton 8.0, Steam application id 2168680. At least in my case, the game has to be started first, OpenTrack tracking second.
I have to say that my version of opentrack is old-ish but, until now, it has worked with every game I tried. I will recompile it... but not today (yes, I'm scared of breaking it XD).
Meanwhile, windows version inside the prefix is working well for me.
I run this fork: https://github.com/JT8D-17/opentrack
Picked "WINE (or Proton with manual paths)", then pointed "Prefix" to "[...]/SteamLibrary/steamapps/compatdata/2168680/pfx" and "Runtime" to "[...]/SteamLibrary/steamapps/common/Proton - Experimental/files".
ESYNC and FSYNC selected, protocol to "Both" and WINE wrapper to "opentrack-wrapper-wine.exe.so".