Nuclear Option

Nuclear Option

Helicopter Flight Model needs overhaul
Flying the chicane is a real pain. It behaves more like a plane than a helicopter. I would really like to see this model updated or refined to act more like a helicopter.
The directional stability is crazy high. Turning is a chore. Rotor RPM fluctuations. VRS. Forward airspeed not affecting lift. Lowering collective while moving forward does not dump you out of the sky. These are the major ones.
It also has no apparent inertia. It moves forward in an instant and is very difficult to slow down. Hence lowering collective to pitch up wanting to slow creates a massive descent.

Love the game to bits but the helicopter is frustrating.
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Showing 1-3 of 3 comments
I mean... you can suggest this on the game's Discord?
Meemai Feb 4 @ 1:38pm 
I agree that it could use some tweaking, but some of your complaints are stuff you can handle just fine with some practice. Coming from other helo sims, it just took me a few practice sessions to readjust a bit.

The directional stability is crazy high. Turning is a chore.
Used to be more lenient but flying sideways close to 200km/h is still doable.
https://i.imgur.com/7dMtClu.mp4

Rotor RPM fluctuations.
These are an actual thing in a helicopter. When using the collective, you change the rotor paddle angles, not the RPM. Asking too much lift from the rotor will over-torque and slow down RPM, picking up too much will speed up RPM. This is a result of straining the rotor/engine. Not the collective changing the RPM.

VRS.
A tad easier than usual to trigger, perhaps, but an actual thing for helicopters.

Forward airspeed not affecting lift. It moves forward in an instant and is very difficult to slow down.
It does affect lift, precisely affecting your RPM accordingly if you pitch. To stop, collective down, pitch up, once you are reaching hovering speeds, collective up and pitch down in unison to avoid VRS. It can be done in a pretty tight space.
https://i.imgur.com/TVRgRqj.mp4

Lowering collective while moving forward does not dump you out of the sky.
It does.
https://i.imgur.com/XnFDAJM.mp4
Last edited by Meemai; Feb 5 @ 7:51am
Ralta Feb 10 @ 6:29am 
Originally posted by Meemai:
I agree that it could use some tweaking, but some of your complaints are stuff you can handle just fine with some practice. Coming from other helo sims, it just took me a few practice sessions to readjust a bit.

The directional stability is crazy high. Turning is a chore.
Used to be more lenient but flying sideways close to 200km/h is still doable.
https://i.imgur.com/7dMtClu.mp4

Rotor RPM fluctuations.
These are an actual thing in a helicopter. When using the collective, you change the rotor paddle angles, not the RPM. Asking too much lift from the rotor will over-torque and slow down RPM, picking up too much will speed up RPM. This is a result of straining the rotor/engine. Not the collective changing the RPM.

VRS.
A tad easier than usual to trigger, perhaps, but an actual thing for helicopters.

Forward airspeed not affecting lift. It moves forward in an instant and is very difficult to slow down.
It does affect lift, precisely affecting your RPM accordingly if you pitch. To stop, collective down, pitch up, once you are reaching hovering speeds, collective up and pitch down in unison to avoid VRS. It can be done in a pretty tight space.
https://i.imgur.com/TVRgRqj.mp4

Lowering collective while moving forward does not dump you out of the sky.
It does.
https://i.imgur.com/XnFDAJM.mp4

Agreed on all points. It might not be super accurate, but it's not terrible, just takes some getting used to when compared to other games. There are some tweaks that would be nice but I'm pretty happy with how the Chicane works for now.
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Showing 1-3 of 3 comments
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